Player Matchup

King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum IV
JoaoF-C
Set
Platinum IV
Level 109
God Stats
10W - 4L
1,470 SR
Queue Stats
319W - 301L
1,508 MMR
Solo
Hou Yi
Hou Yi
Bronze III
sF NoobShot
Hou Yi
Bronze III
Level 96
God Stats
2W - 1L
1,539 SR
Queue Stats
2W - 6L
1,459 MMR
Solo
Cabrakan
Cabrakan
Gold V
wondoomm
Cabrakan
Gold V
Level 103
God Stats
129W - 94L
1,595 SR
Queue Stats
306W - 308L
1,467 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,521 SR
1,487 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,504 SR
1,490 MMR
Khepri
Khepri
Bronze III
 
Khepri
Bronze III
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Bronze III
DaniChaves7
Anubis
Bronze III
Level 48
God Stats
0W - 1L
1,311 SR
Queue Stats
2W - 7L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
Passii231
Erlang Shen
Bronze III
Level 145
God Stats
0W - 2L
1,558 SR
Queue Stats
11W - 12L
1,458 MMR
Solo
Medusa
Medusa
Bronze III
Sneekey Devil
Medusa
Bronze III
Level 100
God Stats
15W - 6L
1,653 SR
Queue Stats
58W - 50L
1,500 MMR
Solo
Camazotz
Camazotz
Gold V
ujfalusis
Camazotz
Gold V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
337W - 356L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 0 / 0
3,644
729
2,427
2,847
1,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ra
 
Ra
5
0 / 2 / 1
3,410
682
650
1,581
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Set
6
1 / 0 / 0
3,658
732
1,032
2,539
783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
5
0 / 0 / 0
3,106
621
848
2,380
512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
wondoomm
Cabrakan
4
0 / 1 / 0
2,885
577
258
2,221
926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
Cu ChulainnBakasuraScyllaCupidApollo

VS

Bans
DiscordiaKumbhakarnaSun WukongDanzaburouGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
2
0 / 0 / 0
2,724
545
204
908
240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
4
0 / 1 / 1
3,080
616
548
997
280
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Passii231
Erlang Shen
7
2 / 0 / 0
4,044
809
737
2,208
613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 0 / 0
3,388
678
2,111
2,326
506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Camazotz
ujfalusis
Camazotz
6
0 / 1 / 0
3,240
648
1,233
4,024
829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
3
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
W
Ra
 
Ra
0
2
1
0.25
L
Khepri
 
Khepri
0
0
0
0
L
Anubis
0
1
1
0.5
W
Set
1
0
0
1
L
Erlang Shen
Passii231
Erlang Shen
2
0
0
2
L
1
0
0
1
W
Hou Yi
0
0
0
0
L
Camazotz
ujfalusis
Camazotz
0
1
0
0
W
Cabrakan
wondoomm
Cabrakan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,215
Damage
4,833
11,568
Taken
10,463
3,922
Mitigated
2,468
4,800
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,427
392
0
1,473
2,847
1,390
0
0
2,847
0
13,737
W
Ra
 
Ra
650
113
86
129
1,581
311
95
351
1,230
13,005
0
L
Khepri
 
Khepri
204
0
0
624
908
240
0
129
779
2,670
0
L
Anubis
548
46
0
220
997
280
0
178
811
7,634
0
W
Set
1,032
380
0
1,297
2,539
783
0
197
2,342
0
13,999
L
Erlang Shen
Passii231
Erlang Shen
737
258
0
365
2,208
613
0
116
2,084
0
16,206
L
2,111
1,173
0
1,626
2,326
506
0
425
1,857
0
13,754
W
Hou Yi
848
447
0
1,221
2,380
512
162
76
2,304
0
11,081
L
Camazotz
ujfalusis
Camazotz
1,233
505
0
1,568
4,024
829
0
0
3,749
0
13,131
W
Cabrakan
wondoomm
Cabrakan
258
56
148
446
2,221
926
310
128
2,093
6,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,703
Gold Earned
16,476
140
Minions Killed
111
0
Camps Cleared
0
465,625
Distance Traveled
354,801
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,644
729
27
5
0
95,960
1
W
Ra
3,410
682
33
7
0
101,832
1
L
Khepri
2,724
545
3
1
0
37,338
0
L
Anubis
3,080
616
17
3
0
41,827
1
W
Set
3,658
732
39
8
0
103,603
2
L
Erlang Shen
4,044
809
44
9
0
104,841
2
L
Medusa
3,388
678
26
5
0
87,124
0
W
Hou Yi
3,106
621
30
6
0
80,461
0
L
Camazotz
3,240
648
21
4
0
83,671
0
W
Cabrakan
2,885
577
11
2
0
83,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role