Player Matchup

Scylla
Scylla
Akumi91
Scylla
Level 31
God Stats
3W - 3L
1,453 SR
Queue Stats
118W - 159L
1,348 Elo+
Party 1
Da Ji
Da Ji
Junine_games
Da Ji
Level 29
God Stats
13W - 15L
1,494 SR
Queue Stats
117W - 156L
1,337 Elo+
Party 1
Chronos
Chronos
Magasch
Chronos
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 46L
1,272 Elo+
Solo
Odin
Odin
NaGrAnN_
Odin
Level 18
God Stats
3W - 3L
1,568 SR
Queue Stats
26W - 33L
1,324 Elo+
Solo
Zeus
Zeus
antons-wolf
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,208 Elo+
Solo
Team Averages
Level 26
1,503 SR
1,297 Elo+

VS

Team Averages
Level 23
1,503 SR
1,319 Elo+
Thanatos
Thanatos
B1GCooKNipper
Thanatos
Level 24
God Stats
4W - 2L
1,551 SR
Queue Stats
30W - 53L
1,261 Elo+
Party 2
Cthulhu
Cthulhu
HAW3R13
Cthulhu
Level 18
God Stats
8W - 3L
1,518 SR
Queue Stats
26W - 40L
1,276 Elo+
Party 2
Thoth
Thoth
Lotaksder1st
Thoth
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 13L
1,156 Elo+
Solo
Rama
Rama
RaphToutSeul
Rama
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Chaac
Chaac
tomrock992
Chaac
Level 25
God Stats
8W - 9L
1,448 SR
Queue Stats
47W - 41L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Akumi91
Scylla
8
2 / 7 / 1
5,515
424
3,812
6,291
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 4 / 0
7,263
559
3,156
6,779
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chronos
Magasch
Chronos
8
1 / 5 / 1
5,226
402
3,439
7,916
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
6
1 / 2 / 1
5,151
396
1,712
2,606
1,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 8 / 0
6,353
489
5,291
8,755
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
B1GCooKNipper
Thanatos
13
7 / 1 / 3
7,648
588
6,488
8,748
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
HAW3R13
Cthulhu
10
2 / 1 / 6
6,852
527
3,283
7,203
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
8 / 4 / 2
8,245
634
6,259
7,199
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 2 / 4
7,155
550
4,001
5,961
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
11
4 / 2 / 0
6,867
528
2,418
7,626
4,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
10
Kills
26
26
Deaths
10
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
Akumi91
Scylla
2
7
1
0.36
W
Thanatos
B1GCooKNipper
Thanatos
7
1
3
8.5
W
Cthulhu
HAW3R13
Cthulhu
2
1
6
5
L
4
4
0
1
W
8
4
2
2.25
L
Chronos
Magasch
Chronos
1
5
1
0.3
L
Odin
1
2
1
0.75
W
5
2
4
3.5
L
2
8
0
0.25
W
Chaac
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,410
Damage
22,449
32,347
Taken
36,737
10,927
Mitigated
14,749
2,924
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Akumi91
Scylla
3,812
827
0
630
6,291
1,432
0
1,648
4,643
14,026
0
W
Thanatos
B1GCooKNipper
Thanatos
6,488
761
0
9,654
8,748
2,796
149
2,142
6,502
0
38,145
W
Cthulhu
HAW3R13
Cthulhu
3,283
131
0
840
7,203
3,639
66
2,395
4,681
19,756
0
L
3,156
1,212
0
0
6,779
4,154
480
1,236
5,477
0
37,990
W
6,259
917
0
0
7,199
1,897
1,448
3,489
3,283
40,740
0
L
Chronos
Magasch
Chronos
3,439
1,591
87
1,494
7,916
1,822
0
1,635
6,281
14,324
0
L
Odin
1,712
420
0
75
2,606
1,043
228
565
1,904
0
8,731
W
4,001
3,135
0
1,908
5,961
1,917
2,592
2,525
3,234
0
18,499
L
5,291
720
0
638
8,755
2,476
0
4,458
4,297
27,129
0
W
Chaac
2,418
736
0
2,150
7,626
4,500
1,049
1,074
6,370
0
29,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,508
Gold Earned
36,767
198
Minions Killed
257
0
Camps Cleared
0
897,061
Distance Traveled
1,196,842
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,515
424
20
2
0
177,236
0
W
Thanatos
7,648
588
72
6
0
266,187
0
W
Cthulhu
6,852
527
17
1
0
266,256
0
L
Da Ji
7,263
559
75
6
0
202,854
0
W
Thoth
8,245
634
75
6
0
231,733
0
L
Chronos
5,226
402
24
2
0
176,231
0
L
Odin
5,151
396
26
2
0
135,402
1
W
Rama
7,155
550
35
3
0
205,888
0
L
Zeus
6,353
489
53
4
0
205,338
0
W
Chaac
6,867
528
58
4
0
226,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role