Player Matchup

Scylla
Scylla
Blinku182
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Masy
Danzaburou
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
RΙSE
Nemesis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 2L
1,892 Elo+
Party 1
Fenrir
Fenrir
officialmixer
Fenrir
Level 160
God Stats
16W - 3L
1,998 SR
Queue Stats
187W - 64L
1,922 Elo+
Party 1
Zeus
Zeus
wirebox
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,733 Elo+
Party 3
Team Averages
Level 45
1,600 SR
1,709 Elo+

VS

Team Averages
Level 22
1,538 SR
1,603 Elo+
Amaterasu
Amaterasu
AmANormalPlayer1
Amaterasu
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 37L
1,656 Elo+
Party 2
Danzaburou
Danzaburou
AnInnocentSlime
Danzaburou
Level 21
God Stats
13W - 12L
1,564 SR
Queue Stats
27W - 20L
1,635 Elo+
Solo
Heimdallr
Heimdallr
BunRoots
Heimdallr
Level 29
God Stats
34W - 26L
1,653 SR
Queue Stats
61W - 54L
1,528 Elo+
Solo
Anubis
Anubis
Dr_PokerFace-I-
Anubis
Level 12
God Stats
2W - 2L
1,707 SR
Queue Stats
84W - 55L
1,598 Elo+
Party 2
Horus
Horus
TendingSpark13
Horus
Level 29
God Stats
4W - 2L
1,264 SR
Queue Stats
35W - 27L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Blinku182
Scylla
9
0 / 5 / 3
5,721
381
2,083
6,350
1,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Masy
Danzaburou
12
5 / 4 / 2
7,873
525
5,691
10,041
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
RΙSE
Nemesis
13
6 / 4 / 3
8,458
564
12,088
12,577
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
2 / 4 / 5
7,281
485
8,021
14,928
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
wirebox
Zeus
10
0 / 10 / 2
6,267
418
1,523
8,091
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
17
7 / 1 / 2
10,185
679
6,190
12,059
7,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
AnInnocentSlime
Danzaburou
10
5 / 2 / 3
7,953
530
7,645
7,267
2,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
BunRoots
Heimdallr
13
5 / 3 / 4
8,488
566
10,242
10,194
4,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
9 / 4 / 7
9,518
635
13,575
11,873
5,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 6
7,803
520
2,602
9,815
8,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
13
Kills
27
27
Deaths
13
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
7
1
2
8
W
Danzaburou
AnInnocentSlime
Danzaburou
5
2
3
3.25
L
Scylla
Blinku182
Scylla
0
5
3
0.3
W
Heimdallr
BunRoots
Heimdallr
5
3
4
2.33
W
9
4
7
3.13
L
Danzaburou
Masy
Danzaburou
5
4
2
1.5
L
Nemesis
RΙSE
Nemesis
6
4
3
1.88
W
1
3
6
1.33
L
2
4
5
1.13
L
Zeus
wirebox
Zeus
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,406
Damage
40,254
51,987
Taken
51,208
21,041
Mitigated
27,528
9,414
Healing
23,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
6,190
2,890
0
8,216
12,059
7,074
2,113
1,143
10,916
0
63,539
W
Danzaburou
AnInnocentSlime
Danzaburou
7,645
2,589
0
1,890
7,267
2,153
954
512
6,755
0
36,601
L
Scylla
Blinku182
Scylla
2,083
403
0
712
6,350
1,746
0
1,161
5,189
11,842
0
W
Heimdallr
BunRoots
Heimdallr
10,242
3,953
0
3,343
10,194
4,000
874
223
9,971
0
53,793
W
13,575
766
0
4,948
11,873
5,563
215
1,165
10,708
54,959
0
L
Danzaburou
Masy
Danzaburou
5,691
3,057
0
1,747
10,041
3,779
0
3,934
6,107
0
26,008
L
Nemesis
RΙSE
Nemesis
12,088
5,489
0
1,082
12,577
4,967
0
3,183
9,394
0
48,910
W
2,602
1,211
2,449
3,110
9,815
8,738
0
563
9,252
0
6,577
L
8,021
2,860
0
5,533
14,928
9,150
0
1,962
12,966
0
23,214
L
Zeus
wirebox
Zeus
1,523
696
0
340
8,091
1,399
0
3,335
4,756
19,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,600
Gold Earned
43,947
229
Minions Killed
399
0
Camps Cleared
0
1,459,716
Distance Traveled
1,412,246
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,185
679
149
10
0
297,765
2
W
Danzaburou
7,953
530
51
3
0
305,683
5
L
Scylla
5,721
381
26
2
0
229,844
4
W
Heimdallr
8,488
566
95
6
0
261,073
4
W
Anubis
9,518
635
95
6
0
261,228
3
L
Danzaburou
7,873
525
51
3
0
291,909
0
L
Nemesis
8,458
564
85
6
0
345,069
1
W
Horus
7,803
520
9
1
0
286,497
2
L
Fenrir
7,281
485
28
2
0
363,057
4
L
Zeus
6,267
418
39
3
0
229,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role