Player Matchup

Cthulhu
Cthulhu
FAVARON
Cthulhu
Level 14
God Stats
8W - 3L
1,634 SR
Queue Stats
20W - 10L
1,455 Elo+
Solo
Da Ji
Da Ji
FrankenDanken
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mimzé
Danzaburou
Level 29
God Stats
8W - 15L
1,500 SR
Queue Stats
179W - 173L
1,709 Elo+
Solo
Guan Yu
Guan Yu
asdfafdfew
Guan Yu
Level 3
God Stats
0W - 2L
1,195 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Hou Yi
Hou Yi
grinch408
Hou Yi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,466 SR
1,478 Elo+

VS

Team Averages
Level 21
1,600 SR
1,504 Elo+
Chaac
Chaac
ACAMERCY
Chaac
Level 25
God Stats
4W - 1L
1,846 SR
Queue Stats
97W - 96L
1,575 Elo+
Solo
Neith
Neith
BLACKFE
Neith
Level 5
God Stats
5W - 9L
1,648 SR
Queue Stats
8W - 13L
1,329 Elo+
Party 1
Sol
Sol
M忽悠Y
Sol
Level 25
God Stats
4W - 5L
1,399 SR
Queue Stats
206W - 177L
1,671 Elo+
Solo
Fenrir
Fenrir
Swooney
Fenrir
Level 25
God Stats
11W - 8L
1,607 SR
Queue Stats
71W - 45L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
待序一秒
Baron Samedi
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 14L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FAVARON
Cthulhu
5
0 / 1 / 4
3,585
717
1,831
2,493
863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 0
3,213
643
626
3,388
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
Mimzé
Danzaburou
6
3 / 0 / 1
3,799
760
2,110
3,362
753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
asdfafdfew
Guan Yu
1
0 / 3 / 0
2,636
527
973
2,097
864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hou Yi
grinch408
Hou Yi
5
0 / 2 / 0
3,074
615
1,153
2,876
805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ACAMERCY
Chaac
7
2 / 0 / 0
4,291
858
931
1,737
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
BLACKFE
Neith
5
1 / 2 / 0
3,254
651
1,551
3,073
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

7
4 / 0 / 1
4,279
856
3,276
3,530
640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Swooney
Fenrir
5
1 / 1 / 1
3,416
683
824
2,949
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baron Samedi
待序一秒
Baron Samedi
5
0 / 1 / 1
3,282
656
1,233
2,618
1,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
8
8
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
ACAMERCY
Chaac
2
0
0
2
W
Neith
BLACKFE
Neith
1
2
0
0.5
L
Cthulhu
FAVARON
Cthulhu
0
1
4
2
L
0
2
0
0
L
Danzaburou
Mimzé
Danzaburou
3
0
1
3.5
W
4
0
1
4.5
W
Fenrir
Swooney
Fenrir
1
1
1
1.5
L
Guan Yu
asdfafdfew
Guan Yu
0
3
0
0
L
Hou Yi
grinch408
Hou Yi
0
2
0
0
W
Baron Samedi
待序一秒
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,693
Damage
7,815
14,216
Taken
13,907
4,144
Mitigated
4,450
4,058
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ACAMERCY
Chaac
931
256
0
823
1,737
1,191
164
0
1,715
63
15,301
W
Neith
BLACKFE
Neith
1,551
949
0
897
3,073
655
0
1,054
2,019
0
8,045
L
Cthulhu
FAVARON
Cthulhu
1,831
365
0
384
2,493
863
0
651
1,842
6,843
0
L
626
155
0
817
3,388
859
0
537
2,851
0
8,418
L
Danzaburou
Mimzé
Danzaburou
2,110
782
0
1,845
3,362
753
0
582
2,780
0
14,474
W
3,276
1,394
0
2,224
3,530
640
0
0
3,505
14,851
0
W
Fenrir
Swooney
Fenrir
824
296
0
1,206
2,949
961
0
0
2,899
0
9,811
L
Guan Yu
asdfafdfew
Guan Yu
973
433
0
75
2,097
864
0
1,043
1,054
0
2,909
L
Hou Yi
grinch408
Hou Yi
1,153
685
0
937
2,876
805
0
1,759
1,117
0
4,382
W
Baron Samedi
待序一秒
Baron Samedi
1,233
170
87
1,080
2,618
1,003
0
777
1,841
6,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,307
Gold Earned
18,522
81
Minions Killed
115
0
Camps Cleared
0
407,626
Distance Traveled
474,915
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,291
858
35
7
0
93,380
1
W
Neith
3,254
651
16
3
0
92,196
0
L
Cthulhu
3,585
717
14
3
0
114,936
1
L
Da Ji
3,213
643
23
5
0
76,574
0
L
Danzaburou
3,799
760
27
5
0
79,156
0
W
Sol
4,279
856
32
6
0
85,067
1
W
Fenrir
3,416
683
21
4
0
121,136
0
L
Guan Yu
2,636
527
6
1
0
58,741
1
L
Hou Yi
3,074
615
11
2
0
78,219
2
W
Baron Samedi
3,282
656
11
2
0
83,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role