Player Matchup

Ravana
Ravana
Diamond III
BergerNumber1
Ravana
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 156L
2,216 MMR
Solo
Apollo
Apollo
Diamond I
IzaNahMate
Apollo
Diamond I
Level 154
God Stats
20W - 17L
1,792 SR
Queue Stats
550W - 546L
2,489 MMR
Party 1
Olorun
Olorun
Diamond III
Magic9lite
Olorun
Diamond III
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond II
Qvary Basher
Cu Chulainn
Diamond II
Level 156
God Stats
5W - 5L
1,686 SR
Queue Stats
92W - 91L
2,392 MMR
Solo
Cerberus
Cerberus
Diamond II
Sobek_tacular
Cerberus
Diamond II
Level 129
God Stats
3W - 4L
1,454 SR
Queue Stats
130W - 121L
2,388 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,586 SR
2,197 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,738 SR
2,120 MMR
Kuzenbo
Kuzenbo
Diamond V
Flori31
Kuzenbo
Diamond V
Level 154
God Stats
11W - 8L
1,964 SR
Queue Stats
316W - 296L
2,010 MMR
Solo
Tyr
Tyr
Diamond II
RoxasArashi
Tyr
Diamond II
Level 157
God Stats
2W - 7L
1,400 SR
Queue Stats
268W - 242L
2,392 MMR
Solo
Ullr
Ullr
Platinum I
hassubhai
Ullr
Platinum I
Level 151
God Stats
13W - 5L
1,954 SR
Queue Stats
147W - 136L
2,048 MMR
Solo
Danzaburou
Danzaburou
Diamond III
kоneko
Danzaburou
Diamond III
Level 69
God Stats
5W - 0L
1,874 SR
Queue Stats
42W - 4L
2,648 MMR
Party 2
Hel
Hel
Diamond II
Аkamе
Hel
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
8,805
489
4,053
12,121
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
IzaNahMate
Apollo
13
0 / 3 / 2
8,055
448
3,372
9,575
4,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Magic9lite
Olorun
16
4 / 3 / 1
10,521
585
10,330
14,581
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Qvary Basher
Cu Chulainn
17
2 / 3 / 2
10,059
559
9,884
12,584
9,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
Sobek_tacular
Cerberus
12
1 / 4 / 3
8,089
449
4,699
13,898
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneSetNemesisAphroditeJanus

VS

Bans
ScyllaGuan YuFenrirOdinErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Flori31
Kuzenbo
15
1 / 2 / 11
9,587
533
5,398
13,166
13,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
1 / 2 / 4
11,092
616
6,306
17,688
17,737
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
18
2 / 2 / 4
11,261
626
8,205
7,237
2,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
kоneko
Danzaburou
19
9 / 1 / 5
12,242
680
15,957
13,762
7,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
19
5 / 1 / 7
11,515
640
11,926
7,984
3,362
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
18
18
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Kuzenbo
Flori31
Kuzenbo
1
2
11
3.25
L
Apollo
IzaNahMate
Apollo
0
3
2
0.33
L
Olorun
Magic9lite
Olorun
4
3
1
1.5
L
Cu Chulainn
Qvary Basher
Cu Chulainn
2
3
2
1
W
1
2
4
1.5
L
Cerberus
Sobek_tacular
Cerberus
1
4
3
0.63
W
Ullr
2
2
4
2
W
Danzaburou
kоneko
Danzaburou
9
1
5
11.5
W
Hel
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,338
Damage
47,792
62,759
Taken
59,837
35,119
Mitigated
44,194
19,314
Healing
23,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,053
906
0
2,908
12,121
5,343
0
4,468
7,603
0
61,848
W
Kuzenbo
Flori31
Kuzenbo
5,398
1,742
0
1,709
13,166
13,170
867
4,735
8,381
31,021
0
L
Apollo
IzaNahMate
Apollo
3,372
2,047
0
2,826
9,575
4,026
0
3,293
6,282
0
54,604
L
Olorun
Magic9lite
Olorun
10,330
5,165
525
6,488
14,581
5,996
0
2,719
11,862
70,229
0
L
Cu Chulainn
Qvary Basher
Cu Chulainn
9,884
1,328
0
3,109
12,584
9,932
0
2,122
10,437
7,771
62,556
W
6,306
880
0
7,593
17,688
17,737
20
2,787
14,084
0
73,191
L
Cerberus
Sobek_tacular
Cerberus
4,699
136
0
3,458
13,898
9,822
0
4,622
9,251
32,711
0
W
Ullr
8,205
5,184
0
2,362
7,237
2,412
2,266
4,086
3,151
0
95,339
W
Danzaburou
kоneko
Danzaburou
15,957
9,913
0
2,666
13,762
7,513
4,911
2,580
11,107
0
102,288
W
Hel
11,926
1,678
4,581
4,539
7,984
3,362
472
2,091
5,893
95,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,529
Gold Earned
55,697
603
Minions Killed
695
0
Camps Cleared
0
1,661,124
Distance Traveled
1,912,958
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,805
489
124
7
0
341,725
5
W
Kuzenbo
9,587
533
24
1
0
385,286
9
L
Apollo
8,055
448
128
7
0
301,903
4
L
Olorun
10,521
585
144
8
0
315,608
8
L
Cu Chulainn
10,059
559
160
9
0
371,914
0
W
Tyr
11,092
616
157
9
0
399,190
2
L
Cerberus
8,089
449
47
3
0
329,974
5
W
Ullr
11,261
626
177
10
0
338,664
6
W
Danzaburou
12,242
680
156
9
0
405,004
3
W
Hel
11,515
640
181
10
0
384,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role