Player Matchup

Danzaburou
Danzaburou
Jb2lit
Danzaburou
Level 120
God Stats
6W - 1L
1,664 SR
Queue Stats
10W - 12L
1,602 Elo+
Party 1
Janus
Janus
Kylowinn
Janus
Level 159
God Stats
33W - 25L
2,045 SR
Queue Stats
540W - 477L
1,720 Elo+
Solo
Chronos
Chronos
RoasteddChickenn
Chronos
Level 101
God Stats
6W - 4L
1,499 SR
Queue Stats
75W - 66L
1,518 Elo+
Solo
Erlang Shen
Erlang Shen
Slxwy
Erlang Shen
Level 91
God Stats
36W - 35L
1,685 SR
Queue Stats
187W - 166L
1,617 Elo+
Solo
Da Ji
Da Ji
SquiiL
Da Ji
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 13L
1,530 Elo+
Party 1
Team Averages
Level 111
1,679 SR
1,597 Elo+

VS

Team Averages
Level 114
1,554 SR
1,531 Elo+
Vamana
Vamana
Bdutch
Vamana
Level 32
God Stats
2W - 1L
1,954 SR
Queue Stats
42W - 41L
1,502 Elo+
Solo
Ra
Ra
BrocoliDestroyer
Ra
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
95W - 96L
1,545 Elo+
Solo
Raijin
Raijin
Ericjohn
Raijin
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
132W - 130L
1,549 Elo+
Party 2
Bellona
Bellona
Skeletör
Bellona
Level 151
God Stats
5W - 12L
1,352 SR
Queue Stats
129W - 122L
1,563 Elo+
Party 2
Ullr
Ullr
hibo722
Ullr
Level 128
God Stats
72W - 70L
1,467 SR
Queue Stats
590W - 524L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jb2lit
Danzaburou
15
2 / 3 / 5
9,823
517
3,516
9,129
2,756
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Kylowinn
Janus
19
3 / 0 / 8
11,905
627
9,256
5,206
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 5
10,117
532
5,783
14,192
4,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Slxwy
Erlang Shen
18
6 / 3 / 6
10,912
574
13,212
18,588
12,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Da Ji
SquiiL
Da Ji
16
5 / 3 / 4
10,097
531
4,600
11,197
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bdutch
Vamana
13
0 / 4 / 6
7,385
389
5,924
9,136
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
9 / 5 / 1
11,569
609
11,970
11,676
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Ericjohn
Raijin
18
2 / 3 / 5
10,712
564
4,071
8,177
3,164
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Skeletör
Bellona
13
1 / 4 / 2
8,625
454
7,736
12,395
8,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
hibo722
Ullr
14
1 / 3 / 4
8,487
447
5,466
10,259
3,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
31
19
Kills
13
13
Deaths
19
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
Bdutch
Vamana
0
4
6
0.75
L
9
5
1
1.9
L
Raijin
Ericjohn
Raijin
2
3
5
1.5
W
Danzaburou
Jb2lit
Danzaburou
2
3
5
1.5
W
Janus
Kylowinn
Janus
3
0
8
7
W
3
4
5
1.38
L
Bellona
Skeletör
Bellona
1
4
2
0.5
W
Erlang Shen
Slxwy
Erlang Shen
6
3
6
3
W
Da Ji
SquiiL
Da Ji
5
3
4
2.33
L
Ullr
hibo722
Ullr
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,367
Damage
35,167
58,312
Taken
51,643
28,342
Mitigated
24,664
22,837
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Bdutch
Vamana
5,924
2,937
0
2,695
9,136
5,138
0
4,611
4,323
0
25,321
L
11,970
1,042
664
4,312
11,676
4,244
1,571
3,058
8,454
75,455
0
L
Raijin
Ericjohn
Raijin
4,071
611
0
1,900
8,177
3,164
0
3,775
4,184
95,314
0
W
Danzaburou
Jb2lit
Danzaburou
3,516
995
0
3,855
9,129
2,756
3,909
3,259
5,795
0
45,170
W
Janus
Kylowinn
Janus
9,256
264
0
1,232
5,206
1,856
516
1,000
4,156
92,544
0
W
5,783
1,554
0
4,958
14,192
4,456
2,747
5,538
8,554
74,925
0
L
Bellona
Skeletör
Bellona
7,736
3,868
0
5,055
12,395
8,471
0
0
12,395
0
42,526
W
Erlang Shen
Slxwy
Erlang Shen
13,212
7,432
0
7,806
18,588
12,742
2,598
4,537
14,001
0
59,207
W
Da Ji
SquiiL
Da Ji
4,600
1,189
0
4,986
11,197
6,532
672
1,707
9,445
0
52,451
L
Ullr
hibo722
Ullr
5,466
1,267
0
2,486
10,259
3,647
0
2,979
7,248
0
59,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,854
Gold Earned
46,778
576
Minions Killed
573
0
Camps Cleared
0
1,912,012
Distance Traveled
1,701,075
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,385
389
38
2
0
366,018
4
L
Ra
11,569
609
139
7
0
396,737
2
L
Raijin
10,712
564
185
10
0
342,845
3
W
Danzaburou
9,823
517
82
4
0
365,668
2
W
Janus
11,905
627
181
10
0
417,164
9
W
Chronos
10,117
532
130
7
0
356,222
0
L
Bellona
8,625
454
97
5
0
224,263
0
W
Erlang Shen
10,912
574
90
5
0
361,309
1
W
Da Ji
10,097
531
93
5
0
411,649
5
L
Ullr
8,487
447
114
6
0
371,212
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role