Player Matchup

King Arthur
King Arthur
DevilJhoMama
King Arthur
Level 89
God Stats
20W - 24L
1,561 SR
Queue Stats
143W - 159L
1,480 Elo+
Solo
Geb
Geb
FierceDasBoot
Geb
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
169W - 186L
1,417 Elo+
Solo
Neith
Neith
Occultist91
Neith
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
SSeidzi
Vulcan
Level 86
God Stats
4W - 8L
1,659 SR
Queue Stats
404W - 437L
1,472 Elo+
Solo
Odin
Odin
Volitor
Odin
Level 102
God Stats
4W - 3L
1,500 SR
Queue Stats
325W - 405L
1,343 Elo+
Solo
Team Averages
Level 95
1,544 SR
1,443 Elo+

VS

Team Averages
Level 94
1,409 SR
1,450 Elo+
Sun Wukong
Sun Wukong
Centiboi225
Sun Wukong
Level 62
God Stats
10W - 6L
1,434 SR
Queue Stats
676W - 825L
1,406 Elo+
Solo
Cupid
Cupid
ManticorDarkWolf
Cupid
Level 129
God Stats
1W - 0L
1,344 SR
Queue Stats
29W - 18L
1,728 Elo+
Solo
Cernunnos
Cernunnos
TanuleM
Cernunnos
Level 108
God Stats
4W - 3L
1,302 SR
Queue Stats
634W - 625L
1,424 Elo+
Solo
Tiamat
Tiamat
TheRedBane
Tiamat
Level 84
God Stats
2W - 0L
1,713 SR
Queue Stats
38W - 20L
1,250 Elo+
Solo
Sobek
Sobek
shadowlf
Sobek
Level 89
God Stats
1W - 3L
1,252 SR
Queue Stats
75W - 83L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DevilJhoMama
King Arthur
18
3 / 4 / 0
11,436
440
16,884
34,105
38,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 6 / 2
9,975
384
14,823
27,810
25,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 1 / 0
9,340
359
2,332
11,166
4,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
SSeidzi
Vulcan
16
3 / 7 / 1
11,116
428
19,558
17,706
8,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Volitor
Odin
14
0 / 5 / 1
9,210
354
4,062
14,455
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Centiboi225
Sun Wukong
19
0 / 1 / 5
13,411
516
12,745
21,896
15,959
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
13 / 0 / 5
14,538
559
27,472
25,411
10,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cernunnos
TanuleM
Cernunnos
20
5 / 3 / 7
15,390
592
14,510
21,788
9,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
TheRedBane
Tiamat
20
4 / 2 / 5
13,922
535
19,236
20,793
17,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
shadowlf
Sobek
16
1 / 0 / 11
11,563
445
7,563
17,620
17,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
6
Kills
23
23
Deaths
6
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Centiboi225
Sun Wukong
0
1
5
2.5
L
King Arthur
DevilJhoMama
King Arthur
3
4
0
0.75
L
0
6
2
0.17
W
13
0
5
15.5
L
0
1
0
0
L
Vulcan
SSeidzi
Vulcan
3
7
1
0.5
W
Cernunnos
TanuleM
Cernunnos
5
3
7
2.83
W
Tiamat
TheRedBane
Tiamat
4
2
5
3.25
L
Odin
Volitor
Odin
0
5
1
0.1
W
Sobek
shadowlf
Sobek
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,659
Damage
81,526
105,242
Taken
107,508
82,355
Mitigated
70,896
24,032
Healing
55,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Centiboi225
Sun Wukong
12,745
3,484
0
8,323
21,896
15,959
2,601
4,183
16,928
0
75,584
L
King Arthur
DevilJhoMama
King Arthur
16,884
2,114
0
9,440
34,105
38,438
0
7,162
26,943
0
70,604
L
14,823
1,530
597
2,394
27,810
25,738
0
8,471
19,339
56,138
0
W
27,472
14,883
1,108
18,439
25,411
10,937
7,065
7,505
17,752
0
143,569
L
2,332
303
0
4,485
11,166
4,363
0
1,060
10,106
0
73,716
L
Vulcan
SSeidzi
Vulcan
19,558
5,977
0
3,038
17,706
8,049
114
8,468
9,238
75,762
0
W
Cernunnos
TanuleM
Cernunnos
14,510
8,999
0
10,466
21,788
9,008
4,450
4,796
16,810
0
150,343
W
Tiamat
TheRedBane
Tiamat
19,236
1,254
647
10,731
20,793
17,105
717
11,991
8,055
103,460
0
L
Odin
Volitor
Odin
4,062
1,848
0
4,078
14,455
5,767
0
1,638
12,817
0
36,583
W
Sobek
shadowlf
Sobek
7,563
1,284
805
5,455
17,620
17,887
1,373
5,004
12,468
27,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,077
Gold Earned
68,824
513
Minions Killed
696
0
Camps Cleared
0
2,188,183
Distance Traveled
2,474,327
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,411
516
156
6
0
493,277
1
L
King Arthur
11,436
440
115
4
0
446,780
1
L
Geb
9,975
384
59
2
0
471,018
2
W
Cupid
14,538
559
160
6
0
465,281
2
L
Neith
9,340
359
128
5
0
436,533
4
L
Vulcan
11,116
428
142
5
0
396,092
5
W
Cernunnos
15,390
592
197
8
0
472,069
3
W
Tiamat
13,922
535
146
6
0
499,078
2
L
Odin
9,210
354
69
3
0
437,760
0
W
Sobek
11,563
445
37
1
0
544,622
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role