Player Matchup

Cupid
Cupid
Platinum V
Exsumi
Cupid
Platinum V
Level 149
God Stats
7W - 4L
1,854 SR
Queue Stats
92W - 72L
1,876 MMR
Party 2
Ymir
Ymir
Platinum V
Hauntling
Ymir
Platinum V
Level 127
God Stats
4W - 8L
1,537 SR
Queue Stats
71W - 54L
1,876 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
Ioooptime
Sun Wukong
Platinum I
Level 114
God Stats
3W - 2L
1,783 SR
Queue Stats
352W - 330L
1,860 MMR
Solo
Chang'e
Chang'e
Platinum III
Yes Im Ruby1718
Chang'e
Platinum III
Level 129
God Stats
13W - 13L
1,682 SR
Queue Stats
254W - 257L
1,855 MMR
Solo
Fenrir
Fenrir
Gold I
killer x noble
Fenrir
Gold I
Level 157
God Stats
8W - 10L
1,421 SR
Queue Stats
742W - 740L
1,859 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,656 SR
1,865 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,697 SR
1,789 MMR
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Diamond V
Tigrito_Snow
Aphrodite
Diamond V
Level 88
God Stats
58W - 44L
1,803 SR
Queue Stats
1,222W - 1,247L
1,848 MMR
Solo
Ne Zha
Ne Zha
Platinum V
blackops marvin
Ne Zha
Platinum V
Level 149
God Stats
5W - 3L
1,940 SR
Queue Stats
32W - 31L
1,870 MMR
Solo
Cabrakan
Cabrakan
Platinum III
nuvediego23
Cabrakan
Platinum III
Level 122
God Stats
6W - 6L
1,566 SR
Queue Stats
270W - 245L
1,861 MMR
Solo
Anhur
Anhur
Platinum III
rlombs
Anhur
Platinum III
Level 89
God Stats
16W - 8L
1,673 SR
Queue Stats
54W - 44L
1,866 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Exsumi
Cupid
20
3 / 5 / 5
12,334
514
10,909
16,807
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
15
4 / 1 / 11
10,318
430
6,049
18,588
15,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Ioooptime
Sun Wukong
17
0 / 5 / 5
10,908
455
9,377
21,008
15,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
5 / 7 / 6
12,004
500
11,767
22,237
8,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 6 / 9
10,977
457
11,182
19,819
10,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SetScyllaJanusDanzaburouCthulhu

VS

Bans
Cu ChulainnSobekGuan YuAthenaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
4 / 5 / 7
13,009
542
15,859
13,464
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Tigrito_Snow
Aphrodite
15
0 / 6 / 8
10,905
454
5,870
17,137
14,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
7 / 1 / 9
15,035
626
12,336
16,359
7,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
nuvediego23
Cabrakan
20
5 / 3 / 4
14,021
584
17,040
20,064
28,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
rlombs
Anhur
20
8 / 2 / 4
15,366
640
19,169
16,653
6,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
56
17
Kills
24
24
Deaths
17
36
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
5
7
1.5
L
Cupid
Exsumi
Cupid
3
5
5
1.1
L
Ymir
4
1
11
9.5
L
Sun Wukong
Ioooptime
Sun Wukong
0
5
5
0.5
W
Aphrodite
Tigrito_Snow
Aphrodite
0
6
8
0.67
L
5
7
6
1.14
W
7
1
9
11.5
L
5
6
9
1.58
W
Cabrakan
nuvediego23
Cabrakan
5
3
4
2.33
W
Anhur
rlombs
Anhur
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,284
Damage
70,274
98,459
Taken
83,677
56,211
Mitigated
62,391
35,556
Healing
40,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,859
1,691
0
3,384
13,464
5,356
1,512
4,907
8,337
83,195
0
L
Cupid
Exsumi
Cupid
10,909
7,388
335
7,868
16,807
5,620
1,740
4,721
12,022
0
96,802
L
Ymir
6,049
2,332
0
2,568
18,588
15,991
0
6,732
11,700
25,306
0
L
Sun Wukong
Ioooptime
Sun Wukong
9,377
1,156
0
8,060
21,008
15,569
0
8,621
12,291
0
84,484
W
Aphrodite
Tigrito_Snow
Aphrodite
5,870
136
5,713
7,620
17,137
14,720
281
6,476
10,500
42,674
0
L
11,767
1,118
2,921
7,644
22,237
8,058
0
10,559
11,308
81,758
0
W
12,336
5,443
0
8,709
16,359
7,082
1,290
2,355
13,964
0
102,304
L
11,182
3,080
0
6,160
19,819
10,973
0
7,178
12,369
196
68,752
W
Cabrakan
nuvediego23
Cabrakan
17,040
1,471
0
9,261
20,064
28,569
441
2,653
17,294
82,240
0
W
Anhur
rlombs
Anhur
19,169
10,651
0
6,208
16,653
6,664
5,844
3,360
13,219
0
137,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,541
Gold Earned
68,336
642
Minions Killed
687
0
Camps Cleared
0
2,080,490
Distance Traveled
2,153,734
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,009
542
136
6
0
414,327
5
L
Cupid
12,334
514
177
7
0
396,616
3
L
Ymir
10,318
430
19
1
0
419,814
4
L
Sun Wukong
10,908
455
181
8
0
447,706
3
W
Aphrodite
10,905
454
69
3
0
415,921
2
L
Chang'e
12,004
500
154
6
0
381,915
1
W
Ne Zha
15,035
626
140
6
0
476,196
4
L
Fenrir
10,977
457
111
5
0
434,439
2
W
Cabrakan
14,021
584
153
6
0
423,038
6
W
Anhur
15,366
640
189
8
0
424,252
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role