Player Matchup

Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum V
Exitium-Ant
Fafnir
Platinum V
Level 147
God Stats
22W - 18L
1,651 SR
Queue Stats
237W - 221L
1,627 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
ISMAELAF2005
Nu Wa
Platinum V
Level 131
God Stats
0W - 5L
1,416 SR
Queue Stats
330W - 316L
1,773 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
JustAPO-
Cu Chulainn
Platinum I
Level 120
God Stats
51W - 28L
1,744 SR
Queue Stats
448W - 445L
1,850 MMR
Party 1
Fenrir
Fenrir
Gold IV
Subarashi_des
Fenrir
Gold IV
Level 55
God Stats
3W - 1L
1,951 SR
Queue Stats
10W - 7L
1,782 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,652 SR
1,706 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,694 SR
1,760 MMR
Izanami
Izanami
Platinum III
Anssi_420
Izanami
Platinum III
Level 158
God Stats
55W - 33L
1,766 SR
Queue Stats
309W - 291L
1,779 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
TheCroatianMidg
Guan Yu
Gold IV
Level 118
God Stats
8W - 5L
1,705 SR
Queue Stats
61W - 49L
1,636 MMR
Party 3
Chang'e
Chang'e
Platinum IV
Tyozus
Chang'e
Platinum IV
Level 126
God Stats
2W - 2L
1,576 SR
Queue Stats
200W - 198L
1,721 MMR
Solo
Arachne
Arachne
Gold I
jake1josh1
Arachne
Gold I
Level 142
God Stats
2W - 0L
1,485 SR
Queue Stats
178W - 167L
1,858 MMR
Party 3
Ymir
Ymir
Platinum II
luks_99_
Ymir
Platinum II
Level 159
God Stats
28W - 6L
1,939 SR
Queue Stats
324W - 297L
1,806 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 3 / 3
7,545
503
3,956
9,605
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
11
1 / 0 / 4
7,170
478
5,170
8,068
5,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 8 / 2
7,105
474
7,668
9,755
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
JustAPO-
Cu Chulainn
14
1 / 2 / 2
8,361
557
5,086
8,187
5,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 3
7,279
485
2,739
12,453
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ScyllaDanzaburouJanusApolloNemesis

VS

Bans
SetSobekAphroditeHeimdallrSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anssi_420
Izanami
18
5 / 2 / 2
10,686
712
6,718
9,146
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 0 / 0
9,003
600
3,591
9,458
8,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Tyozus
Chang'e
13
3 / 2 / 8
8,494
566
8,259
9,331
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
jake1josh1
Arachne
14
4 / 1 / 7
8,832
589
5,204
11,072
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
3 / 1 / 4
7,872
525
7,278
8,807
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
6
Kills
16
16
Deaths
6
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
3
0.83
W
Izanami
Anssi_420
Izanami
5
2
2
3
L
Fafnir
1
0
4
3
L
2
8
2
0.38
L
Cu Chulainn
JustAPO-
Cu Chulainn
1
2
2
1
L
1
3
3
0.83
W
1
0
0
1
W
Chang'e
Tyozus
Chang'e
3
2
8
3.5
W
Arachne
jake1josh1
Arachne
4
1
7
7.5
W
Ymir
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,619
Damage
31,050
48,068
Taken
47,814
22,172
Mitigated
24,004
14,366
Healing
21,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,956
2,365
0
4,102
9,605
2,287
0
730
8,850
0
47,589
W
Izanami
Anssi_420
Izanami
6,718
3,395
0
4,195
9,146
3,002
4,082
971
8,063
0
97,625
L
Fafnir
5,170
684
0
3,159
8,068
5,575
0
3,988
3,784
14,831
0
L
7,668
945
0
295
9,755
3,213
0
7,379
1,993
41,533
0
L
Cu Chulainn
JustAPO-
Cu Chulainn
5,086
646
0
3,226
8,187
5,911
0
970
6,944
5,241
48,215
L
2,739
1,293
0
3,584
12,453
5,186
0
1,725
10,635
0
55,023
W
3,591
583
274
3,584
9,458
8,799
0
1,887
7,281
0
59,049
W
Chang'e
Tyozus
Chang'e
8,259
468
2,763
5,131
9,331
2,995
0
4,493
4,514
41,724
0
W
Arachne
jake1josh1
Arachne
5,204
3,362
0
2,973
11,072
3,794
0
1,491
9,365
0
63,981
W
Ymir
7,278
1,665
0
2,400
8,807
5,414
0
3,978
4,630
31,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,460
Gold Earned
44,887
412
Minions Killed
531
0
Camps Cleared
0
1,427,648
Distance Traveled
1,547,810
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,545
503
97
6
0
247,441
5
W
Izanami
10,686
712
180
12
0
260,740
5
L
Fafnir
7,170
478
19
1
0
316,147
6
L
Nu Wa
7,105
474
78
5
0
247,408
5
L
Cu Chulainn
8,361
557
127
8
0
310,166
1
L
Fenrir
7,279
485
91
6
0
306,486
3
W
Guan Yu
9,003
600
131
9
0
337,779
4
W
Chang'e
8,494
566
80
5
0
298,340
3
W
Arachne
8,832
589
95
6
0
330,405
7
W
Ymir
7,872
525
45
3
0
320,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role