Player Matchup

Chronos
Chronos
IPaly
Chronos
Level 5
God Stats
15W - 14L
1,747 SR
Queue Stats
130W - 107L
1,656 Elo+
Solo
Anhur
Anhur
MajorShoryukage
Anhur
Level 14
God Stats
2W - 0L
1,812 SR
Queue Stats
26W - 22L
1,572 Elo+
Solo
Chaac
Chaac
Opinaise
Chaac
Level 29
God Stats
7W - 4L
1,657 SR
Queue Stats
693W - 652L
1,486 Elo+
Solo
Nemesis
Nemesis
huntMode
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ramomn444
Kuzenbo
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,643 SR
1,543 Elo+

VS

Team Averages
Level 15
1,482 SR
1,565 Elo+
Baron Samedi
Baron Samedi
B3tt4
Baron Samedi
Level 8
God Stats
8W - 7L
1,610 SR
Queue Stats
82W - 87L
1,529 Elo+
Party 1
Bakasura
Bakasura
Brandibart
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,567 Elo+
Solo
Sol
Sol
FenrirOrAfk
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,706 Elo+
Party 1
Chaac
Chaac
felipe122
Chaac
Level 29
God Stats
1W - 4L
1,264 SR
Queue Stats
64W - 48L
1,613 Elo+
Party 1
Cthulhu
Cthulhu
ЦиркусЗинкфф
Cthulhu
Level 26
God Stats
96W - 94L
1,535 SR
Queue Stats
103W - 108L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
IPaly
Chronos
12
4 / 0 / 3
7,137
595
6,017
7,802
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 4 / 3
5,786
482
2,649
6,244
1,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Opinaise
Chaac
11
2 / 1 / 7
6,479
540
7,182
8,043
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
huntMode
Nemesis
14
8 / 0 / 3
8,087
674
8,980
8,689
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
ramomn444
Kuzenbo
6
1 / 2 / 1
4,927
411
1,191
4,714
2,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B3tt4
Baron Samedi
10
0 / 3 / 0
5,180
432
2,754
5,716
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
Brandibart
Bakasura
5
0 / 3 / 0
4,541
378
285
4,335
1,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
6 / 3 / 0
6,544
545
8,726
9,798
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
felipe122
Chaac
9
0 / 4 / 4
5,213
434
4,143
8,570
4,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 4 / 0
6,043
504
5,879
9,471
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
16
Kills
7
7
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
B3tt4
Baron Samedi
0
3
0
0
L
Bakasura
Brandibart
Bakasura
0
3
0
0
L
6
3
0
2
W
Chronos
IPaly
Chronos
4
0
3
5.5
W
1
4
3
0.63
W
Chaac
Opinaise
Chaac
2
1
7
5.5
L
Chaac
felipe122
Chaac
0
4
4
0.5
W
Nemesis
huntMode
Nemesis
8
0
3
9.5
W
Kuzenbo
ramomn444
Kuzenbo
1
2
1
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,019
Damage
21,787
35,492
Taken
37,890
13,873
Mitigated
13,861
12,025
Healing
12,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
B3tt4
Baron Samedi
2,754
39
502
1,005
5,716
2,683
0
2,319
3,397
23,658
0
L
Bakasura
Brandibart
Bakasura
285
265
0
1,210
4,335
1,234
0
680
3,655
0
6,787
L
8,726
3,908
0
5,438
9,798
2,300
1,417
1,248
8,550
41,772
0
W
Chronos
IPaly
Chronos
6,017
2,141
0
4,182
7,802
2,423
2,487
3,791
3,667
42,399
0
W
2,649
1,053
0
2,078
6,244
1,590
0
2,361
3,883
0
26,432
W
Chaac
Opinaise
Chaac
7,182
1,514
0
3,127
8,043
3,994
334
4,020
3,703
0
30,975
L
Chaac
felipe122
Chaac
4,143
617
0
2,283
8,570
4,101
79
1,027
7,543
0
10,760
W
Nemesis
huntMode
Nemesis
8,980
4,870
0
1,094
8,689
3,324
0
3,652
4,859
0
56,866
W
Kuzenbo
ramomn444
Kuzenbo
1,191
624
0
1,544
4,714
2,542
36
2,713
2,001
7,578
0
L
5,879
472
0
2,326
9,471
3,543
0
1,934
7,537
22,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,416
Gold Earned
27,521
293
Minions Killed
213
0
Camps Cleared
0
1,046,100
Distance Traveled
962,193
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,180
432
41
3
0
197,226
1
L
Bakasura
4,541
378
25
2
0
124,530
1
L
Sol
6,544
545
75
6
0
203,142
1
W
Chronos
7,137
595
81
7
0
223,205
1
W
Anhur
5,786
482
51
4
0
184,766
2
W
Chaac
6,479
540
51
4
0
234,863
2
L
Chaac
5,213
434
18
2
0
246,230
4
W
Nemesis
8,087
674
92
8
0
280,733
1
W
Kuzenbo
4,927
411
18
2
0
122,533
0
L
Cthulhu
6,043
504
54
5
0
191,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role