Player Matchup

Camazotz
Camazotz
Gold III
Aurorα
Camazotz
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Fairtale1
Janus
Gold IV
Level 58
God Stats
14W - 8L
1,624 SR
Queue Stats
188W - 190L
1,454 MMR
Solo
Nemesis
Nemesis
Gold III
Fløw
Nemesis
Gold III
Level 122
God Stats
17W - 10L
1,443 SR
Queue Stats
78W - 69L
1,442 MMR
Solo
Cernunnos
Cernunnos
Silver III
FrexxY
Cernunnos
Silver III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,436 MMR
Solo
Khepri
Khepri
Gold II
Molojong
Khepri
Gold II
Level 127
God Stats
25W - 20L
1,711 SR
Queue Stats
567W - 568L
1,434 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,556 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,568 SR
1,455 MMR
Pele
Pele
Gold V
Eriks0ne
Pele
Gold V
Level 113
God Stats
4W - 3L
1,753 SR
Queue Stats
143W - 136L
1,488 MMR
Party 1
Agni
Agni
Bronze III
IchBinKáyser
Agni
Bronze III
Level 123
God Stats
0W - 1L
1,530 SR
Queue Stats
5W - 4L
1,464 MMR
Solo
Ganesha
Ganesha
Gold V
Terizu
Ganesha
Gold V
Level 157
God Stats
4W - 4L
1,555 SR
Queue Stats
32W - 40L
1,402 MMR
Party 1
Heimdallr
Heimdallr
Silver I
gossypol
Heimdallr
Silver I
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
iNGЕN
Chaac
Gold I
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 242L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Aurorα
Camazotz
19
2 / 6 / 5
12,421
565
11,494
24,951
15,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Janus
Fairtale1
Janus
20
2 / 1 / 12
13,807
628
14,853
12,432
5,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Fløw
Nemesis
20
23 / 1 / 3
15,370
699
25,116
18,512
12,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
FrexxY
Cernunnos
20
4 / 3 / 3
14,148
643
11,270
19,307
8,579
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Molojong
Khepri
18
1 / 0 / 18
12,441
566
7,515
17,689
18,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ScyllaAphroditeSetSobekDanzaburou

VS

Bans
ApolloCupidAnhurHou YiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
4 / 6 / 2
11,442
520
15,636
20,879
8,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 8 / 2
10,662
485
10,778
14,181
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Terizu
Ganesha
15
0 / 8 / 3
9,308
423
5,277
20,452
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
gossypol
Heimdallr
19
3 / 4 / 0
12,258
557
13,630
15,472
8,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
iNGЕN
Chaac
17
3 / 6 / 0
10,479
476
14,219
21,577
23,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
32
Kills
11
11
Deaths
32
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Aurorα
Camazotz
2
6
5
0.75
L
Pele
4
6
2
0.83
W
Janus
Fairtale1
Janus
2
1
12
8
W
Nemesis
Fløw
Nemesis
23
1
3
24.5
W
Cernunnos
FrexxY
Cernunnos
4
3
3
1.83
L
1
8
2
0.25
W
Khepri
Molojong
Khepri
1
0
18
10
L
Ganesha
Terizu
Ganesha
0
8
3
0.19
L
Heimdallr
gossypol
Heimdallr
3
4
0
0.75
L
Chaac
iNGЕN
Chaac
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,248
Damage
59,540
92,891
Taken
92,561
61,076
Mitigated
62,329
42,875
Healing
21,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Aurorα
Camazotz
11,494
3,913
0
14,637
24,951
15,117
4,564
2,115
22,233
0
76,844
L
Pele
15,636
4,859
0
6,038
20,879
8,193
1,029
5,246
15,585
0
102,991
W
Janus
Fairtale1
Janus
14,853
1,023
393
5,624
12,432
5,901
823
4,849
7,275
107,212
0
W
Nemesis
Fløw
Nemesis
25,116
17,578
0
5,422
18,512
12,532
1,052
3,884
14,332
0
118,925
W
Cernunnos
FrexxY
Cernunnos
11,270
6,594
0
11,289
19,307
8,579
6,624
616
18,635
0
126,416
L
10,778
630
0
2,559
14,181
5,171
114
5,833
8,070
66,023
0
W
Khepri
Molojong
Khepri
7,515
1,228
0
5,510
17,689
18,947
47
4,740
12,806
41,134
0
L
Ganesha
Terizu
Ganesha
5,277
418
0
3,002
20,452
16,790
28
5,500
14,812
42,281
0
L
Heimdallr
gossypol
Heimdallr
13,630
8,196
0
4,268
15,472
8,305
988
2,667
12,799
0
92,556
L
Chaac
iNGЕN
Chaac
14,219
4,000
0
6,090
21,577
23,870
282
2,588
18,927
0
64,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,187
Gold Earned
54,149
730
Minions Killed
674
0
Camps Cleared
0
2,352,646
Distance Traveled
2,029,795
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
12,421
565
126
6
0
403,746
2
L
Pele
11,442
520
175
8
0
407,192
5
W
Janus
13,807
628
210
10
0
493,637
9
W
Nemesis
15,370
699
144
7
0
506,005
7
W
Cernunnos
14,148
643
199
9
0
459,102
2
L
Agni
10,662
485
151
7
0
421,535
3
W
Khepri
12,441
566
51
2
0
490,156
9
L
Ganesha
9,308
423
36
2
0
404,932
9
L
Heimdallr
12,258
557
182
8
0
391,049
2
L
Chaac
10,479
476
130
6
0
405,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role