Player Matchup

Ullr
Ullr
Gold V
FappleWasTaken
Ullr
Gold V
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,243 MMR
Solo
Sobek
Sobek
Silver I
IBeardedBreauxI
Sobek
Silver I
Level 96
God Stats
1W - 2L
1,178 SR
Queue Stats
233W - 264L
1,198 MMR
Solo
Cupid
Cupid
Silver II
MyEmancipation
Cupid
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Oldhippo
Aphrodite
Gold IV
Level 124
God Stats
23W - 19L
1,633 SR
Queue Stats
426W - 440L
1,197 MMR
Solo
Loki
Loki
Gold V
PrinceAlii
Loki
Gold V
Level 50
God Stats
34W - 36L
1,557 SR
Queue Stats
270W - 275L
1,290 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,474 SR
1,285 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,447 SR
1,333 MMR
Artemis
Artemis
Silver I
Byscuit
Artemis
Silver I
Level 159
God Stats
18W - 13L
1,194 SR
Queue Stats
245W - 257L
1,185 MMR
Solo
Janus
Janus
Silver I
LegoOlaz
Janus
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
PolicemanAnubis
Osiris
Gold IV
Level 96
God Stats
9W - 19L
1,245 SR
Queue Stats
793W - 800L
1,239 MMR
Solo
Nemesis
Nemesis
Gold IV
Tyr509
Nemesis
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
acalderon55
Cthulhu
Gold V
Level 100
God Stats
3W - 0L
1,797 SR
Queue Stats
46W - 54L
1,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 0
5,487
499
4,738
8,353
2,468
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
4,909
446
3,088
9,352
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 0 / 0
6,489
590
3,210
5,140
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Oldhippo
Aphrodite
10
0 / 1 / 1
5,241
476
4,414
5,722
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 2 / 2
5,188
472
2,917
5,867
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
ScyllaNu WaDanzaburouApolloCu Chulainn

VS

Bans
SetYmirAnhurGebCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Byscuit
Artemis
10
0 / 2 / 1
5,980
544
4,099
6,229
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
LegoOlaz
Janus
10
0 / 1 / 3
5,864
533
3,718
5,072
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 2 / 1
6,631
603
6,462
9,391
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Tyr509
Nemesis
11
4 / 0 / 3
6,402
582
4,009
7,828
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
acalderon55
Cthulhu
10
2 / 0 / 2
5,981
544
3,866
7,928
3,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
10
10
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
Byscuit
Artemis
0
2
1
0.25
L
2
5
0
0.4
L
0
2
1
0.25
W
Janus
LegoOlaz
Janus
0
1
3
1.5
L
2
0
0
2
L
Aphrodite
Oldhippo
Aphrodite
0
1
1
0.5
W
4
2
1
2.25
L
1
2
2
1
W
Nemesis
Tyr509
Nemesis
4
0
3
5.5
W
Cthulhu
acalderon55
Cthulhu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,367
Damage
22,154
34,434
Taken
36,448
13,088
Mitigated
13,343
15,327
Healing
15,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Byscuit
Artemis
4,099
1,575
0
2,566
6,229
1,721
384
119
6,110
0
34,090
L
4,738
1,848
0
970
8,353
2,468
341
0
8,353
0
21,327
L
3,088
204
0
4,347
9,352
5,679
0
4,574
4,546
13,248
0
W
Janus
LegoOlaz
Janus
3,718
508
0
1,602
5,072
1,485
0
2,597
2,253
35,423
0
L
3,210
2,103
279
3,536
5,140
1,865
874
341
4,799
0
39,642
L
Aphrodite
Oldhippo
Aphrodite
4,414
234
1,380
2,829
5,722
1,790
0
1,682
3,906
26,635
0
W
6,462
2,441
0
5,250
9,391
4,562
0
0
9,391
0
37,847
L
2,917
623
0
1,986
5,867
1,286
0
579
5,246
0
16,027
W
Nemesis
Tyr509
Nemesis
4,009
1,735
0
3,943
7,828
2,511
441
715
7,029
0
32,707
W
Cthulhu
acalderon55
Cthulhu
3,866
447
150
1,817
7,928
3,064
0
3,582
4,163
20,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,314
Gold Earned
30,858
239
Minions Killed
327
0
Camps Cleared
0
983,615
Distance Traveled
1,089,066
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,980
544
74
7
0
170,345
3
L
Ullr
5,487
499
41
4
0
183,479
1
L
Sobek
4,909
446
12
1
0
203,163
1
W
Janus
5,864
533
77
7
0
212,000
3
L
Cupid
6,489
590
91
8
0
185,466
4
L
Aphrodite
5,241
476
61
6
0
217,530
2
W
Osiris
6,631
603
74
7
0
209,914
2
L
Loki
5,188
472
34
3
0
193,977
0
W
Nemesis
6,402
582
69
6
0
245,622
3
W
Cthulhu
5,981
544
33
3
0
251,185
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role