Player Matchup

Zhong Kui
Zhong Kui
LickmyDitka
Zhong Kui
Level 102
God Stats
10W - 5L
1,902 SR
Queue Stats
195W - 156L
1,553 Elo+
Party 1
Anhur
Anhur
UsedBook
Anhur
Level 89
God Stats
26W - 20L
1,603 SR
Queue Stats
716W - 704L
1,513 Elo+
Solo
Awilix
Awilix
Y00kai
Awilix
Level 108
God Stats
13W - 9L
1,500 SR
Queue Stats
384W - 351L
1,525 Elo+
Party 1
Discordia
Discordia
pwnme123
Discordia
Level 105
God Stats
4W - 1L
1,759 SR
Queue Stats
211W - 158L
1,551 Elo+
Party 1
Cerberus
Cerberus
rawdawg010
Cerberus
Level 109
God Stats
4W - 3L
1,663 SR
Queue Stats
166W - 153L
1,546 Elo+
Party 1
Team Averages
Level 103
1,685 SR
1,538 Elo+

VS

Team Averages
Level 87
1,600 SR
1,538 Elo+
Rama
Rama
Hunterack
Rama
Level 102
God Stats
3W - 2L
1,686 SR
Queue Stats
267W - 277L
1,512 Elo+
Solo
Vulcan
Vulcan
Velulf
Vulcan
Level 64
God Stats
14W - 5L
1,813 SR
Queue Stats
161W - 148L
1,563 Elo+
Solo
Nemesis
Nemesis
fentanlfloyd
Nemesis
Level 45
God Stats
2W - 5L
1,500 SR
Queue Stats
64W - 77L
1,496 Elo+
Solo
Geb
Geb
jeramah
Geb
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,560 Elo+
Solo
Mulan
Mulan
jpflyyguy
Mulan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 51L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LickmyDitka
Zhong Kui
19
5 / 2 / 5
11,836
564
17,436
18,629
22,250
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
UsedBook
Anhur
18
5 / 3 / 6
10,943
521
13,027
14,646
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Y00kai
Awilix
17
4 / 6 / 6
10,473
499
9,010
17,368
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
pwnme123
Discordia
19
3 / 2 / 3
11,392
542
7,971
9,228
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
rawdawg010
Cerberus
16
2 / 2 / 9
10,477
499
8,373
18,006
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
2 / 3 / 3
9,872
470
9,738
11,144
3,378
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
Velulf
Vulcan
19
5 / 3 / 3
12,196
581
18,434
12,672
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
fentanlfloyd
Nemesis
16
1 / 4 / 0
9,864
470
6,675
14,721
8,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
15
2 / 4 / 3
9,511
453
8,877
18,460
13,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
jpflyyguy
Mulan
18
5 / 5 / 3
11,474
546
12,390
20,919
10,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
19
Kills
15
15
Deaths
19
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Rama
2
3
3
1.17
W
Zhong Kui
LickmyDitka
Zhong Kui
5
2
5
3.75
W
Anhur
UsedBook
Anhur
5
3
6
2.67
L
Vulcan
Velulf
Vulcan
5
3
3
2.17
W
Awilix
Y00kai
Awilix
4
6
6
1.17
L
Nemesis
fentanlfloyd
Nemesis
1
4
0
0.25
L
Geb
2
4
3
0.88
L
Mulan
jpflyyguy
Mulan
5
5
3
1.3
W
Discordia
pwnme123
Discordia
3
2
3
2.25
W
Cerberus
rawdawg010
Cerberus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,817
Damage
56,114
77,877
Taken
77,916
53,256
Mitigated
41,156
24,620
Healing
22,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
9,738
8,148
0
4,873
11,144
3,378
0
4,543
6,601
0
72,073
W
Zhong Kui
LickmyDitka
Zhong Kui
17,436
2,909
341
10,147
18,629
22,250
504
2,844
15,697
84,293
0
W
Anhur
UsedBook
Anhur
13,027
5,842
0
5,310
14,646
6,420
2,762
4,155
10,459
0
85,871
L
Vulcan
Velulf
Vulcan
18,434
6,380
0
1,011
12,672
5,103
490
5,638
7,034
100,085
0
W
Awilix
Y00kai
Awilix
9,010
4,034
0
3,308
17,368
6,844
79
7,071
10,068
0
59,739
L
Nemesis
fentanlfloyd
Nemesis
6,675
2,631
0
5,794
14,721
8,632
626
9,846
4,875
0
63,997
L
Geb
8,877
1,156
0
4,354
18,460
13,435
0
7,935
10,525
33,440
0
L
Mulan
jpflyyguy
Mulan
12,390
2,128
0
6,549
20,919
10,608
0
5,818
15,101
0
89,016
W
Discordia
pwnme123
Discordia
7,971
789
0
693
9,228
2,992
0
5,836
3,236
77,719
0
W
Cerberus
rawdawg010
Cerberus
8,373
566
0
4,821
18,006
14,750
304
6,752
11,106
44,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,121
Gold Earned
52,917
642
Minions Killed
593
0
Camps Cleared
0
1,898,993
Distance Traveled
1,851,294
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,872
470
141
7
0
355,282
4
W
Zhong Kui
11,836
564
153
7
0
342,893
5
W
Anhur
10,943
521
139
7
0
350,210
1
L
Vulcan
12,196
581
173
8
0
394,305
2
W
Awilix
10,473
499
109
5
0
422,037
4
L
Nemesis
9,864
470
128
6
0
312,317
0
L
Geb
9,511
453
26
1
0
381,242
5
L
Mulan
11,474
546
125
6
0
408,148
2
W
Discordia
11,392
542
156
7
0
387,581
1
W
Cerberus
10,477
499
85
4
0
396,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role