Player Matchup

Anhur
Anhur
Gold II
Fxther
Anhur
Gold II
Level 105
God Stats
22W - 25L
1,579 SR
Queue Stats
219W - 222L
1,520 MMR
Solo
Set
Set
Diamond IV
LaOvejaHot
Set
Diamond IV
Level 158
God Stats
11W - 4L
1,764 SR
Queue Stats
83W - 68L
2,225 MMR
Solo
Sylvanus
Sylvanus
Gold IV
LiebeKZ
Sylvanus
Gold IV
Level 148
God Stats
0W - 2L
1,468 SR
Queue Stats
48W - 49L
1,453 MMR
Solo
Thoth
Thoth
Silver I
MedusaBlindPick
Thoth
Silver I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 19L
1,594 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
iBaude
Sun Wukong
Diamond IV
Level 142
God Stats
2W - 4L
1,366 SR
Queue Stats
326W - 282L
2,110 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,535 SR
1,780 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,706 SR
1,787 MMR
Agni
Agni
Platinum I
GhuldenRais
Agni
Platinum I
Level 157
God Stats
3W - 5L
1,424 SR
Queue Stats
350W - 330L
1,941 MMR
Solo
Ravana
Ravana
Gold II
MatiHamide2000
Ravana
Gold II
Level 108
God Stats
2W - 2L
1,727 SR
Queue Stats
1,185W - 1,222L
1,423 MMR
Solo
Artemis
Artemis
Diamond II
SworTz
Artemis
Diamond II
Level 160
God Stats
7W - 0L
2,019 SR
Queue Stats
91W - 66L
2,391 MMR
Solo
Osiris
Osiris
Gold IV
TheFuryNightFall
Osiris
Gold IV
Level 125
God Stats
2W - 0L
1,632 SR
Queue Stats
35W - 20L
1,594 MMR
Solo
Fenrir
Fenrir
Platinum I
zHocks
Fenrir
Platinum I
Level 119
God Stats
2W - 1L
1,727 SR
Queue Stats
40W - 28L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fxther
Anhur
5
0 / 2 / 2
3,443
689
721
3,000
695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 1 / 0
4,179
836
3,343
3,829
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
LiebeKZ
Sylvanus
5
1 / 2 / 0
3,348
670
1,644
2,869
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
2 / 1 / 0
3,747
749
1,853
2,512
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
iBaude
Sun Wukong
4
0 / 1 / 0
3,077
615
842
2,490
879
Bans
PersephoneApolloDanzaburouScyllaTsukuyomi

VS

Bans
JanusGebNemesisKumbhakarnaHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,760
752
1,661
2,521
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 1 / 4
4,085
817
1,548
1,922
563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
SworTz
Artemis
6
2 / 1 / 1
3,855
771
2,659
3,202
678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 1
3,885
777
1,715
3,466
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
zHocks
Fenrir
6
3 / 2 / 2
4,061
812
2,468
4,605
1,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
5
Kills
7
7
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
Fxther
Anhur
0
2
2
0.5
W
1
1
1
1.5
L
2
1
0
2
L
Sylvanus
LiebeKZ
Sylvanus
1
2
0
0.5
W
1
1
4
3
L
2
1
0
2
W
Artemis
SworTz
Artemis
2
1
1
2.5
W
0
0
1
0.5
L
Sun Wukong
iBaude
Sun Wukong
0
1
0
0
W
Fenrir
zHocks
Fenrir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,403
Damage
10,051
14,700
Taken
15,716
5,293
Mitigated
4,798
4,693
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Fxther
Anhur
721
553
0
747
3,000
695
0
0
3,000
0
11,901
W
1,661
204
0
650
2,521
690
0
1,474
1,047
14,103
0
L
3,343
1,584
0
1,556
3,829
1,277
0
167
3,650
0
19,127
L
Sylvanus
LiebeKZ
Sylvanus
1,644
652
219
671
2,869
1,833
0
568
2,241
9,126
2,340
W
1,548
489
0
136
1,922
563
0
86
1,836
0
11,825
L
1,853
87
0
500
2,512
609
0
764
1,658
13,065
0
W
Artemis
SworTz
Artemis
2,659
1,277
0
1,632
3,202
678
0
460
2,742
0
16,288
W
1,715
869
0
2,799
3,466
1,519
0
0
3,466
0
15,638
L
Sun Wukong
iBaude
Sun Wukong
842
235
0
1,000
2,490
879
0
0
2,490
0
6,823
W
Fenrir
zHocks
Fenrir
2,468
650
0
1,874
4,605
1,348
0
1,289
3,316
0
6,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,794
Gold Earned
19,646
130
Minions Killed
146
0
Camps Cleared
0
476,852
Distance Traveled
542,169
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,443
689
24
5
0
97,870
0
W
Agni
3,760
752
32
6
0
103,995
1
L
Set
4,179
836
48
10
0
126,996
1
L
Sylvanus
3,348
670
23
5
0
81,965
3
W
Ravana
4,085
817
26
5
0
107,203
1
L
Thoth
3,747
749
21
4
0
115,856
1
W
Artemis
3,855
771
33
7
0
83,523
1
W
Osiris
3,885
777
42
8
0
128,879
1
L
Sun Wukong
3,077
615
14
3
0
54,165
0
W
Fenrir
4,061
812
13
3
0
118,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role