Player Matchup

Thor
Thor
Blue_Kynigos
Thor
Level 154
God Stats
7W - 6L
1,740 SR
Queue Stats
84W - 53L
1,752 Elo+
Party 3
Nu Wa
Nu Wa
LuWay-Kuro
Nu Wa
Level 158
God Stats
1W - 0L
1,787 SR
Queue Stats
123W - 120L
1,663 Elo+
Party 3
Baron Samedi
Baron Samedi
Robby_Preston
Baron Samedi
Level 96
God Stats
2W - 0L
1,815 SR
Queue Stats
3W - 2L
1,712 Elo+
Party 2
Achilles
Achilles
robbypreston
Achilles
Level 88
God Stats
11W - 6L
1,803 SR
Queue Stats
272W - 218L
1,656 Elo+
Party 2
Team Averages
Level 124
1,786 SR
1,696 Elo+

VS

Team Averages
Level 107
1,560 SR
1,708 Elo+
Khepri
Khepri
ChadVirgin
Khepri
Level 69
God Stats
4W - 1L
1,739 SR
Queue Stats
28W - 11L
1,702 Elo+
Party 1
Cernunnos
Cernunnos
FlamingDonut7
Cernunnos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,711 Elo+
Party 1
Ravana
Ravana
Insanity2o3
Ravana
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,711 Elo+
Party 1
Tiamat
Tiamat
SuperUltraAdam4
Tiamat
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 5
12,366
773
11,418
13,267
5,611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
19
5 / 3 / 11
12,991
812
18,343
8,386
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Robby_Preston
Baron Samedi
17
3 / 3 / 6
11,393
712
10,142
13,515
9,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
robbypreston
Achilles
19
8 / 0 / 12
13,097
819
20,849
21,115
19,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ChadVirgin
Khepri
15
1 / 3 / 2
10,090
631
5,873
15,680
17,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
FlamingDonut7
Cernunnos
16
4 / 6 / 1
10,433
652
8,668
17,052
9,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
18
3 / 6 / 3
10,953
685
13,681
16,404
8,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 8 / 3
9,709
607
6,535
17,084
9,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
23
Kills
8
8
Deaths
23
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
L
Khepri
ChadVirgin
Khepri
1
3
2
0.67
L
Cernunnos
FlamingDonut7
Cernunnos
4
6
1
0.75
L
Ravana
3
6
3
0.75
W
Nu Wa
5
3
11
3.5
W
Baron Samedi
Robby_Preston
Baron Samedi
3
3
6
2
L
0
8
3
0.19
W
Achilles
robbypreston
Achilles
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,752
Damage
34,757
56,283
Taken
66,220
38,581
Mitigated
45,013
25,952
Healing
7,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,418
3,905
0
3,056
13,267
5,611
893
2,975
10,292
0
36,420
L
Khepri
ChadVirgin
Khepri
5,873
437
0
556
15,680
17,117
0
5,451
9,855
22,777
0
L
Cernunnos
FlamingDonut7
Cernunnos
8,668
2,790
0
1,884
17,052
9,693
156
6,403
10,218
0
29,805
L
Ravana
13,681
4,473
0
2,339
16,404
8,754
0
7,941
8,058
0
40,318
W
Nu Wa
18,343
4,252
0
871
8,386
3,357
3,624
1,556
6,830
68,474
0
W
Baron Samedi
Robby_Preston
Baron Samedi
10,142
544
2,265
5,837
13,515
9,690
1,102
2,286
11,229
32,960
0
L
6,535
345
537
2,279
17,084
9,449
0
8,004
8,517
46,014
0
W
Achilles
robbypreston
Achilles
20,849
5,540
1,934
11,989
21,115
19,923
712
6,454
14,661
0
48,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,847
Gold Earned
41,185
293
Minions Killed
214
17
Camps Cleared
8
1,220,157
Distance Traveled
1,066,926
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,366
773
49
3
6
300,893
1
L
Khepri
10,090
631
32
2
2
308,636
0
L
Cernunnos
10,433
652
47
3
1
248,629
0
L
Ravana
10,953
685
57
4
3
258,430
1
W
Nu Wa
12,991
812
120
8
4
292,545
1
W
Baron Samedi
11,393
712
60
4
2
255,969
0
L
Tiamat
9,709
607
78
5
2
251,231
0
W
Achilles
13,097
819
64
4
5
370,750
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role