Player Matchup

Tiamat
Tiamat
Spencti
Tiamat
Level 5
God Stats
3W - 1L
1,652 SR
Queue Stats
11W - 5L
1,655 Elo+
Solo
Artio
Artio
TheImposterIsSus
Artio
Level 18
God Stats
2W - 1L
1,720 SR
Queue Stats
32W - 20L
1,670 Elo+
Solo
Neith
Neith
WhiteOsa
Neith
Level 26
God Stats
1W - 2L
1,438 SR
Queue Stats
85W - 83L
1,349 Elo+
Solo
Bakasura
Bakasura
jaggergusti890
Bakasura
Level 27
God Stats
8W - 4L
1,639 SR
Queue Stats
249W - 293L
1,401 Elo+
Solo
Erlang Shen
Erlang Shen
ltheDeathPunchl
Erlang Shen
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,819 Elo+
Solo
Team Averages
Level 17
1,590 SR
1,579 Elo+

VS

Team Averages
Level 14
1,499 SR
1,506 Elo+
Fenrir
Fenrir
PointyKnight348
Fenrir
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 12L
1,646 Elo+
Solo
Sun Wukong
Sun Wukong
Seme_AS_21
Sun Wukong
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
73W - 87L
1,496 Elo+
Solo
Heimdallr
Heimdallr
Snap0h
Heimdallr
Level 28
God Stats
25W - 23L
1,549 SR
Queue Stats
206W - 182L
1,611 Elo+
Solo
Ares
Ares
THOOMINtHrUuRaSs
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Raijin
Raijin
yolo_yorben
Raijin
Level 18
God Stats
6W - 6L
1,445 SR
Queue Stats
15W - 28L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Spencti
Tiamat
7
4 / 0 / 0
4,550
650
2,562
1,463
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
4 / 0 / 2
4,788
684
2,666
2,480
1,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
WhiteOsa
Neith
6
1 / 0 / 2
4,238
605
476
2,468
549
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
6
1 / 0 / 0
3,836
548
192
2,946
702
Boots

Boots

+6%
Movement Speed

Erlang Shen
ltheDeathPunchl
Erlang Shen
9
1 / 0 / 1
4,669
667
2,721
3,041
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
2,944
421
0
1,710
326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
Seme_AS_21
Sun Wukong
5
0 / 3 / 0
3,479
497
642
4,222
1,245
Boots

Boots

+6%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
Snap0h
Heimdallr
7
0 / 0 / 0
4,104
586
1,607
2,812
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

2
0 / 5 / 0
3,047
435
34
4,430
1,334
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
6
0 / 4 / 0
3,753
536
662
3,174
694
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
11
Kills
0
0
Deaths
14
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Sun Wukong
Seme_AS_21
Sun Wukong
0
3
0
0
L
Heimdallr
Snap0h
Heimdallr
0
0
0
0
W
Tiamat
Spencti
Tiamat
4
0
0
4
L
0
5
0
0
W
4
0
2
5
W
Neith
WhiteOsa
Neith
1
0
2
2
W
Bakasura
1
0
0
1
W
Erlang Shen
ltheDeathPunchl
Erlang Shen
1
0
1
1.5
L
Raijin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,617
Damage
2,945
12,398
Taken
16,348
4,934
Mitigated
4,621
5,133
Healing
2,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
279
1,710
326
0
0
1,710
0
1,922
L
Sun Wukong
Seme_AS_21
Sun Wukong
642
203
0
336
4,222
1,245
0
1,604
2,513
0
8,689
L
Heimdallr
Snap0h
Heimdallr
1,607
704
0
1,758
2,812
1,022
0
0
2,812
0
17,922
W
Tiamat
Spencti
Tiamat
2,562
168
0
280
1,463
654
0
164
1,299
16,570
0
L
34
34
0
110
4,430
1,334
0
1,645
2,661
1,596
0
W
2,666
371
71
1,475
2,480
1,128
0
342
2,138
14,577
0
W
Neith
WhiteOsa
Neith
476
134
0
418
2,468
549
746
190
2,278
0
13,793
W
Bakasura
192
181
0
859
2,946
702
0
0
2,946
0
8,659
W
Erlang Shen
ltheDeathPunchl
Erlang Shen
2,721
1,230
0
2,030
3,041
1,901
0
0
3,041
0
23,003
L
Raijin
662
341
0
112
3,174
694
0
1,721
1,413
13,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,081
Gold Earned
17,327
169
Minions Killed
89
0
Camps Cleared
0
630,550
Distance Traveled
498,711
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,944
421
8
1
0
43,541
0
L
Sun Wukong
3,479
497
17
2
0
101,506
0
L
Heimdallr
4,104
586
42
6
0
118,195
0
W
Tiamat
4,550
650
33
5
0
120,031
0
L
Ares
3,047
435
1
0
0
105,141
1
W
Artio
4,788
684
30
4
0
138,805
0
W
Neith
4,238
605
25
4
0
110,437
1
W
Bakasura
3,836
548
28
4
0
125,736
2
W
Erlang Shen
4,669
667
53
8
0
135,541
2
L
Raijin
3,753
536
21
3
0
130,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role