Player Matchup

Ra
Ra
Platinum V
Daksgaymer
Ra
Platinum V
Level 141
God Stats
3W - 3L
1,804 SR
Queue Stats
211W - 218L
1,713 MMR
Solo
Jing Wei
Jing Wei
Silver II
HmNoor
Jing Wei
Silver II
Level 148
God Stats
12W - 14L
1,878 SR
Queue Stats
450W - 442L
1,540 MMR
Party 1
Ymir
Ymir
Gold V
RamX08
Ymir
Gold V
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,625 MMR
Party 2
Fenrir
Fenrir
Platinum III
RealiSze7
Fenrir
Platinum III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Platinum III
xSaens
Bastet
Platinum III
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
121W - 102L
1,858 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,636 SR
1,647 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,605 SR
1,733 MMR
Eset
Eset
Platinum V
JesResurrected
Eset
Platinum V
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 15L
1,954 MMR
Party 3
Cerberus
Cerberus
Gold V
Nachetonya
Cerberus
Gold V
Level 39
God Stats
5W - 1L
1,500 SR
Queue Stats
33W - 21L
1,696 MMR
Solo
Rama
Rama
Platinum II
Phantaci
Rama
Platinum II
Level 160
God Stats
17W - 15L
1,550 SR
Queue Stats
254W - 237L
1,740 MMR
Solo
Thor
Thor
Gold V
biggomz
Thor
Gold V
Level 156
God Stats
4W - 1L
1,462 SR
Queue Stats
44W - 32L
1,548 MMR
Party 3
Horus
Horus
Platinum V
waitingword87
Horus
Platinum V
Level 105
God Stats
24W - 14L
2,013 SR
Queue Stats
464W - 469L
1,726 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 4
9,185
418
8,699
14,010
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
HmNoor
Jing Wei
17
1 / 6 / 6
10,743
488
8,481
19,587
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
RamX08
Ymir
15
4 / 4 / 2
9,935
452
9,141
22,001
13,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
RealiSze7
Fenrir
17
3 / 5 / 0
11,389
518
5,317
20,343
17,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
xSaens
Bastet
19
4 / 3 / 3
11,519
524
13,092
16,034
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetGuan YuDanzaburouScylla

VS

Bans
TsukuyomiApolloHun BatzNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 7
12,970
590
15,917
13,075
6,872
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
Nachetonya
Cerberus
19
7 / 1 / 5
13,180
599
13,164
15,961
18,868
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
20
3 / 4 / 8
12,999
591
13,592
19,875
7,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
biggomz
Thor
20
8 / 1 / 12
13,020
592
16,949
16,894
11,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 4 / 13
10,588
481
7,042
19,308
18,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
71
12
Kills
26
26
Deaths
12
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
L
Jing Wei
HmNoor
Jing Wei
1
6
6
0.67
W
8
2
7
5.75
W
Cerberus
Nachetonya
Cerberus
7
1
5
9.5
W
Rama
3
4
8
1.75
L
Ymir
RamX08
Ymir
4
4
2
1.25
L
Fenrir
RealiSze7
Fenrir
3
5
0
0.6
W
Thor
biggomz
Thor
8
1
12
14
W
0
4
13
1.63
L
Bastet
xSaens
Bastet
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,730
Damage
66,664
91,975
Taken
85,113
46,855
Mitigated
63,113
27,729
Healing
37,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,699
202
1,232
4,038
14,010
3,578
321
7,660
6,250
56,054
0
L
Jing Wei
HmNoor
Jing Wei
8,481
5,855
0
6,242
19,587
5,877
2,478
2,243
17,294
0
70,963
W
15,917
1,177
2,009
4,170
13,075
6,872
1,237
5,121
7,904
97,788
0
W
Cerberus
Nachetonya
Cerberus
13,164
1,180
0
4,748
15,961
18,868
855
3,259
12,577
94,835
0
W
Rama
13,592
9,863
0
12,404
19,875
7,914
3,043
2,349
17,501
0
116,644
L
Ymir
RamX08
Ymir
9,141
2,046
0
5,122
22,001
13,883
0
7,373
14,561
44,006
0
L
Fenrir
RealiSze7
Fenrir
5,317
1,551
0
6,237
20,343
17,440
560
7,552
12,744
0
51,579
W
Thor
biggomz
Thor
16,949
2,571
0
5,755
16,894
11,137
2,169
2,954
13,865
0
87,941
W
7,042
3,250
1,175
7,508
19,308
18,322
991
6,022
13,236
324
26,715
L
Bastet
xSaens
Bastet
13,092
2,567
0
4,858
16,034
6,077
0
4,267
11,721
0
94,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,771
Gold Earned
62,757
573
Minions Killed
701
0
Camps Cleared
0
2,066,597
Distance Traveled
2,183,473
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,185
418
104
5
0
348,774
8
L
Jing Wei
10,743
488
140
6
0
370,046
2
W
Eset
12,970
590
159
7
0
447,745
3
W
Cerberus
13,180
599
200
9
0
484,520
10
W
Rama
12,999
591
164
7
0
347,632
5
L
Ymir
9,935
452
59
3
0
439,617
7
L
Fenrir
11,389
518
114
5
0
426,516
2
W
Thor
13,020
592
145
7
0
437,792
8
W
Horus
10,588
481
33
2
0
465,784
7
L
Bastet
11,519
524
156
7
0
481,644
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role