Player Matchup

Tiamat
Tiamat
Chilled231
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Rama
Rama
FreNeTiCsOnNy
Rama
Level 10
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 3L
1,310 Elo+
Solo
Zeus
Zeus
GiraffeBussy
Zeus
Level 28
God Stats
0W - 1L
1,225 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
TouchmeLord123
Odin
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,436 Elo+
Solo
Izanami
Izanami
hummingdeer
Izanami
Level 30
God Stats
2W - 4L
1,187 SR
Queue Stats
102W - 109L
1,526 Elo+
Solo
Team Averages
Level 19
1,337 SR
1,455 Elo+

VS

Team Averages
Level 26
1,504 SR
1,503 Elo+
Hercules
Hercules
CountDarkula
Hercules
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 61L
1,508 Elo+
Solo
Anhur
Anhur
Manraf
Anhur
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 52L
1,539 Elo+
Solo
Hou Yi
Hou Yi
MelloWayz
Hou Yi
Level 29
God Stats
6W - 3L
1,655 SR
Queue Stats
40W - 40L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
SparklingWill
Sun Wukong
Level 25
God Stats
118W - 89L
1,676 SR
Queue Stats
216W - 196L
1,608 Elo+
Solo
Ra
Ra
Zerazad
Ra
Level 17
God Stats
1W - 2L
1,188 SR
Queue Stats
45W - 51L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chilled231
Tiamat
13
0 / 7 / 0
7,961
796
4,040
12,356
8,624
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 0
8,187
819
3,478
13,079
4,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 12 / 0
8,447
845
10,684
16,375
5,316
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
0 / 1 / 0
7,898
790
511
1,693
730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
hummingdeer
Izanami
14
0 / 4 / 0
8,376
838
6,538
11,663
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

0

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CountDarkula
Hercules
17
3 / 0 / 23
10,282
1,028
10,111
9,693
10,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Manraf
Anhur
18
5 / 0 / 20
10,749
1,075
12,325
5,359
2,181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hou Yi
MelloWayz
Hou Yi
17
9 / 0 / 15
10,468
1,047
11,604
6,622
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SparklingWill
Sun Wukong
17
11 / 0 / 12
10,717
1,072
11,031
8,454
6,730
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 0 / 21
9,945
995
7,410
3,903
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
122
0
Kills
31
31
Deaths
0
0
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Chilled231
Tiamat
0
7
0
0
W
Hercules
CountDarkula
Hercules
3
0
23
14.5
L
0
7
0
0
L
0
12
0
0
W
Anhur
Manraf
Anhur
5
0
20
15
W
Hou Yi
MelloWayz
Hou Yi
9
0
15
16.5
W
Sun Wukong
SparklingWill
Sun Wukong
11
0
12
17
L
0
1
0
0
W
3
0
21
13.5
L
Izanami
hummingdeer
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,251
Damage
52,481
55,166
Taken
34,031
23,281
Mitigated
24,095
3,880
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Chilled231
Tiamat
4,040
911
279
1,174
12,356
8,624
0
2,285
9,900
8,574
0
W
Hercules
CountDarkula
Hercules
10,111
3,516
0
4,310
9,693
10,577
0
3,498
5,955
0
19,262
L
3,478
2,103
0
792
13,079
4,598
0
684
12,251
0
13,396
L
10,684
1,659
0
429
16,375
5,316
0
2,137
14,048
29,084
0
W
Anhur
Manraf
Anhur
12,325
6,830
0
1,779
5,359
2,181
0
1,685
3,598
0
33,069
W
Hou Yi
MelloWayz
Hou Yi
11,604
6,360
0
3,360
6,622
3,137
0
2,470
4,037
0
30,053
W
Sun Wukong
SparklingWill
Sun Wukong
11,031
3,735
0
1,057
8,454
6,730
0
4,899
3,387
0
22,193
L
511
76
0
25
1,693
730
0
154
1,515
42
2,397
W
7,410
76
2,164
590
3,903
1,470
0
1,490
2,280
27,117
0
L
Izanami
hummingdeer
Izanami
6,538
3,936
0
1,181
11,663
4,013
0
1,481
10,042
0
23,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,869
Gold Earned
52,161
108
Minions Killed
204
4
Camps Cleared
6
565,764
Distance Traveled
947,149
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,961
796
7
1
0
97,593
0
W
Hercules
10,282
1,028
17
2
2
195,525
0
L
Rama
8,187
819
16
2
0
123,921
0
L
Zeus
8,447
845
50
5
4
144,229
0
W
Anhur
10,749
1,075
57
6
2
194,198
0
W
Hou Yi
10,468
1,047
47
5
0
165,296
1
W
Sun Wukong
10,717
1,072
26
3
1
226,163
1
L
Odin
7,898
790
1
0
0
33,795
0
W
Ra
9,945
995
57
6
1
165,967
0
L
Izanami
8,376
838
34
3
0
166,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role