Player Matchup

Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver II
JHULS55
Fenrir
Silver II
Level 104
God Stats
7W - 15L
1,635 SR
Queue Stats
38W - 54L
1,360 MMR
Solo
Nox
Nox
Bronze III
KittenKidnapper
Nox
Bronze III
Level 53
God Stats
1W - 5L
1,451 SR
Queue Stats
1W - 5L
1,337 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,528 SR
1,399 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,431 SR
1,397 MMR
Amaterasu
Amaterasu
Bronze III
Koochikage
Amaterasu
Bronze III
Level 79
God Stats
1W - 6L
1,293 SR
Queue Stats
2W - 8L
1,444 MMR
Party 2
Thanatos
Thanatos
Gold V
Xx412SaVaGexX18
Thanatos
Gold V
Level 111
God Stats
6W - 3L
1,500 SR
Queue Stats
286W - 303L
1,303 MMR
Solo
Chang'e
Chang'e
Bronze III
bfunk1524
Chang'e
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 35L
1,444 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
2 / 7 / 8
12,514
659
16,595
18,599
15,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
JHULS55
Fenrir
14
5 / 8 / 4
13,066
688
13,048
18,063
8,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 6 / 4
11,861
624
10,630
12,251
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ZeusAphroditeChaacRa

VS

Bans
BellonaBacchusHou YiCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Koochikage
Amaterasu
16
2 / 2 / 12
12,211
643
7,689
17,201
12,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
18
15 / 6 / 4
14,676
772
20,555
22,438
19,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
bfunk1524
Chang'e
16
4 / 3 / 12
12,716
669
11,004
18,622
8,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
11
Kills
21
21
Deaths
11
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
7
8
0.86
L
Fenrir
JHULS55
Fenrir
5
8
4
0.88
L
4
6
4
1
W
Amaterasu
Koochikage
Amaterasu
2
2
12
4
W
Thanatos
15
6
4
2.83
W
Chang'e
bfunk1524
Chang'e
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,273
Damage
39,248
48,913
Taken
58,261
27,130
Mitigated
40,534
8,632
Healing
35,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
16,595
2,916
0
3,286
18,599
15,572
369
5,854
12,745
0
63,306
L
Fenrir
JHULS55
Fenrir
13,048
1,640
0
2,748
18,063
8,847
0
3,985
14,078
0
35,211
L
10,630
1,524
0
2,598
12,251
2,711
132
1,232
11,019
45,107
0
W
Amaterasu
Koochikage
Amaterasu
7,689
3,954
2,303
5,333
17,201
12,270
767
2,487
14,714
0
43,878
W
Thanatos
20,555
4,921
0
15,058
22,438
19,959
1,306
3,906
18,532
0
63,979
W
Chang'e
bfunk1524
Chang'e
11,004
1,597
4,926
7,952
18,622
8,305
1,352
4,414
14,208
62,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,441
Gold Earned
39,603
191
Minions Killed
190
0
Camps Cleared
0
926,808
Distance Traveled
994,528
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,514
659
79
4
0
311,716
1
L
Fenrir
13,066
688
27
1
0
288,519
2
L
Nox
11,861
624
85
4
0
326,573
0
W
Amaterasu
12,211
643
61
3
0
335,229
1
W
Thanatos
14,676
772
54
3
0
351,258
1
W
Chang'e
12,716
669
75
4
0
308,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role