Player Matchup

Zeus
Zeus
FinnMcMissile-_-
Zeus
Level 28
God Stats
18W - 18L
1,493 SR
Queue Stats
157W - 178L
1,340 Elo+
Party 4
Cthulhu
Cthulhu
GoGa_Boy
Cthulhu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 105L
1,301 Elo+
Party 3
Chang'e
Chang'e
Suprakane
Chang'e
Level 16
God Stats
2W - 0L
1,708 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sol
Sol
pol_brujats_920
Sol
Level 16
God Stats
7W - 8L
1,700 SR
Queue Stats
44W - 50L
1,303 Elo+
Party 4
Medusa
Medusa
soparowland
Medusa
Level 11
God Stats
6W - 4L
1,555 SR
Queue Stats
30W - 63L
1,295 Elo+
Party 3
Team Averages
Level 20
1,591 SR
1,348 Elo+

VS

Team Averages
Level 23
1,513 SR
1,339 Elo+
Loki
Loki
BadDogTblg
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,332 Elo+
Party 1
Anubis
Anubis
DrachenBjorn
Anubis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 19L
1,297 Elo+
Party 1
Apollo
Apollo
Faze_marco2020
Apollo
Level 47
God Stats
12W - 22L
1,342 SR
Queue Stats
269W - 349L
1,268 Elo+
Party 2
Nemesis
Nemesis
OrnsteinRahiel
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
santyspalsh
Ymir
Level 8
God Stats
3W - 5L
1,721 SR
Queue Stats
13W - 23L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 4
7,867
656
10,635
5,732
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
GoGa_Boy
Cthulhu
10
3 / 1 / 5
7,406
617
3,741
7,625
4,745
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Suprakane
Chang'e
10
3 / 1 / 7
7,260
605
4,743
6,418
2,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
5 / 3 / 0
7,661
638
7,630
8,721
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Medusa
10
4 / 0 / 4
7,106
592
3,222
3,119
1,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,610
384
3,061
7,848
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Boots

Boots

+6%
Movement Speed

Anubis
10
2 / 4 / 1
6,108
509
6,746
8,819
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 7 / 0
4,882
407
5,101
10,412
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

1
0 / 1 / 0
3,854
321
220
632
134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 9 / 0
4,214
351
2,550
11,924
5,373
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
26
Kills
3
5
Deaths
26
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Anubis
2
4
1
0.63
L
1
7
0
0.14
W
11
0
4
13
W
Cthulhu
GoGa_Boy
Cthulhu
3
1
5
5.5
L
0
1
0
0
W
Chang'e
Suprakane
Chang'e
3
1
7
6.5
W
5
3
0
1.67
L
0
9
0
0
W
Medusa
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,971
Damage
17,678
31,615
Taken
39,635
11,674
Mitigated
15,096
13,716
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,061
719
0
1,102
7,848
2,474
0
3,994
3,854
0
14,908
L
Anubis
6,746
2,495
0
3,342
8,819
3,600
353
7,331
1,488
24,953
0
L
5,101
3,440
136
1,934
10,412
3,515
0
6,746
3,666
0
22,856
W
10,635
3,015
439
2,145
5,732
1,607
2,452
1,227
4,505
28,905
0
W
Cthulhu
GoGa_Boy
Cthulhu
3,741
605
0
2,664
7,625
4,745
1,185
1,231
6,394
23,710
0
L
220
183
0
0
632
134
0
214
418
0
730
W
Chang'e
Suprakane
Chang'e
4,743
758
1,694
2,277
6,418
2,228
1,747
1,165
5,253
20,733
0
W
7,630
4,026
0
3,657
8,721
2,081
2,544
5,219
3,502
33,278
0
L
2,550
1,155
0
0
11,924
5,373
0
8,464
3,460
6,162
0
W
Medusa
3,222
2,661
0
840
3,119
1,013
2,321
454
2,665
0
17,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
23,668
210
Minions Killed
97
0
Camps Cleared
0
1,071,009
Distance Traveled
748,067
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,610
384
23
2
0
173,381
0
L
Anubis
6,108
509
44
4
0
126,169
0
L
Apollo
4,882
407
28
2
0
235,372
3
W
Zeus
7,867
656
55
5
0
191,085
0
W
Cthulhu
7,406
617
30
3
0
227,509
0
L
Nemesis
3,854
321
0
0
0
28,105
1
W
Chang'e
7,260
605
32
3
0
242,034
0
W
Sol
7,661
638
57
5
0
205,317
1
L
Ymir
4,214
351
2
0
0
185,040
0
W
Medusa
7,106
592
36
3
0
205,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role