Player Matchup

Fenrir
Fenrir
DathanQuickHands
Fenrir
Level 67
God Stats
8W - 5L
1,476 SR
Queue Stats
114W - 107L
1,448 Elo+
Party 1
Medusa
Medusa
Lacey
Medusa
Level 102
God Stats
22W - 23L
1,468 SR
Queue Stats
154W - 120L
1,478 Elo+
Party 1
Cerberus
Cerberus
jphnraz
Cerberus
Level 100
God Stats
2W - 0L
1,589 SR
Queue Stats
56W - 68L
1,377 Elo+
Solo
Discordia
Discordia
rgreyhrhyt
Discordia
Level 120
God Stats
1W - 2L
1,221 SR
Queue Stats
373W - 368L
1,514 Elo+
Solo
Chaac
Chaac
silvawilson
Chaac
Level 32
God Stats
22W - 15L
1,502 SR
Queue Stats
189W - 154L
1,604 Elo+
Solo
Team Averages
Level 84
1,451 SR
1,484 Elo+

VS

Team Averages
Level 73
1,538 SR
1,513 Elo+
Yemoja
Yemoja
Bdutch
Yemoja
Level 31
God Stats
1W - 1L
1,536 SR
Queue Stats
42W - 41L
1,510 Elo+
Solo
Bakasura
Bakasura
Distanceld
Bakasura
Level 50
God Stats
2W - 1L
1,692 SR
Queue Stats
131W - 103L
1,573 Elo+
Solo
Set
Set
Sm00v3
Set
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 47L
1,484 Elo+
Solo
Zeus
Zeus
ninjashrug
Zeus
Level 108
God Stats
10W - 9L
1,462 SR
Queue Stats
70W - 64L
1,496 Elo+
Solo
Artemis
Artemis
uggg2035
Artemis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 2
10,805
636
6,035
10,786
5,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Medusa
Lacey
Medusa
15
1 / 3 / 6
8,844
520
5,255
8,988
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
jphnraz
Cerberus
16
9 / 1 / 6
10,320
607
13,550
15,136
12,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
rgreyhrhyt
Discordia
15
3 / 3 / 7
9,151
538
8,156
8,367
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 4 / 2
9,851
579
7,783
13,118
12,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bdutch
Yemoja
11
1 / 5 / 3
7,206
424
3,930
10,716
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Distanceld
Bakasura
15
3 / 3 / 1
8,916
524
6,449
11,429
6,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
Sm00v3
Set
15
7 / 7 / 0
9,496
559
14,041
15,973
9,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 5 / 5
8,071
475
6,334
8,281
1,817
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
uggg2035
Artemis
14
0 / 4 / 4
7,848
462
4,276
13,261
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
24
Kills
12
12
Deaths
24
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bdutch
Yemoja
1
5
3
0.5
W
5
1
2
6
L
Bakasura
Distanceld
Bakasura
3
3
1
1.17
W
Medusa
Lacey
Medusa
1
3
6
1.33
L
Set
Sm00v3
Set
7
7
0
1
W
Cerberus
jphnraz
Cerberus
9
1
6
12
L
1
5
5
0.7
W
Discordia
rgreyhrhyt
Discordia
3
3
7
2.17
W
6
4
2
1.75
L
Artemis
uggg2035
Artemis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,779
Damage
35,030
56,395
Taken
59,660
36,207
Mitigated
25,867
23,780
Healing
16,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bdutch
Yemoja
3,930
1,343
1,511
1,672
10,716
4,303
0
4,060
6,569
12,965
0
W
6,035
1,383
0
7,627
10,786
5,800
0
1,799
8,902
0
94,062
L
Bakasura
Distanceld
Bakasura
6,449
4,729
0
3,196
11,429
6,597
0
4,010
7,318
0
56,167
W
Medusa
Lacey
Medusa
5,255
1,122
0
3,635
8,988
3,315
128
836
7,990
0
65,763
L
Set
Sm00v3
Set
14,041
7,944
0
5,090
15,973
9,620
726
3,748
11,885
0
57,530
W
Cerberus
jphnraz
Cerberus
13,550
526
0
6,179
15,136
12,060
0
4,802
10,146
35,521
0
L
6,334
38
0
1,198
8,281
1,817
0
3,344
4,761
41,318
0
W
Discordia
rgreyhrhyt
Discordia
8,156
560
0
1,054
8,367
2,960
0
1,798
6,274
51,062
0
W
7,783
2,450
0
5,285
13,118
12,072
515
1,029
12,089
263
59,679
L
Artemis
uggg2035
Artemis
4,276
1,188
0
4,178
13,261
3,530
210
6,280
6,783
0
51,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,971
Gold Earned
41,537
539
Minions Killed
421
0
Camps Cleared
0
1,665,319
Distance Traveled
1,539,314
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,206
424
21
1
0
279,379
1
W
Fenrir
10,805
636
153
9
0
382,742
1
L
Bakasura
8,916
524
119
7
0
364,759
3
W
Medusa
8,844
520
125
7
0
296,413
4
L
Set
9,496
559
98
6
0
289,694
5
W
Cerberus
10,320
607
44
3
0
354,610
9
L
Zeus
8,071
475
84
5
0
319,930
4
W
Discordia
9,151
538
95
6
0
297,127
2
W
Chaac
9,851
579
122
7
0
334,427
0
L
Artemis
7,848
462
99
6
0
285,552
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role