Player Matchup

Medusa
Medusa
FeedThenAfkPls
Medusa
Level 8
God Stats
4W - 4L
1,780 SR
Queue Stats
37W - 26L
1,907 Elo+
Solo
Danzaburou
Danzaburou
Insecuration1
Danzaburou
Level 16
God Stats
2W - 1L
1,877 SR
Queue Stats
7W - 3L
1,784 Elo+
Party 1
Nemesis
Nemesis
Skullishh
Nemesis
Level 17
God Stats
41W - 21L
1,547 SR
Queue Stats
686W - 588L
1,545 Elo+
Party 2
Tiamat
Tiamat
ZombieNator
Tiamat
Level 25
God Stats
8W - 1L
1,974 SR
Queue Stats
8W - 1L
1,975 Elo+
Party 1
Amaterasu
Amaterasu
xPromiscuousGirl
Amaterasu
Level 22
God Stats
1W - 0L
1,601 SR
Queue Stats
15W - 16L
1,600 Elo+
Party 2
Team Averages
Level 18
1,756 SR
1,762 Elo+

VS

Team Averages
Level 22
1,584 SR
1,737 Elo+
Sun Wukong
Sun Wukong
CoopNast
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 64L
1,704 Elo+
Solo
Ymir
Ymir
TheReelSheev
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 4L
1,919 Elo+
Party 3
Apollo
Apollo
WadZee
Apollo
Level 29
God Stats
6W - 5L
1,351 SR
Queue Stats
75W - 73L
1,641 Elo+
Solo
Terra
Terra
deadbyguns
Terra
Level 29
God Stats
1W - 2L
1,739 SR
Queue Stats
21W - 20L
1,682 Elo+
Solo
Anubis
Anubis
hulkahmed
Anubis
Level 43
God Stats
2W - 3L
1,831 SR
Queue Stats
221W - 161L
1,737 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 4 / 3
16,721
643
26,745
20,304
6,939
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Insecuration1
Danzaburou
17
3 / 5 / 8
11,764
452
11,583
17,959
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Skullishh
Nemesis
19
1 / 1 / 7
12,132
467
16,276
15,948
8,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
20
6 / 4 / 10
14,482
557
19,180
12,279
12,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Amaterasu
18
1 / 2 / 9
12,083
465
9,435
28,210
21,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoopNast
Sun Wukong
20
3 / 2 / 0
13,680
526
19,622
25,612
20,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 4 / 3
13,767
530
23,944
33,196
18,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
WadZee
Apollo
10
1 / 4 / 2
8,493
327
2,224
10,929
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
12
0 / 8 / 4
9,354
360
1,681
16,791
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
hulkahmed
Anubis
20
8 / 9 / 1
14,217
547
12,663
21,131
13,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
27
Kills
16
16
Deaths
27
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CoopNast
Sun Wukong
3
2
0
1.5
W
16
4
3
4.38
W
Danzaburou
Insecuration1
Danzaburou
3
5
8
1.4
W
Nemesis
Skullishh
Nemesis
1
1
7
4.5
L
4
4
3
1.38
L
Apollo
WadZee
Apollo
1
4
2
0.5
W
Tiamat
6
4
10
2.75
L
Terra
0
8
4
0.25
L
Anubis
hulkahmed
Anubis
8
9
1
0.94
W
Amaterasu
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,219
Damage
60,134
94,700
Taken
107,659
54,185
Mitigated
66,644
37,767
Healing
29,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CoopNast
Sun Wukong
19,622
4,297
0
10,026
25,612
20,384
83
4,276
20,830
11
116,372
W
26,745
17,108
0
7,051
20,304
6,939
2,503
11,575
8,251
0
135,850
W
Danzaburou
Insecuration1
Danzaburou
11,583
5,209
0
5,514
17,959
5,387
3,246
7,439
10,422
0
80,162
W
Nemesis
Skullishh
Nemesis
16,276
9,261
0
2,137
15,948
8,323
0
5,020
10,904
0
99,591
L
23,944
5,716
0
4,948
33,196
18,430
1,280
4,631
28,417
129,017
0
L
Apollo
WadZee
Apollo
2,224
1,600
0
3,754
10,929
2,748
772
2,451
8,478
0
34,235
W
Tiamat
19,180
3,269
612
5,404
12,279
12,285
1,162
4,450
7,658
86,930
0
L
Terra
1,681
17
638
2,033
16,791
11,829
0
5,170
11,525
9,579
0
L
Anubis
hulkahmed
Anubis
12,663
103
0
8,127
21,131
13,253
931
2,652
18,454
109,356
0
W
Amaterasu
9,435
3,664
0
17,049
28,210
21,251
675
9,027
19,177
0
68,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,182
Gold Earned
59,511
729
Minions Killed
738
0
Camps Cleared
0
2,379,415
Distance Traveled
2,266,942
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,680
526
228
9
0
397,239
1
W
Medusa
16,721
643
212
8
0
425,361
3
W
Danzaburou
11,764
452
111
4
0
450,927
1
W
Nemesis
12,132
467
131
5
0
520,795
6
L
Ymir
13,767
530
220
8
0
879,754
0
L
Apollo
8,493
327
66
3
0
237,010
1
W
Tiamat
14,482
557
152
6
0
505,457
1
L
Terra
9,354
360
23
1
0
366,306
0
L
Anubis
14,217
547
201
8
0
386,633
7
W
Amaterasu
12,083
465
123
5
0
476,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role