Player Matchup

Neith
Neith
BuckFerguson
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 36L
1,500 Elo+
Solo
Susano
Susano
DZcarry
Susano
Level 18
God Stats
2W - 1L
1,720 SR
Queue Stats
125W - 96L
1,393 Elo+
Solo
Fafnir
Fafnir
MoosaroKujo
Fafnir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
SrenzMathers
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,246 Elo+
Solo
Raijin
Raijin
latecastle75
Raijin
Level 26
God Stats
7W - 3L
1,714 SR
Queue Stats
52W - 49L
1,439 Elo+
Solo
Team Averages
Level 15
1,587 SR
1,416 Elo+

VS

Team Averages
Level 21
1,574 SR
1,469 Elo+
Chaac
Chaac
Bliqourice
Chaac
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 331L
1,375 Elo+
Party 2
Tiamat
Tiamat
DragnessRider
Tiamat
Level 26
God Stats
19W - 22L
1,341 SR
Queue Stats
215W - 272L
1,317 Elo+
Party 2
Jing Wei
Jing Wei
Hajjii
Jing Wei
Level 26
God Stats
21W - 15L
1,828 SR
Queue Stats
80W - 69L
1,584 Elo+
Party 1
Athena
Athena
Lightskinsavior
Athena
Level 12
God Stats
10W - 7L
1,698 SR
Queue Stats
49W - 39L
1,570 Elo+
Party 1
Ra
Ra
TheCourtWizard
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
6,722
420
5,625
4,246
1,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
DZcarry
Susano
14
6 / 4 / 2
8,718
545
7,298
11,976
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
10
0 / 1 / 2
6,391
399
2,333
8,823
7,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
13
3 / 1 / 3
7,680
480
3,397
12,432
10,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
11
1 / 7 / 1
6,972
436
4,760
9,627
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 3 / 2
8,236
515
5,056
11,236
5,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
6 / 3 / 2
9,159
572
11,082
8,832
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Hajjii
Jing Wei
14
4 / 0 / 3
8,780
549
7,555
5,530
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 5
7,877
492
5,309
12,001
7,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
1 / 7 / 1
7,935
496
5,676
8,328
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
13
Kills
15
16
Deaths
15
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
3
2
1.33
L
3
3
1
1.17
L
Susano
DZcarry
Susano
6
4
2
1.75
W
6
3
2
2.33
W
Jing Wei
Hajjii
Jing Wei
4
0
3
5.5
W
1
2
5
1.75
L
Fafnir
0
1
2
1
L
Yemoja
3
1
3
4.5
W
1
7
1
0.21
L
Raijin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,413
Damage
34,678
47,104
Taken
45,927
26,821
Mitigated
22,917
6,048
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
5,056
1,430
0
4,813
11,236
5,615
0
1,439
9,707
0
44,589
L
5,625
1,820
0
270
4,246
1,276
255
1,467
2,741
0
25,852
L
Susano
DZcarry
Susano
7,298
1,712
0
2,387
11,976
4,867
0
2,624
9,232
0
48,462
W
11,082
1,230
199
3,916
8,832
4,912
997
3,719
4,745
54,144
0
W
Jing Wei
Hajjii
Jing Wei
7,555
6,158
0
125
5,530
1,965
2,027
484
5,046
0
40,915
W
5,309
1,948
0
1,376
12,001
7,546
724
1,740
10,221
24,313
0
L
Fafnir
2,333
901
0
999
8,823
7,187
174
2,367
6,422
11,029
0
L
Yemoja
3,397
364
1,102
1,046
12,432
10,339
158
8,298
3,958
28,937
0
W
5,676
1,012
1,194
1,238
8,328
2,879
1,109
2,570
5,718
35,981
0
L
Raijin
4,760
476
0
244
9,627
3,152
634
6,457
2,684
30,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,483
Gold Earned
41,987
258
Minions Killed
366
0
Camps Cleared
0
1,251,226
Distance Traveled
1,473,776
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,236
515
87
5
0
316,629
1
L
Neith
6,722
420
43
3
0
188,872
2
L
Susano
8,718
545
95
6
0
321,788
0
W
Tiamat
9,159
572
100
6
0
260,814
0
W
Jing Wei
8,780
549
64
4
0
313,904
5
W
Athena
7,877
492
49
3
0
333,594
2
L
Fafnir
6,391
399
15
1
0
243,689
0
L
Yemoja
7,680
480
43
3
0
273,323
0
W
Ra
7,935
496
66
4
0
248,835
0
L
Raijin
6,972
436
62
4
0
223,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role