Player Matchup

Hun Batz
Hun Batz
Diamond III
CapTain FeEd936
Hun Batz
Diamond III
Level 151
God Stats
6W - 8L
1,664 SR
Queue Stats
281W - 244L
2,269 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
CorkyFurball74
Cu Chulainn
Masters
Level 157
God Stats
11W - 6L
1,699 SR
Queue Stats
228W - 214L
2,560 MMR
Solo
Ares
Ares
Platinum II
ItsCruzitoes
Ares
Platinum II
Level 122
God Stats
14W - 6L
1,932 SR
Queue Stats
75W - 45L
2,227 MMR
Party 1
Aphrodite
Aphrodite
Diamond V
Sutareta
Aphrodite
Diamond V
Level 61
God Stats
1W - 1L
1,348 SR
Queue Stats
42W - 19L
2,357 MMR
Party 1
Apollo
Apollo
Grandmaster
UroburoBebo
Apollo
Grandmaster
Level 160
God Stats
3W - 4L
1,482 SR
Queue Stats
84W - 59L
2,731 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,625 SR
2,429 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,610 SR
2,428 MMR
Hachiman
Hachiman
Diamond II
CaptainAllMight
Hachiman
Diamond II
Level 153
God Stats
13W - 16L
1,737 SR
Queue Stats
479W - 457L
2,385 MMR
Solo
Fenrir
Fenrir
Masters
ItsThisIsJayy
Fenrir
Masters
Level 141
God Stats
18W - 13L
1,794 SR
Queue Stats
177W - 127L
2,569 MMR
Solo
Ymir
Ymir
Platinum II
JoelsQT
Ymir
Platinum II
Level 104
God Stats
11W - 6L
1,346 SR
Queue Stats
289W - 252L
2,255 MMR
Solo
Janus
Janus
Diamond IV
Xinths
Janus
Diamond IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 10L
2,472 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
xJuIius
Sun Wukong
Diamond I
Level 150
God Stats
11W - 12L
1,671 SR
Queue Stats
302W - 257L
2,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
4 / 3 / 10
13,745
598
13,594
16,798
8,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
CorkyFurball74
Cu Chulainn
20
4 / 5 / 4
13,733
597
19,045
17,162
18,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 1 / 12
13,228
575
13,687
16,840
16,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Sutareta
Aphrodite
20
3 / 2 / 12
13,099
570
10,819
10,420
6,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
20
8 / 1 / 4
14,966
651
18,593
25,195
16,288
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Chang'eSetScyllaNemesis

VS

Bans
Guan YuDanzaburouGebCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
19
0 / 4 / 1
11,233
488
4,504
16,287
5,743
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 4 / 4
11,234
488
8,302
17,434
9,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
JoelsQT
Ymir
15
0 / 7 / 4
9,769
425
4,860
22,138
21,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Xinths
Janus
20
5 / 6 / 3
13,368
581
15,931
15,959
6,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
xJuIius
Sun Wukong
20
5 / 3 / 4
12,944
563
13,785
28,906
30,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
24
Kills
12
12
Deaths
24
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
4
3
10
3
L
Hachiman
0
4
1
0.13
W
Cu Chulainn
CorkyFurball74
Cu Chulainn
4
5
4
1.2
W
5
1
12
11
L
2
4
4
1
L
Ymir
JoelsQT
Ymir
0
7
4
0.29
W
Aphrodite
Sutareta
Aphrodite
3
2
12
4.5
W
Apollo
8
1
4
10
L
Janus
Xinths
Janus
5
6
3
1.08
L
Sun Wukong
xJuIius
Sun Wukong
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,738
Damage
47,382
86,415
Taken
100,724
66,329
Mitigated
73,603
44,148
Healing
29,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
13,594
6,037
0
6,167
16,798
8,189
0
3,944
12,449
0
107,120
L
Hachiman
4,504
1,881
0
7,267
16,287
5,743
522
296
15,991
0
95,211
W
Cu Chulainn
CorkyFurball74
Cu Chulainn
19,045
3,026
0
4,486
17,162
18,945
272
2,201
14,475
12,463
90,894
W
13,687
545
0
3,168
16,840
16,705
511
4,440
12,224
42,823
0
L
8,302
2,173
0
1,661
17,434
9,229
0
5,798
11,561
0
71,547
L
Ymir
JoelsQT
Ymir
4,860
611
0
3,641
22,138
21,277
0
9,302
12,769
39,074
0
W
Aphrodite
Sutareta
Aphrodite
10,819
1,880
9,459
6,567
10,420
6,202
1,510
4,008
6,102
90,629
0
W
Apollo
18,593
13,194
0
14,301
25,195
16,288
5,997
5,529
19,459
0
163,021
L
Janus
Xinths
Janus
15,931
1,591
0
3,278
15,959
6,840
0
5,664
10,295
110,363
0
L
Sun Wukong
xJuIius
Sun Wukong
13,785
2,937
0
13,844
28,906
30,514
258
6,309
21,847
0
97,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,771
Gold Earned
58,548
811
Minions Killed
746
0
Camps Cleared
0
2,360,928
Distance Traveled
2,143,502
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,745
598
165
7
0
472,013
3
L
Hachiman
11,233
488
165
7
0
344,272
0
W
Cu Chulainn
13,733
597
183
8
0
422,898
2
W
Ares
13,228
575
27
1
0
528,329
9
L
Fenrir
11,234
488
115
5
0
450,533
3
L
Ymir
9,769
425
48
2
0
423,806
5
W
Aphrodite
13,099
570
205
9
0
492,463
3
W
Apollo
14,966
651
231
10
0
445,225
5
L
Janus
13,368
581
222
10
0
449,739
3
L
Sun Wukong
12,944
563
196
9
0
475,152
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role