Player Matchup

Cerberus
Cerberus
BLACKTHUNDER683
Cerberus
Level 102
God Stats
1W - 2L
1,196 SR
Queue Stats
65W - 71L
1,502 Elo+
Solo
Khepri
Khepri
MaťoSK
Khepri
Level 86
God Stats
5W - 1L
1,593 SR
Queue Stats
182W - 166L
1,529 Elo+
Solo
Hachiman
Hachiman
Nimjam
Hachiman
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 191L
1,429 Elo+
Solo
Apollo
Apollo
Terra05
Apollo
Level 141
God Stats
3W - 4L
1,791 SR
Queue Stats
296W - 300L
1,465 Elo+
Solo
Bacchus
Bacchus
плюхер
Bacchus
Level 128
God Stats
6W - 9L
1,104 SR
Queue Stats
654W - 665L
1,511 Elo+
Solo
Team Averages
Level 105
1,437 SR
1,487 Elo+

VS

Team Averages
Level 118
1,654 SR
1,509 Elo+
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NIGHT_ERROR
Cthulhu
Level 125
God Stats
4W - 4L
1,920 SR
Queue Stats
170W - 154L
1,514 Elo+
Party 1
Arachne
Arachne
SyL-LoKi
Arachne
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 62L
1,535 Elo+
Party 1
Ganesha
Ganesha
Trapeur_
Ganesha
Level 123
God Stats
9W - 6L
1,847 SR
Queue Stats
206W - 187L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
nevermore0402
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 3 / 16
11,179
745
15,546
23,817
28,330
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Khepri
MaťoSK
Khepri
19
3 / 3 / 22
11,133
742
14,283
27,332
27,737
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Nimjam
Hachiman
17
9 / 5 / 14
11,504
767
22,314
17,719
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Terra05
Apollo
20
9 / 4 / 16
13,046
870
20,828
16,039
8,400
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
плюхер
Bacchus
18
4 / 6 / 18
11,693
780
11,800
20,721
25,867
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
6 / 6 / 7
11,888
793
10,952
19,013
8,640
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
NIGHT_ERROR
Cthulhu
18
5 / 5 / 13
12,230
815
24,459
26,792
21,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
SyL-LoKi
Arachne
18
7 / 8 / 2
11,631
775
10,710
14,001
6,510
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Trapeur_
Ganesha
18
0 / 5 / 17
10,240
683
20,753
21,345
23,385
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
nevermore0402
Danzaburou
16
3 / 6 / 8
10,483
699
18,932
17,281
7,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
68
30
Kills
21
21
Deaths
30
86
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
6
7
1.58
W
Cerberus
5
3
16
4.33
W
Khepri
MaťoSK
Khepri
3
3
22
4.67
L
Cthulhu
NIGHT_ERROR
Cthulhu
5
5
13
2.3
W
Hachiman
Nimjam
Hachiman
9
5
14
3.2
L
Arachne
SyL-LoKi
Arachne
7
8
2
1
W
Apollo
Terra05
Apollo
9
4
16
4.25
L
Ganesha
Trapeur_
Ganesha
0
5
17
1.7
L
Danzaburou
nevermore0402
Danzaburou
3
6
8
1.17
W
Bacchus
плюхер
Bacchus
4
6
18
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,771
Damage
85,806
105,628
Taken
98,432
96,664
Mitigated
67,769
40,707
Healing
35,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,952
4,381
944
2,890
19,013
8,640
1,707
7,486
11,377
0
23,241
W
Cerberus
15,546
1,929
2,436
7,630
23,817
28,330
477
11,340
12,477
32,912
0
W
Khepri
MaťoSK
Khepri
14,283
1,429
2,242
8,901
27,332
27,737
257
9,570
17,737
24,986
0
L
Cthulhu
NIGHT_ERROR
Cthulhu
24,459
1,420
5,649
7,379
26,792
21,955
290
11,148
15,499
36,297
0
W
Hachiman
Nimjam
Hachiman
22,314
14,588
2,841
4,892
17,719
6,330
233
8,017
9,702
0
38,589
L
Arachne
SyL-LoKi
Arachne
10,710
8,635
737
1,155
14,001
6,510
892
5,589
8,362
0
18,520
W
Apollo
Terra05
Apollo
20,828
12,437
2,328
3,936
16,039
8,400
3,535
9,238
6,778
0
45,722
L
Ganesha
Trapeur_
Ganesha
20,753
1,186
4,571
5,387
21,345
23,385
218
8,635
12,560
34,335
0
L
Danzaburou
nevermore0402
Danzaburou
18,932
10,001
0
6,687
17,281
7,279
395
8,151
9,005
0
35,544
W
Bacchus
плюхер
Bacchus
11,800
1,914
2,521
2,980
20,721
25,867
976
7,047
13,651
26,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,555
Gold Earned
56,472
202
Minions Killed
131
0
Camps Cleared
0
1,270,695
Distance Traveled
1,331,196
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,888
793
35
2
0
234,529
2
W
Cerberus
11,179
745
54
4
0
248,006
1
W
Khepri
11,133
742
19
1
0
276,826
0
L
Cthulhu
12,230
815
37
2
0
290,395
0
W
Hachiman
11,504
767
37
2
0
234,172
1
L
Arachne
11,631
775
22
1
0
275,481
0
W
Apollo
13,046
870
62
4
0
254,665
1
L
Ganesha
10,240
683
0
0
0
273,587
0
L
Danzaburou
10,483
699
37
2
0
257,204
1
W
Bacchus
11,693
780
30
2
0
257,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role