Player Matchup

Ne Zha
Ne Zha
Aгmatrix
Ne Zha
Level 148
God Stats
3W - 2L
1,654 SR
Queue Stats
370W - 154L
1,690 Elo+
Party 2
Cerberus
Cerberus
Floky3858
Cerberus
Level 26
God Stats
6W - 4L
1,752 SR
Queue Stats
534W - 329L
1,625 Elo+
Party 2
Fenrir
Fenrir
MentaIi
Fenrir
Level 78
God Stats
231W - 106L
1,708 SR
Queue Stats
305W - 170L
1,680 Elo+
Party 2
Janus
Janus
Sogyal
Janus
Level 159
God Stats
37W - 13L
1,766 SR
Queue Stats
737W - 358L
1,705 Elo+
Party 2
Rama
Rama
TooBusyToPlay
Rama
Level 44
God Stats
1W - 0L
1,706 SR
Queue Stats
42W - 22L
1,732 Elo+
Party 2
Team Averages
Level 91
1,717 SR
1,686 Elo+

VS

Team Averages
Level 72
1,583 SR
1,550 Elo+
Odin
Odin
Fulgûr
Odin
Level 13
God Stats
10W - 8L
1,665 SR
Queue Stats
13W - 13L
1,522 Elo+
Party 1
Apollo
Apollo
YouKnowWhooo
Apollo
Level 115
God Stats
4W - 3L
1,841 SR
Queue Stats
37W - 41L
1,540 Elo+
Party 3
Chaac
Chaac
Zeops
Chaac
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
hippycow
Kali
Level 23
God Stats
6W - 6L
1,407 SR
Queue Stats
171W - 144L
1,690 Elo+
Party 3
Nu Wa
Nu Wa
Линвиел
Nu Wa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aгmatrix
Ne Zha
9
0 / 0 / 7
5,684
568
2,910
6,035
3,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Floky3858
Cerberus
10
1 / 2 / 2
5,539
554
3,136
6,876
4,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
MentaIi
Fenrir
11
4 / 2 / 2
6,048
605
4,051
6,561
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Sogyal
Janus
12
8 / 0 / 1
7,120
712
6,821
3,502
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 2 / 6
6,349
635
4,929
7,347
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Fulgûr
Odin
7
0 / 4 / 1
4,118
412
1,867
5,644
1,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
8
1 / 3 / 2
5,066
507
3,060
5,866
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
Zeops
Chaac
10
3 / 0 / 0
5,780
578
6,177
7,215
4,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kali
9
2 / 3 / 1
5,286
529
2,066
6,336
2,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 6 / 5
5,128
513
5,522
7,034
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
16
Kills
6
6
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Aгmatrix
Ne Zha
0
0
7
3.5
W
Cerberus
Floky3858
Cerberus
1
2
2
1
L
Odin
Fulgûr
Odin
0
4
1
0.13
W
Fenrir
MentaIi
Fenrir
4
2
2
2.5
W
Janus
Sogyal
Janus
8
0
1
8.5
W
3
2
6
3
L
Apollo
1
3
2
0.67
L
Chaac
Zeops
Chaac
3
0
0
3
L
Kali
2
3
1
0.83
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,847
Damage
18,692
30,321
Taken
32,095
12,856
Mitigated
10,954
10,953
Healing
10,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Aгmatrix
Ne Zha
2,910
1,122
0
2,989
6,035
3,261
0
682
5,273
0
21,872
W
Cerberus
Floky3858
Cerberus
3,136
442
0
2,143
6,876
4,002
0
707
5,705
23,539
0
L
Odin
Fulgûr
Odin
1,867
784
0
1,171
5,644
1,332
0
400
5,219
0
8,731
W
Fenrir
MentaIi
Fenrir
4,051
951
0
1,120
6,561
2,354
0
608
5,720
0
33,197
W
Janus
Sogyal
Janus
6,821
792
0
827
3,502
1,058
0
2,061
1,185
42,397
0
W
4,929
3,993
0
3,874
7,347
2,181
300
858
6,393
0
38,049
L
Apollo
3,060
1,507
0
1,644
5,866
1,244
0
1,000
4,826
0
24,301
L
Chaac
Zeops
Chaac
6,177
1,360
0
4,757
7,215
4,189
0
2,760
4,215
0
28,073
L
Kali
2,066
1,299
0
1,331
6,336
2,026
0
1,413
4,865
0
19,425
L
5,522
685
159
1,265
7,034
2,163
0
3,745
3,013
23,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,740
Gold Earned
25,378
346
Minions Killed
201
0
Camps Cleared
0
884,149
Distance Traveled
894,006
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,684
568
27
3
0
170,421
2
W
Cerberus
5,539
554
69
7
0
156,932
1
L
Odin
4,118
412
20
2
0
173,349
2
W
Fenrir
6,048
605
71
7
0
192,460
0
W
Janus
7,120
712
98
10
0
214,450
1
W
Rama
6,349
635
81
8
0
149,886
1
L
Apollo
5,066
507
39
4
0
177,752
3
L
Chaac
5,780
578
54
5
0
196,335
1
L
Kali
5,286
529
46
5
0
189,928
1
L
Nu Wa
5,128
513
42
4
0
156,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role