Player Matchup

Tyr
Tyr
BADGENGISKHAN
Tyr
Level 27
God Stats
6W - 8L
1,916 SR
Queue Stats
298W - 426L
1,448 Elo+
Solo
Cerberus
Cerberus
Keshal
Cerberus
Level 26
God Stats
3W - 1L
1,647 SR
Queue Stats
14W - 13L
1,621 Elo+
Solo
Thor
Thor
Uran0King
Thor
Level 21
God Stats
4W - 1L
1,297 SR
Queue Stats
104W - 75L
1,612 Elo+
Solo
Medusa
Medusa
VaiBrazili4m
Medusa
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 70L
1,798 Elo+
Solo
Anubis
Anubis
capivaralord
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 70L
1,422 Elo+
Solo
Team Averages
Level 22
1,572 SR
1,580 Elo+

VS

Team Averages
Level 23
1,581 SR
1,598 Elo+
Mercury
Mercury
Ezellanos
Mercury
Level 28
God Stats
5W - 10L
1,438 SR
Queue Stats
157W - 154L
1,537 Elo+
Solo
Rama
Rama
Limaoboy93
Rama
Level 27
God Stats
1W - 1L
1,682 SR
Queue Stats
21W - 20L
1,581 Elo+
Solo
Raijin
Raijin
fniasiffhuas
Raijin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 63L
1,720 Elo+
Party 1
Danzaburou
Danzaburou
jaFoiTncHoje
Danzaburou
Level 16
God Stats
10W - 4L
1,980 SR
Queue Stats
56W - 31L
1,718 Elo+
Party 1
Jormungandr
Jormungandr
marcosfs
Jormungandr
Level 27
God Stats
0W - 3L
1,307 SR
Queue Stats
159W - 174L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,243
524
2,270
8,700
4,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Keshal
Cerberus
10
3 / 0 / 4
6,399
640
3,562
3,807
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
12
3 / 0 / 2
6,766
677
2,822
5,899
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
10
3 / 2 / 5
6,332
633
4,964
5,175
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
8
0 / 4 / 0
4,661
466
1,308
5,016
2,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ezellanos
Mercury
11
1 / 3 / 1
5,930
593
1,550
6,188
1,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
1 / 1 / 0
4,193
419
724
2,022
313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
11
4 / 1 / 1
6,485
649
6,853
5,687
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
jaFoiTncHoje
Danzaburou
12
2 / 1 / 0
6,725
673
6,182
4,421
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
marcosfs
Jormungandr
10
0 / 3 / 1
5,365
537
2,541
5,395
1,593
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
9
Kills
8
8
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Mercury
Ezellanos
Mercury
1
3
1
0.5
W
Cerberus
Keshal
Cerberus
3
0
4
5
L
1
1
0
1
W
Thor
3
0
2
4
W
Medusa
3
2
5
2.75
W
Anubis
0
4
0
0
L
Raijin
4
1
1
4.5
L
Danzaburou
jaFoiTncHoje
Danzaburou
2
1
0
2
L
Jormungandr
marcosfs
Jormungandr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,926
Damage
17,850
28,597
Taken
23,713
12,999
Mitigated
6,461
7,528
Healing
5,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,270
118
0
2,574
8,700
4,013
0
0
8,700
0
19,105
L
Mercury
Ezellanos
Mercury
1,550
722
0
257
6,188
1,428
0
1,512
4,676
0
35,448
W
Cerberus
Keshal
Cerberus
3,562
788
0
1,581
3,807
2,563
118
1,956
1,851
10,452
0
L
724
698
0
1,121
2,022
313
0
563
1,459
0
4,688
W
Thor
2,822
474
0
2,473
5,899
1,991
586
1,253
4,646
0
35,134
W
Medusa
4,964
2,293
0
355
5,175
2,212
635
2,359
2,816
0
38,559
W
Anubis
1,308
171
0
545
5,016
2,220
37
3,826
1,190
14,787
0
L
Raijin
6,853
494
0
1,181
5,687
1,594
0
1,592
4,095
39,334
0
L
Danzaburou
jaFoiTncHoje
Danzaburou
6,182
2,394
0
2,319
4,421
1,533
806
0
4,421
0
35,570
L
Jormungandr
marcosfs
Jormungandr
2,541
599
65
1,017
5,395
1,593
0
1,203
4,192
24,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,401
Gold Earned
28,698
244
Minions Killed
299
0
Camps Cleared
0
1,015,669
Distance Traveled
771,646
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,243
524
40
4
0
204,098
0
L
Mercury
5,930
593
71
7
0
218,102
1
W
Cerberus
6,399
640
25
3
0
223,233
2
L
Rama
4,193
419
13
1
0
44,900
0
W
Thor
6,766
677
85
9
0
207,952
2
W
Medusa
6,332
633
72
7
0
202,229
1
W
Anubis
4,661
466
22
2
0
178,157
3
L
Raijin
6,485
649
79
8
0
187,557
1
L
Danzaburou
6,725
673
81
8
0
156,166
0
L
Jormungandr
5,365
537
55
6
0
164,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role