Player Matchup

Ra
Ra
Bradient
Ra
Level 26
God Stats
13W - 18L
1,618 SR
Queue Stats
788W - 761L
1,384 Elo+
Solo
Jormungandr
Jormungandr
DarkanosSoul
Jormungandr
Level 27
God Stats
5W - 3L
1,496 SR
Queue Stats
59W - 55L
1,471 Elo+
Party 1
Bakasura
Bakasura
Ex0Gh0st
Bakasura
Level 8
God Stats
10W - 6L
1,447 SR
Queue Stats
14W - 6L
1,558 Elo+
Party 1
Chernobog
Chernobog
Sm0k5
Chernobog
Level 26
God Stats
3W - 3L
1,727 SR
Queue Stats
348W - 397L
1,558 Elo+
Solo
Arachne
Arachne
x3Cybah
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 76L
1,467 Elo+
Party 1
Team Averages
Level 31
1,558 SR
1,488 Elo+

VS

Team Averages
Level 23
1,489 SR
1,558 Elo+
Ah Puch
Ah Puch
DietBrainz
Ah Puch
Level 26
God Stats
1W - 1L
1,702 SR
Queue Stats
150W - 158L
1,406 Elo+
Solo
Nemesis
Nemesis
Happeh180
Nemesis
Level 4
God Stats
2W - 3L
1,853 SR
Queue Stats
2W - 4L
1,736 Elo+
Solo
Loki
Loki
Lenalioner
Loki
Level 29
God Stats
3W - 7L
1,361 SR
Queue Stats
40W - 34L
1,539 Elo+
Solo
Jing Wei
Jing Wei
NiñoPie
Jing Wei
Level 27
God Stats
1W - 4L
1,091 SR
Queue Stats
83W - 44L
1,662 Elo+
Solo
Cthulhu
Cthulhu
Svia1100
Cthulhu
Level 28
God Stats
5W - 7L
1,436 SR
Queue Stats
74W - 71L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 9
13,819
553
25,936
20,505
9,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
DarkanosSoul
Jormungandr
17
5 / 2 / 13
11,817
473
13,896
21,244
26,125
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Ex0Gh0st
Bakasura
18
3 / 3 / 1
11,295
452
9,882
18,144
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
Sm0k5
Chernobog
17
1 / 7 / 12
10,996
440
13,884
15,934
6,877
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
x3Cybah
Arachne
20
13 / 4 / 6
15,011
600
18,960
25,180
11,664
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DietBrainz
Ah Puch
17
3 / 13 / 3
11,288
452
12,094
25,036
10,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Happeh180
Nemesis
15
0 / 9 / 6
9,866
395
4,017
15,411
6,579
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 3 / 5
12,804
512
16,008
19,393
8,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
NiñoPie
Jing Wei
20
7 / 2 / 7
14,195
568
24,355
19,804
11,262
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Svia1100
Cthulhu
19
5 / 5 / 8
13,117
525
17,278
27,870
27,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
50
31
Kills
21
21
Deaths
32
41
Assists
29
Player
Kills
Deaths
Assists
KDA
W
9
5
9
2.7
W
Jormungandr
DarkanosSoul
Jormungandr
5
2
13
5.75
L
Ah Puch
DietBrainz
Ah Puch
3
13
3
0.35
W
Bakasura
Ex0Gh0st
Bakasura
3
3
1
1.17
L
Nemesis
Happeh180
Nemesis
0
9
6
0.33
L
6
3
5
2.83
L
Jing Wei
NiñoPie
Jing Wei
7
2
7
5.25
W
Chernobog
Sm0k5
Chernobog
1
7
12
1
L
Cthulhu
Svia1100
Cthulhu
5
5
8
1.8
W
Arachne
x3Cybah
Arachne
13
4
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,558
Damage
73,752
101,007
Taken
107,514
61,304
Mitigated
63,343
39,712
Healing
27,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,936
3,252
5,856
9,542
20,505
9,143
3,705
8,267
11,928
116,651
0
W
Jormungandr
DarkanosSoul
Jormungandr
13,896
2,391
558
3,051
21,244
26,125
40
5,343
15,771
44,457
0
L
Ah Puch
DietBrainz
Ah Puch
12,094
1,334
519
6,275
25,036
10,024
503
14,237
10,522
53,757
0
W
Bakasura
Ex0Gh0st
Bakasura
9,882
7,729
0
7,519
18,144
7,495
1,304
2,587
15,511
0
42,384
L
Nemesis
Happeh180
Nemesis
4,017
1,353
0
2,336
15,411
6,579
167
4,202
10,989
0
32,064
L
16,008
3,462
0
5,296
19,393
8,461
0
4,822
14,425
0
101,169
L
Jing Wei
NiñoPie
Jing Wei
24,355
17,136
0
10,829
19,804
11,262
3,150
6,138
12,966
0
109,968
W
Chernobog
Sm0k5
Chernobog
13,884
9,437
0
3,083
15,934
6,877
1,496
5,203
10,678
0
70,093
L
Cthulhu
Svia1100
Cthulhu
17,278
1,099
133
1,686
27,870
27,017
0
10,433
16,979
62,179
0
W
Arachne
x3Cybah
Arachne
18,960
14,721
0
10,103
25,180
11,664
2,004
7,303
17,747
0
100,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,938
Gold Earned
61,270
616
Minions Killed
569
0
Camps Cleared
0
2,249,211
Distance Traveled
2,089,575
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,819
553
197
8
0
414,211
2
W
Jormungandr
11,817
473
60
2
0
512,466
3
L
Ah Puch
11,288
452
106
4
0
345,180
0
W
Bakasura
11,295
452
107
4
0
452,288
0
L
Nemesis
9,866
395
61
2
0
389,878
0
L
Loki
12,804
512
136
5
0
508,059
0
L
Jing Wei
14,195
568
184
7
0
398,268
5
W
Chernobog
10,996
440
94
4
0
379,178
5
L
Cthulhu
13,117
525
82
3
0
448,190
6
W
Arachne
15,011
600
158
6
0
491,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role