Player Matchup

Fenrir
Fenrir
X_-Angello-_X
Fenrir
Level 57
God Stats
10W - 13L
1,448 SR
Queue Stats
54W - 59L
1,330 Elo+
Party 1
Zhong Kui
Zhong Kui
Zepodanslebendo
Zhong Kui
Level 76
God Stats
25W - 12L
1,513 SR
Queue Stats
647W - 671L
1,416 Elo+
Party 1
Anhur
Anhur
kenny7even
Anhur
Level 61
God Stats
8W - 8L
1,500 SR
Queue Stats
239W - 238L
1,519 Elo+
Solo
Bacchus
Bacchus
pablolacala
Bacchus
Level 41
God Stats
2W - 5L
1,588 SR
Queue Stats
2W - 6L
1,441 Elo+
Solo
Fafnir
Fafnir
soldomon
Fafnir
Level 84
God Stats
6W - 1L
1,500 SR
Queue Stats
22W - 12L
1,806 Elo+
Solo
Team Averages
Level 64
1,510 SR
1,502 Elo+

VS

Team Averages
Level 106
1,485 SR
1,369 Elo+
Sun Wukong
Sun Wukong
D3R_N0RM4L
Sun Wukong
Level 69
God Stats
31W - 42L
1,574 SR
Queue Stats
305W - 350L
1,283 Elo+
Solo
Yemoja
Yemoja
Giacente_Leone
Yemoja
Level 160
God Stats
11W - 17L
1,567 SR
Queue Stats
781W - 822L
1,404 Elo+
Solo
Cupid
Cupid
Preciosita_cat
Cupid
Level 118
God Stats
3W - 1L
1,518 SR
Queue Stats
178W - 196L
1,384 Elo+
Solo
Loki
Loki
Schwarze-Seele90
Loki
Level 122
God Stats
1W - 3L
1,295 SR
Queue Stats
37W - 54L
1,394 Elo+
Solo
Zeus
Zeus
m-aurelien974
Zeus
Level 60
God Stats
74W - 76L
1,471 SR
Queue Stats
131W - 177L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,601
422
5,188
13,838
7,005
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
Zepodanslebendo
Zhong Kui
13
2 / 7 / 3
7,720
429
12,450
21,346
14,762
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
12
0 / 7 / 0
7,291
405
4,082
13,479
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
pablolacala
Bacchus
12
1 / 5 / 0
7,503
417
4,944
12,925
7,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
soldomon
Fafnir
10
0 / 5 / 0
6,750
375
5,540
15,814
12,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D3R_N0RM4L
Sun Wukong
16
2 / 0 / 3
9,470
526
8,844
10,553
10,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 0 / 13
9,639
536
7,757
13,465
12,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
9 / 0 / 4
11,223
624
14,770
12,190
4,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 1 / 5
9,444
525
8,177
10,117
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
8 / 4 / 5
10,157
564
16,829
11,089
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
4
Kills
26
26
Deaths
5
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
D3R_N0RM4L
Sun Wukong
2
0
3
3.5
W
2
0
13
8.5
W
9
0
4
11
W
5
1
5
7.5
L
1
2
1
0.75
L
Zhong Kui
Zepodanslebendo
Zhong Kui
2
7
3
0.5
L
Anhur
0
7
0
0
W
8
4
5
2.63
L
Bacchus
pablolacala
Bacchus
1
5
0
0.2
L
Fafnir
soldomon
Fafnir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,204
Damage
56,377
77,402
Taken
57,414
45,275
Mitigated
36,078
19,855
Healing
23,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
D3R_N0RM4L
Sun Wukong
8,844
1,918
0
1,994
10,553
10,705
750
3,648
6,905
144
49,719
W
7,757
1,527
2,808
5,738
13,465
12,586
231
4,762
8,703
25,220
0
W
14,770
8,511
990
4,288
12,190
4,951
6,509
4,640
7,550
0
67,640
W
8,177
3,755
0
3,337
10,117
3,781
2,228
3,167
6,950
0
51,459
L
5,188
1,576
147
4,711
13,838
7,005
0
4,273
9,565
0
43,099
L
Zhong Kui
Zepodanslebendo
Zhong Kui
12,450
630
0
6,226
21,346
14,762
0
10,104
11,242
41,863
0
L
Anhur
4,082
1,974
0
4,351
13,479
3,610
602
3,560
9,919
0
40,471
W
16,829
2,066
0
4,301
11,089
4,055
335
6,717
4,372
66,792
0
L
Bacchus
pablolacala
Bacchus
4,944
460
0
442
12,925
7,207
0
1,309
11,616
26,214
0
L
Fafnir
soldomon
Fafnir
5,540
1,726
0
3,978
15,814
12,691
544
5,484
10,330
23,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,865
Gold Earned
49,933
292
Minions Killed
428
0
Camps Cleared
0
1,553,681
Distance Traveled
1,614,871
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,470
526
86
5
0
301,079
1
W
Yemoja
9,639
536
30
2
0
306,797
3
W
Cupid
11,223
624
117
7
0
334,840
2
W
Loki
9,444
525
94
5
0
362,033
2
L
Fenrir
7,601
422
86
5
0
364,007
1
L
Zhong Kui
7,720
429
59
3
0
281,450
0
L
Anhur
7,291
405
83
5
0
271,883
2
W
Zeus
10,157
564
101
6
0
310,122
1
L
Bacchus
7,503
417
45
3
0
303,582
1
L
Fafnir
6,750
375
19
1
0
332,759
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role