Player Matchup

Merlin
Merlin
Czombie10
Merlin
Level 22
God Stats
5W - 3L
1,622 SR
Queue Stats
46W - 62L
1,427 Elo+
Solo
Nemesis
Nemesis
ImMyles11
Nemesis
Level 41
God Stats
3W - 1L
1,249 SR
Queue Stats
13W - 15L
1,397 Elo+
Party 1
Geb
Geb
aggiespider
Geb
Level 64
God Stats
1W - 1L
1,285 SR
Queue Stats
17W - 19L
1,406 Elo+
Party 1
Team Averages
Level 42
1,385 SR
1,410 Elo+

VS

Team Averages
Level 63
1,499 SR
1,455 Elo+
Ne Zha
Ne Zha
HaffeyHell
Ne Zha
Level 90
God Stats
7W - 2L
1,567 SR
Queue Stats
107W - 108L
1,586 Elo+
Solo
Tiamat
Tiamat
THEPRINCESS69
Tiamat
Level 8
God Stats
17W - 19L
1,429 SR
Queue Stats
27W - 35L
1,293 Elo+
Solo
Cthulhu
Cthulhu
christo459
Cthulhu
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Czombie10
Merlin
13
1 / 0 / 4
8,268
636
5,222
7,258
2,173
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
ImMyles11
Nemesis
11
3 / 1 / 2
8,606
662
5,603
9,398
2,956
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 3
7,767
597
3,702
8,414
4,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HaffeyHell
Ne Zha
11
1 / 4 / 3
8,222
632
8,027
8,253
4,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 0 / 2
8,784
676
8,990
5,729
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
christo459
Cthulhu
7
1 / 1 / 2
7,836
603
2,763
4,917
3,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Czombie10
Merlin
1
0
4
3
L
Ne Zha
HaffeyHell
Ne Zha
1
4
3
0.63
W
Nemesis
ImMyles11
Nemesis
3
1
2
4
L
2
0
2
3
W
1
3
3
0.83
L
Cthulhu
christo459
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,527
Damage
19,780
25,070
Taken
18,899
9,480
Mitigated
11,757
7,874
Healing
3,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Czombie10
Merlin
5,222
693
330
4,277
7,258
2,173
526
3,537
3,455
46,610
0
L
Ne Zha
HaffeyHell
Ne Zha
8,027
1,805
0
1,155
8,253
4,407
0
2,883
5,370
0
37,616
W
Nemesis
ImMyles11
Nemesis
5,603
2,166
891
1,610
9,398
2,956
0
3,134
6,010
0
34,972
L
8,990
969
0
2,044
5,729
4,247
0
3,372
2,357
44,976
0
W
3,702
557
0
766
8,414
4,351
0
4,219
3,805
14,527
0
L
Cthulhu
christo459
Cthulhu
2,763
331
100
572
4,917
3,103
0
2,715
2,202
5,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,641
Gold Earned
24,842
204
Minions Killed
142
0
Camps Cleared
0
719,549
Distance Traveled
628,840
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,268
636
117
9
0
198,284
3
L
Ne Zha
8,222
632
45
3
0
258,073
2
W
Nemesis
8,606
662
50
4
0
280,374
0
L
Tiamat
8,784
676
90
7
0
239,160
4
W
Geb
7,767
597
37
3
0
240,891
3
L
Cthulhu
7,836
603
7
1
0
131,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role