Player Matchup

Ra
Ra
Bronze III
HellS1ngz
Ra
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,586 MMR
Party 1
Cernunnos
Cernunnos
Silver II
lXELITEXl
Cernunnos
Silver II
Level 160
God Stats
1W - 1L
1,320 SR
Queue Stats
8W - 13L
1,451 MMR
Party 1
Hercules
Hercules
Silver II
zlKiiDalz
Hercules
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,416 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,440 SR
1,484 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 64
1,510 SR
1,414 MMR
Yemoja
Yemoja
Bronze III
ABlueWilly
Yemoja
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
SidTheSloth2020
Danzaburou
Bronze IV
Level 54
God Stats
0W - 1L
1,622 SR
Queue Stats
13W - 22L
1,420 MMR
Solo
Chiron
Chiron
Silver I
vZiya
Chiron
Silver I
Level 91
God Stats
14W - 26L
1,407 SR
Queue Stats
130W - 168L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 10
12,089
672
15,511
11,557
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
lXELITEXl
Cernunnos
16
7 / 2 / 8
12,542
697
22,969
19,572
6,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
zlKiiDalz
Hercules
14
3 / 1 / 11
11,333
630
7,435
16,896
19,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
PersephoneCthulhuAphroditeBakasuraThoth

VS

Bans
Cu ChulainnAnubisYmirScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ABlueWilly
Yemoja
14
1 / 8 / 4
10,317
573
11,065
15,174
10,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
SidTheSloth2020
Danzaburou
14
0 / 5 / 5
10,657
592
10,362
16,537
6,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chiron
vZiya
Chiron
15
4 / 2 / 1
11,455
636
17,928
23,035
8,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
15
Kills
5
5
Deaths
15
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ABlueWilly
Yemoja
1
8
4
0.38
W
5
2
10
5
L
Danzaburou
SidTheSloth2020
Danzaburou
0
5
5
0.5
W
Cernunnos
lXELITEXl
Cernunnos
7
2
8
5.5
L
Chiron
vZiya
Chiron
4
2
1
2.25
W
Hercules
zlKiiDalz
Hercules
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,915
Damage
39,355
48,025
Taken
54,746
30,458
Mitigated
26,188
22,172
Healing
16,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ABlueWilly
Yemoja
11,065
1,255
1,918
1,707
15,174
10,623
0
4,042
10,761
33,700
0
W
15,511
1,116
4,379
4,589
11,557
3,595
862
2,007
9,550
68,177
0
L
Danzaburou
SidTheSloth2020
Danzaburou
10,362
3,620
0
4,352
16,537
6,876
228
5,103
10,800
0
69,559
W
Cernunnos
lXELITEXl
Cernunnos
22,969
10,454
0
8,878
19,572
6,904
2,021
4,348
15,224
0
69,129
L
Chiron
vZiya
Chiron
17,928
7,214
934
7,927
23,035
8,689
539
5,502
17,048
0
63,247
W
Hercules
zlKiiDalz
Hercules
7,435
1,979
0
4,326
16,896
19,959
450
4,753
12,143
0
17,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,964
Gold Earned
32,429
212
Minions Killed
215
0
Camps Cleared
0
1,015,923
Distance Traveled
929,458
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,317
573
38
2
0
275,204
1
W
Ra
12,089
672
98
5
0
330,957
1
L
Danzaburou
10,657
592
100
6
0
305,992
1
W
Cernunnos
12,542
697
92
5
0
311,529
8
L
Chiron
11,455
636
77
4
0
348,262
2
W
Hercules
11,333
630
22
1
0
373,437
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role