Player Matchup

Fenrir
Fenrir
Gorioken
Fenrir
Level 28
God Stats
1W - 0L
1,525 SR
Queue Stats
5W - 0L
1,800 Elo+
Solo
Bellona
Bellona
Northjay
Bellona
Level 10
God Stats
7W - 4L
1,382 SR
Queue Stats
7W - 5L
1,568 Elo+
Solo
Vulcan
Vulcan
Promisenotasmurf
Vulcan
Level 27
God Stats
2W - 2L
1,542 SR
Queue Stats
102W - 79L
1,597 Elo+
Solo
Cthulhu
Cthulhu
old_okyn
Cthulhu
Level 20
God Stats
102W - 101L
1,651 SR
Queue Stats
436W - 438L
1,654 Elo+
Party 1
Cernunnos
Cernunnos
xBillaysx
Cernunnos
Level 29
God Stats
19W - 13L
1,694 SR
Queue Stats
336W - 334L
1,660 Elo+
Party 1
Team Averages
Level 23
1,559 SR
1,656 Elo+

VS

Team Averages
Level 18
1,533 SR
1,617 Elo+
Rama
Rama
AGAs8
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 24L
1,595 Elo+
Solo
Nemesis
Nemesis
Avatorss
Nemesis
Level 3
God Stats
6W - 5L
1,759 SR
Queue Stats
85W - 100L
1,696 Elo+
Solo
The Morrigan
The Morrigan
Mosselsap
The Morrigan
Level 26
God Stats
3W - 5L
1,367 SR
Queue Stats
177W - 163L
1,709 Elo+
Solo
King Arthur
King Arthur
TeamMate18
King Arthur
Level 23
God Stats
76W - 80L
1,448 SR
Queue Stats
127W - 127L
1,492 Elo+
Solo
Geb
Geb
gianniskazakos
Geb
Level 23
God Stats
12W - 8L
1,590 SR
Queue Stats
227W - 242L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gorioken
Fenrir
14
4 / 2 / 1
9,143
538
5,837
13,204
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bellona
Northjay
Bellona
13
0 / 0 / 3
8,117
477
2,922
12,112
7,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
8 / 3 / 0
10,277
605
14,853
9,315
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
old_okyn
Cthulhu
12
1 / 0 / 5
8,550
503
4,541
8,691
6,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
xBillaysx
Cernunnos
15
4 / 1 / 2
9,165
539
7,192
10,564
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AGAs8
Rama
13
0 / 2 / 1
7,388
435
3,223
6,987
1,842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Avatorss
Nemesis
7
0 / 8 / 0
5,646
332
2,366
9,801
2,384
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
Mosselsap
The Morrigan
15
4 / 2 / 1
9,153
538
15,034
8,758
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TeamMate18
King Arthur
16
2 / 5 / 1
8,988
529
4,251
14,120
6,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 0 / 3
6,961
409
5,110
11,203
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
17
Kills
6
6
Deaths
17
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
AGAs8
Rama
0
2
1
0.25
L
Nemesis
Avatorss
Nemesis
0
8
0
0
W
Fenrir
Gorioken
Fenrir
4
2
1
2.25
L
The Morrigan
Mosselsap
The Morrigan
4
2
1
2.25
W
Bellona
Northjay
Bellona
0
0
3
1.5
W
8
3
0
2.67
L
King Arthur
TeamMate18
King Arthur
2
5
1
0.5
L
0
0
3
1.5
W
Cthulhu
old_okyn
Cthulhu
1
0
5
3.5
W
Cernunnos
xBillaysx
Cernunnos
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,345
Damage
29,984
53,886
Taken
50,869
28,648
Mitigated
20,827
15,443
Healing
13,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
AGAs8
Rama
3,223
1,818
0
2,041
6,987
1,842
0
1,401
5,586
0
46,953
L
Nemesis
Avatorss
Nemesis
2,366
803
0
1,282
9,801
2,384
171
2,864
6,937
0
17,469
W
Fenrir
Gorioken
Fenrir
5,837
717
0
4,195
13,204
5,306
0
2,418
10,654
0
62,037
L
The Morrigan
Mosselsap
The Morrigan
15,034
3,481
0
2,605
8,758
3,389
0
623
8,058
74,116
3,757
W
Bellona
Northjay
Bellona
2,922
1,898
0
2,719
12,112
7,150
2,169
6,367
5,523
0
41,155
W
14,853
7,405
0
1,337
9,315
5,670
1,427
1,435
7,660
76,510
0
L
King Arthur
TeamMate18
King Arthur
4,251
380
0
4,917
14,120
6,003
0
9,808
4,312
0
61,325
L
5,110
37
0
2,589
11,203
7,209
0
4,698
6,505
16,648
0
W
Cthulhu
old_okyn
Cthulhu
4,541
152
371
1,871
8,691
6,485
486
3,769
4,758
27,931
0
W
Cernunnos
xBillaysx
Cernunnos
7,192
3,938
0
4,950
10,564
4,037
1,598
2,614
7,880
0
67,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,252
Gold Earned
38,136
460
Minions Killed
411
0
Camps Cleared
0
1,577,801
Distance Traveled
1,612,447
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,388
435
97
6
0
312,035
3
L
Nemesis
5,646
332
29
2
0
278,835
1
W
Fenrir
9,143
538
97
6
0
274,158
4
L
The Morrigan
9,153
538
141
8
0
313,522
8
W
Bellona
8,117
477
82
5
0
361,856
1
W
Vulcan
10,277
605
117
7
0
301,406
1
L
King Arthur
8,988
529
134
8
0
329,814
0
L
Geb
6,961
409
10
1
0
378,241
8
W
Cthulhu
8,550
503
47
3
0
356,355
1
W
Cernunnos
9,165
539
117
7
0
284,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role