Player Matchup

Kukulkan
Kukulkan
Jibudjitsu
Kukulkan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,587 Elo+
Party 2
Xbalanque
Xbalanque
PedraBonitta
Xbalanque
Level 79
God Stats
3W - 1L
1,742 SR
Queue Stats
35W - 41L
1,432 Elo+
Party 2
Cthulhu
Cthulhu
moskit1907
Cthulhu
Level 82
God Stats
2W - 0L
1,712 SR
Queue Stats
30W - 26L
1,456 Elo+
Party 2
Set
Set
polymorphic21
Set
Level 83
God Stats
5W - 7L
1,400 SR
Queue Stats
41W - 34L
1,505 Elo+
Party 2
Kuzenbo
Kuzenbo
sp8ced3m0n
Kuzenbo
Level 137
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 187L
1,459 Elo+
Solo
Team Averages
Level 90
1,571 SR
1,488 Elo+

VS

Team Averages
Level 56
1,444 SR
1,413 Elo+
Tsukuyomi
Tsukuyomi
Khepprrii
Tsukuyomi
Level 46
God Stats
1W - 2L
1,296 SR
Queue Stats
42W - 62L
1,282 Elo+
Party 3
Fenrir
Fenrir
Kilax--
Fenrir
Level 48
God Stats
3W - 1L
1,392 SR
Queue Stats
205W - 199L
1,514 Elo+
Party 1
Izanami
Izanami
NeskyZone
Izanami
Level 25
God Stats
9W - 9L
1,508 SR
Queue Stats
172W - 168L
1,529 Elo+
Party 1
Scylla
Scylla
PG_13--Connor
Scylla
Level 33
God Stats
28W - 27L
1,563 SR
Queue Stats
198W - 230L
1,289 Elo+
Party 3
Merlin
Merlin
kaizergsxR
Merlin
Level 126
God Stats
16W - 28L
1,461 SR
Queue Stats
711W - 717L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jibudjitsu
Kukulkan
17
6 / 4 / 6
10,687
534
13,918
12,713
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
PedraBonitta
Xbalanque
17
3 / 3 / 3
10,260
513
7,310
11,443
4,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
moskit1907
Cthulhu
17
5 / 3 / 5
11,121
556
10,289
15,725
15,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 2 / 6
11,931
597
10,266
16,302
7,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
sp8ced3m0n
Kuzenbo
16
2 / 5 / 1
10,246
512
9,315
16,490
10,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Khepprrii
Tsukuyomi
15
2 / 6 / 7
9,450
473
12,678
15,485
5,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Kilax--
Fenrir
14
7 / 1 / 1
9,860
493
9,501
10,466
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
NeskyZone
Izanami
14
1 / 6 / 3
8,841
442
4,351
14,096
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 7 / 3
10,284
514
10,513
13,786
4,697
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
kaizergsxR
Merlin
15
0 / 4 / 5
8,909
445
8,289
13,850
6,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
23
Kills
17
17
Deaths
24
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Jibudjitsu
Kukulkan
6
4
6
2.25
L
Tsukuyomi
Khepprrii
Tsukuyomi
2
6
7
0.92
L
Fenrir
Kilax--
Fenrir
7
1
1
7.5
L
Izanami
NeskyZone
Izanami
1
6
3
0.42
L
7
7
3
1.21
W
Xbalanque
PedraBonitta
Xbalanque
3
3
3
1.5
L
Merlin
kaizergsxR
Merlin
0
4
5
0.63
W
Cthulhu
moskit1907
Cthulhu
5
3
5
2.5
W
7
2
6
5
W
Kuzenbo
sp8ced3m0n
Kuzenbo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,098
Damage
45,332
72,673
Taken
67,683
42,908
Mitigated
25,058
26,757
Healing
16,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Jibudjitsu
Kukulkan
13,918
402
324
4,587
12,713
4,795
896
3,766
8,793
64,440
0
L
Tsukuyomi
Khepprrii
Tsukuyomi
12,678
2,516
0
4,671
15,485
5,919
50
6,428
9,057
0
57,946
L
Fenrir
Kilax--
Fenrir
9,501
3,570
0
2,422
10,466
4,076
0
4,126
6,340
0
41,685
L
Izanami
NeskyZone
Izanami
4,351
3,364
9
3,883
14,096
4,188
828
6,065
8,031
0
45,530
L
10,513
840
0
1,770
13,786
4,697
998
7,346
6,440
46,055
0
W
Xbalanque
PedraBonitta
Xbalanque
7,310
4,559
0
5,036
11,443
4,185
2,816
746
10,629
0
89,498
L
Merlin
kaizergsxR
Merlin
8,289
516
0
3,906
13,850
6,178
844
9,557
4,293
52,249
2,248
W
Cthulhu
moskit1907
Cthulhu
10,289
270
1,454
3,472
15,725
15,418
173
2,384
13,248
28,675
0
W
10,266
3,716
0
6,932
16,302
7,538
1,689
4,923
11,275
0
93,808
W
Kuzenbo
sp8ced3m0n
Kuzenbo
9,315
1,972
0
4,952
16,490
10,972
0
6,305
10,016
60,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,245
Gold Earned
47,344
550
Minions Killed
432
0
Camps Cleared
0
1,848,788
Distance Traveled
1,706,399
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,687
534
117
6
0
375,177
2
L
Tsukuyomi
9,450
473
82
4
0
373,606
0
L
Fenrir
9,860
493
72
4
0
339,254
4
L
Izanami
8,841
442
100
5
0
353,418
1
L
Scylla
10,284
514
92
5
0
323,230
1
W
Xbalanque
10,260
513
132
7
0
333,102
4
L
Merlin
8,909
445
86
4
0
316,891
5
W
Cthulhu
11,121
556
40
2
0
393,713
1
W
Set
11,931
597
152
8
0
397,604
2
W
Kuzenbo
10,246
512
109
5
0
349,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role