Player Matchup

Cerberus
Cerberus
Anianca4
Cerberus
Level 147
God Stats
3W - 3L
1,833 SR
Queue Stats
94W - 80L
1,539 Elo+
Solo
Terra
Terra
EbanayaGnida
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
McHem
Olorun
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 67L
1,580 Elo+
Solo
Eset
Eset
Not_Personal_123
Eset
Level 75
God Stats
2W - 1L
1,715 SR
Queue Stats
310W - 277L
1,606 Elo+
Solo
Anubis
Anubis
Salinaaa
Anubis
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 208L
1,675 Elo+
Party 1
Team Averages
Level 113
1,610 SR
1,580 Elo+

VS

Team Averages
Level 132
1,492 SR
1,512 Elo+
Scylla
Scylla
G一cup一girl一Miss
Scylla
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JonsHigh
Fenrir
Level 139
God Stats
8W - 7L
1,500 SR
Queue Stats
390W - 385L
1,608 Elo+
Solo
Neith
Neith
OceanPandora91
Neith
Level 88
God Stats
2W - 1L
1,480 SR
Queue Stats
69W - 71L
1,438 Elo+
Solo
Ra
Ra
Pudelkopf
Ra
Level 126
God Stats
5W - 2L
1,482 SR
Queue Stats
443W - 412L
1,541 Elo+
Solo
Baba Yaga
Baba Yaga
Zeezonica
Baba Yaga
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anianca4
Cerberus
15
5 / 3 / 2
8,641
786
8,380
17,535
22,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 1 / 6
8,155
741
3,279
16,678
17,491
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Olorun
McHem
Olorun
14
1 / 3 / 3
7,970
725
8,651
13,497
7,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 4
7,205
655
8,239
11,036
5,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Salinaaa
Anubis
13
1 / 5 / 4
7,664
697
7,304
11,142
6,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 11
8,701
791
20,712
8,410
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
JonsHigh
Fenrir
15
0 / 1 / 14
7,753
705
5,674
7,775
8,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
3 / 1 / 9
8,416
765
12,905
5,892
2,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
8 / 2 / 7
9,201
836
10,304
6,803
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Zeezonica
Baba Yaga
14
1 / 1 / 10
7,867
715
13,135
9,854
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
7
Kills
16
16
Deaths
7
19
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Anianca4
Cerberus
5
3
2
2
L
0
1
6
3
W
4
2
11
4.75
W
Fenrir
JonsHigh
Fenrir
0
1
14
7
L
Olorun
McHem
Olorun
1
3
3
0.83
L
0
4
4
0.5
W
3
1
9
7.5
W
8
2
7
5.75
L
Anubis
Salinaaa
Anubis
1
5
4
0.6
W
Baba Yaga
Zeezonica
Baba Yaga
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,853
Damage
62,730
69,888
Taken
38,734
60,100
Mitigated
22,789
42,654
Healing
24,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Anianca4
Cerberus
8,380
202
2,502
4,714
17,535
22,360
203
9,135
7,914
17,659
0
L
3,279
162
12,274
8,047
16,678
17,491
232
11,666
4,723
5,153
0
W
20,712
705
298
1,730
8,410
3,716
310
7,557
853
31,720
0
W
Fenrir
JonsHigh
Fenrir
5,674
239
523
1,556
7,775
8,209
75
6,799
976
0
7,244
L
Olorun
McHem
Olorun
8,651
3,227
4,409
4,369
13,497
7,464
1,002
8,680
4,619
22,282
0
L
8,239
639
2,819
935
11,036
5,825
0
6,858
4,003
21,473
0
W
12,905
3,921
329
2,461
5,892
2,571
465
5,322
570
0
22,139
W
10,304
594
11,403
3,748
6,803
3,440
259
6,541
262
28,938
0
L
Anubis
Salinaaa
Anubis
7,304
0
1,257
1,328
11,142
6,960
343
6,936
4,042
17,923
0
W
Baba Yaga
Zeezonica
Baba Yaga
13,135
1,072
0
2,018
9,854
4,853
473
9,634
220
24,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,635
Gold Earned
41,938
135
Minions Killed
118
0
Camps Cleared
0
923,759
Distance Traveled
972,035
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,641
786
42
4
0
190,730
3
L
Terra
8,155
741
3
0
0
194,540
2
W
Scylla
8,701
791
33
3
0
194,948
4
W
Fenrir
7,753
705
5
0
0
185,507
0
L
Olorun
7,970
725
32
3
0
179,532
4
L
Eset
7,205
655
29
3
0
166,290
2
W
Neith
8,416
765
18
2
0
177,099
3
W
Ra
9,201
836
41
4
0
233,325
0
L
Anubis
7,664
697
29
3
0
192,667
0
W
Baba Yaga
7,867
715
21
2
0
181,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role