Player Matchup

Tiamat
Tiamat
Bojangles573
Tiamat
Level 17
God Stats
2W - 0L
1,414 SR
Queue Stats
2W - 2L
1,341 Elo+
Party 2
Arachne
Arachne
EnvyYah
Arachne
Level 29
God Stats
3W - 5L
1,458 SR
Queue Stats
48W - 53L
1,309 Elo+
Solo
Neith
Neith
Mamalongosaurio
Neith
Level 29
God Stats
3W - 0L
1,806 SR
Queue Stats
39W - 39L
1,472 Elo+
Solo
Nox
Nox
WhiteOsa
Nox
Level 26
God Stats
11W - 5L
1,634 SR
Queue Stats
85W - 83L
1,332 Elo+
Solo
Ymir
Ymir
xi Ley ix
Ymir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,681 Elo+
Party 2
Team Averages
Level 24
1,562 SR
1,427 Elo+

VS

Team Averages
Level 4
1,437 SR
1,403 Elo+
Cupid
Cupid
HalahJ-
Cupid
Level 5
God Stats
2W - 2L
1,419 SR
Queue Stats
6W - 5L
1,343 Elo+
Party 1
Cerberus
Cerberus
Nettop--
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yoora3x
Tsukuyomi
Level 7
God Stats
2W - 4L
1,267 SR
Queue Stats
5W - 12L
1,174 Elo+
Party 1
Bakasura
Bakasura
deadjared
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
misschocoIate
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
4 / 0 / 3
6,749
614
5,578
5,304
3,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
EnvyYah
Arachne
11
1 / 0 / 1
6,499
591
2,727
2,694
1,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
4 / 2 / 2
6,258
569
3,204
4,909
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
8 / 1 / 4
7,175
652
5,106
4,812
1,548
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
9
0 / 2 / 2
5,725
520
1,168
7,177
4,252
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
HalahJ-
Cupid
8
2 / 3 / 2
5,730
521
3,564
6,620
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
Nettop--
Cerberus
8
0 / 7 / 1
5,097
463
2,369
8,883
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Yoora3x
Tsukuyomi
5
3 / 2 / 0
4,583
417
2,081
2,903
739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bakasura
deadjared
Bakasura
6
0 / 6 / 0
4,556
414
2,001
8,290
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

2
0 / 3 / 0
3,736
340
205
1,900
322

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
17
Kills
5
5
Deaths
21
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
0
3
5.5
W
Arachne
EnvyYah
Arachne
1
0
1
1.5
L
Cupid
HalahJ-
Cupid
2
3
2
1
W
4
2
2
2.5
L
Cerberus
Nettop--
Cerberus
0
7
1
0.07
W
8
1
4
10
L
Tsukuyomi
Yoora3x
Tsukuyomi
3
2
0
1.5
L
Bakasura
deadjared
Bakasura
0
6
0
0
L
0
3
0
0
W
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,783
Damage
10,220
24,896
Taken
28,596
11,180
Mitigated
9,159
8,855
Healing
4,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,578
1,016
0
1,388
5,304
3,028
1,447
676
4,628
26,160
0
W
Arachne
EnvyYah
Arachne
2,727
1,683
0
1,735
2,694
1,006
465
156
2,538
58
23,362
L
Cupid
HalahJ-
Cupid
3,564
2,161
43
1,782
6,620
1,663
141
2,574
3,990
0
15,403
W
3,204
1,130
159
1,890
4,909
1,346
2,732
117
4,642
0
27,376
L
Cerberus
Nettop--
Cerberus
2,369
185
0
941
8,883
4,192
0
4,949
3,686
12,613
0
W
5,106
1,413
159
612
4,812
1,548
563
1,420
3,367
23,116
0
L
Tsukuyomi
Yoora3x
Tsukuyomi
2,081
588
0
127
2,903
739
54
775
2,082
0
6,100
L
Bakasura
deadjared
Bakasura
2,001
1,607
0
2,053
8,290
2,243
192
3,135
5,057
0
11,455
L
205
58
0
42
1,900
322
0
0
1,900
0
1,710
W
Ymir
1,168
273
294
2,618
7,177
4,252
726
0
7,177
15,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,406
Gold Earned
23,702
240
Minions Killed
96
0
Camps Cleared
0
942,961
Distance Traveled
775,604
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,749
614
51
5
0
205,275
1
W
Arachne
6,499
591
64
6
0
192,278
2
L
Cupid
5,730
521
26
2
0
176,777
1
W
Neith
6,258
569
55
5
0
170,100
1
L
Cerberus
5,097
463
26
2
0
190,205
0
W
Nox
7,175
652
40
4
0
191,193
1
L
Tsukuyomi
4,583
417
6
1
0
131,592
0
L
Bakasura
4,556
414
35
3
0
191,219
0
L
Neith
3,736
340
3
0
0
85,811
3
W
Ymir
5,725
520
30
3
0
184,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role