Player Matchup

Thor
Thor
Henryyyyyy
Thor
Level 126
God Stats
5W - 5L
1,672 SR
Queue Stats
109W - 83L
1,716 Elo+
Solo
Cerberus
Cerberus
RiceTaco
Cerberus
Level 158
God Stats
10W - 9L
1,736 SR
Queue Stats
387W - 397L
1,677 Elo+
Solo
Apollo
Apollo
Shortankard
Apollo
Level 148
God Stats
46W - 45L
1,553 SR
Queue Stats
122W - 117L
1,555 Elo+
Solo
Tyr
Tyr
Timsthename
Tyr
Level 138
God Stats
11W - 3L
1,500 SR
Queue Stats
467W - 344L
1,660 Elo+
Solo
Ullr
Ullr
subjagater
Ullr
Level 87
God Stats
5W - 0L
1,920 SR
Queue Stats
93W - 72L
1,607 Elo+
Solo
Team Averages
Level 131
1,676 SR
1,643 Elo+

VS

Team Averages
Level 144
1,749 SR
1,581 Elo+
Bellona
Bellona
LayedPotatoes
Bellona
Level 117
God Stats
13W - 12L
1,645 SR
Queue Stats
46W - 66L
1,594 Elo+
Solo
Ra
Ra
MaddyTheMage
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MagicWooda
Danzaburou
Level 160
God Stats
25W - 7L
1,708 SR
Queue Stats
808W - 282L
1,836 Elo+
Solo
Cerberus
Cerberus
Nicgg
Cerberus
Level 155
God Stats
2W - 1L
1,909 SR
Queue Stats
129W - 134L
1,471 Elo+
Party 1
Hercules
Hercules
Skazk
Hercules
Level 128
God Stats
0W - 1L
1,982 SR
Queue Stats
26W - 33L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
7,727
552
8,921
8,976
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
RiceTaco
Cerberus
13
1 / 0 / 9
7,907
565
7,702
10,924
10,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
15
8 / 1 / 2
9,273
662
9,139
11,139
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 0 / 2
9,010
644
8,328
10,475
6,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 1 / 4
8,069
576
5,538
8,798
3,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
2 / 3 / 0
7,204
515
6,524
13,007
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 7 / 1
6,323
452
2,201
6,899
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
MagicWooda
Danzaburou
13
1 / 2 / 0
7,794
557
6,961
9,347
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Nicgg
Cerberus
13
0 / 3 / 0
6,740
481
2,980
10,137
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
Skazk
Hercules
10
0 / 5 / 1
6,466
462
5,695
13,959
9,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
20
Kills
3
3
Deaths
20
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Bellona
2
3
0
0.67
L
0
7
1
0.07
L
Danzaburou
MagicWooda
Danzaburou
1
2
0
0.5
L
Cerberus
Nicgg
Cerberus
0
3
0
0
W
Cerberus
RiceTaco
Cerberus
1
0
9
5.5
W
Apollo
8
1
2
9
L
Hercules
Skazk
Hercules
0
5
1
0.1
W
3
0
2
4
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,628
Damage
24,361
50,312
Taken
53,349
27,736
Mitigated
32,154
20,931
Healing
16,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,921
1,837
0
3,200
8,976
3,144
294
1,218
7,599
0
51,965
L
Bellona
6,524
2,639
0
2,719
13,007
7,154
0
2,815
10,192
0
43,414
L
2,201
145
606
821
6,899
1,606
0
387
6,512
35,081
0
L
Danzaburou
MagicWooda
Danzaburou
6,961
3,719
0
5,286
9,347
2,952
0
914
8,433
0
56,706
L
Cerberus
Nicgg
Cerberus
2,980
139
0
2,981
10,137
11,117
0
0
10,137
46,342
0
W
Cerberus
RiceTaco
Cerberus
7,702
422
0
3,219
10,924
10,390
33
258
10,484
30,872
0
W
Apollo
9,139
4,581
0
7,779
11,139
4,641
1,651
98
11,029
0
70,000
L
Hercules
Skazk
Hercules
5,695
1,389
0
3,634
13,959
9,325
0
3,386
10,373
0
23,107
W
8,328
1,710
0
5,403
10,475
6,299
0
2,411
7,714
0
60,711
W
5,538
1,731
0
1,330
8,798
3,262
0
399
8,305
0
52,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,986
Gold Earned
34,527
494
Minions Killed
462
0
Camps Cleared
0
1,495,977
Distance Traveled
1,306,211
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,727
552
90
6
0
294,718
5
L
Bellona
7,204
515
89
6
0
307,692
2
L
Ra
6,323
452
74
5
0
257,890
6
L
Danzaburou
7,794
557
103
7
0
234,994
3
L
Cerberus
6,740
481
160
11
0
221,352
1
W
Cerberus
7,907
565
43
3
0
284,492
3
W
Apollo
9,273
662
122
9
0
286,650
4
L
Hercules
6,466
462
36
3
0
284,283
2
W
Tyr
9,010
644
127
9
0
332,315
4
W
Ullr
8,069
576
112
8
0
297,802
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role