Player Matchup

Chiron
Chiron
DirectXtc4u
Chiron
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 19L
1,444 Elo+
Party 1
Cerberus
Cerberus
NoOrphans
Cerberus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,532 Elo+
Party 1
Anubis
Anubis
XxKEINOBOSSxX
Anubis
Level 27
God Stats
7W - 13L
1,500 SR
Queue Stats
167W - 292L
1,369 Elo+
Solo
Team Averages
Level 44
1,500 SR
1,448 Elo+

VS

Team Averages
Level 13
1,492 SR
1,402 Elo+
King Arthur
King Arthur
MrHess
King Arthur
Level 15
God Stats
10W - 22L
1,388 SR
Queue Stats
15W - 32L
1,316 Elo+
Solo
Scylla
Scylla
Pφseidφn
Scylla
Level 17
God Stats
20W - 18L
1,587 SR
Queue Stats
35W - 44L
1,328 Elo+
Solo
Artemis
Artemis
branckiwis413
Artemis
Level 7
God Stats
2W - 6L
1,500 SR
Queue Stats
60W - 61L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
13 / 1 / 5
10,498
954
11,796
6,967
2,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
NoOrphans
Cerberus
12
3 / 1 / 13
9,252
841
5,153
11,363
8,448
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 3 / 10
7,842
713
5,540
7,377
2,998
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MrHess
King Arthur
9
0 / 7 / 5
7,117
647
2,696
11,637
7,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Pφseidφn
Scylla
11
3 / 6 / 2
8,130
739
8,685
7,777
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
11
2 / 5 / 2
7,540
685
8,620
10,568
2,805
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
5
5
Deaths
18
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chiron
13
1
5
15.5
L
King Arthur
MrHess
King Arthur
0
7
5
0.36
W
Cerberus
NoOrphans
Cerberus
3
1
13
9.5
L
Scylla
Pφseidφn
Scylla
3
6
2
0.67
W
1
3
10
2
L
Artemis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,489
Damage
20,001
25,707
Taken
29,982
13,765
Mitigated
12,905
7,089
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
11,796
7,016
1,437
2,306
6,967
2,319
2,077
2,285
4,391
0
41,368
L
King Arthur
MrHess
King Arthur
2,696
454
540
1,453
11,637
7,978
0
3,516
8,121
0
14,796
W
Cerberus
NoOrphans
Cerberus
5,153
460
0
2,927
11,363
8,448
427
4,038
6,874
34,118
0
L
Scylla
Pφseidφn
Scylla
8,685
390
0
1,190
7,777
2,122
0
2,820
4,957
25,700
0
W
5,540
460
0
419
7,377
2,998
396
2,571
4,497
19,420
0
L
Artemis
8,620
4,875
0
3,313
10,568
2,805
0
4,560
6,008
0
34,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,592
Gold Earned
22,787
146
Minions Killed
118
0
Camps Cleared
0
582,334
Distance Traveled
505,954
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,498
954
61
6
0
187,386
1
L
King Arthur
7,117
647
14
1
0
165,745
0
W
Cerberus
9,252
841
53
5
0
208,450
2
L
Scylla
8,130
739
33
3
0
174,720
1
W
Anubis
7,842
713
32
3
0
186,498
0
L
Artemis
7,540
685
71
6
0
165,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role