Player Matchup

Anhur
Anhur
Silver IV
Akash4
Anhur
Silver IV
Level 107
God Stats
0W - 2L
1,276 SR
Queue Stats
33W - 49L
789 MMR
Solo
Arachne
Arachne
Silver IV
JoyFullDeath
Arachne
Silver IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
L1nc0ln
Vulcan
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
Ultra99spec
Bellona
Silver II
Level 69
God Stats
5W - 5L
1,389 SR
Queue Stats
31W - 53L
730 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
miss南瓜
Kuzenbo
Silver V
Level 47
God Stats
2W - 3L
1,371 SR
Queue Stats
76W - 97L
567 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,407 SR
1,017 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,458 SR
938 MMR
Da Ji
Da Ji
Silver III
Nikostarr
Da Ji
Silver III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
SerbianHunter808
Bacchus
Silver V
Level 113
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 97L
772 MMR
Solo
Odin
Odin
Silver IV
Skorillo
Odin
Silver IV
Level 129
God Stats
14W - 14L
1,388 SR
Queue Stats
148W - 165L
421 MMR
Solo
Ra
Ra
Silver IV
Wragec
Ra
Silver IV
Level 78
God Stats
4W - 9L
1,341 SR
Queue Stats
111W - 131L
967 MMR
Solo
Izanami
Izanami
Silver II
rastalover
Izanami
Silver II
Level 89
God Stats
27W - 23L
1,562 SR
Queue Stats
472W - 501L
1,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Akash4
Anhur
15
1 / 6 / 0
9,183
437
9,164
19,680
7,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
JoyFullDeath
Arachne
16
4 / 3 / 1
10,162
484
4,611
17,722
7,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
L1nc0ln
Vulcan
17
2 / 5 / 2
10,919
520
10,993
11,788
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Ultra99spec
Bellona
13
1 / 4 / 3
8,551
407
1,937
8,936
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
miss南瓜
Kuzenbo
12
0 / 5 / 3
8,254
393
4,913
15,398
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ScyllaJanusSetApolloDanzaburou

VS

Bans
CthulhuRatatoskrCu ChulainnLokiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Nikostarr
Da Ji
18
5 / 3 / 7
11,824
563
8,903
13,457
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 2 / 13
11,111
529
5,626
12,910
16,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
18
5 / 2 / 7
12,129
578
7,915
12,245
12,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
19
4 / 1 / 10
12,722
606
13,220
16,383
8,470
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
rastalover
Izanami
20
6 / 0 / 11
13,050
621
14,344
15,686
6,455
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
8
Kills
23
23
Deaths
8
9
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anhur
Akash4
Anhur
1
6
0
0.17
L
Arachne
JoyFullDeath
Arachne
4
3
1
1.5
L
Vulcan
L1nc0ln
Vulcan
2
5
2
0.6
W
Da Ji
Nikostarr
Da Ji
5
3
7
2.83
W
3
2
13
4.75
W
Odin
5
2
7
4.25
L
Bellona
Ultra99spec
Bellona
1
4
3
0.63
W
Ra
4
1
10
9
L
Kuzenbo
miss南瓜
Kuzenbo
0
5
3
0.3
W
Izanami
rastalover
Izanami
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,618
Damage
50,008
73,524
Taken
70,681
40,324
Mitigated
49,740
16,821
Healing
24,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Akash4
Anhur
9,164
5,288
0
5,725
19,680
7,223
50
4,253
15,427
0
76,888
L
Arachne
JoyFullDeath
Arachne
4,611
3,931
0
6,748
17,722
7,502
0
2,788
14,934
0
54,666
L
Vulcan
L1nc0ln
Vulcan
10,993
2,033
0
724
11,788
5,172
0
5,385
6,403
81,549
0
W
Da Ji
Nikostarr
Da Ji
8,903
2,381
0
125
13,457
5,720
982
1,130
12,211
0
82,953
W
5,626
445
0
1,244
12,910
16,139
483
1,565
11,345
19,032
0
W
Odin
7,915
682
0
2,102
12,245
12,956
680
1,589
10,656
10,877
51,863
L
Bellona
Ultra99spec
Bellona
1,937
111
0
1,911
8,936
6,337
0
2,690
6,246
0
29,794
W
Ra
13,220
1,294
2,461
9,924
16,383
8,470
1,438
7,457
8,926
104,540
0
L
Kuzenbo
miss南瓜
Kuzenbo
4,913
1,532
0
1,713
15,398
14,090
100
4,730
10,668
22,357
0
W
Izanami
rastalover
Izanami
14,344
11,012
0
8,805
15,686
6,455
13,108
4,165
11,521
0
125,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,069
Gold Earned
60,836
447
Minions Killed
713
0
Camps Cleared
0
1,714,089
Distance Traveled
1,895,270
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,183
437
115
5
0
324,621
2
L
Arachne
10,162
484
81
4
0
407,090
9
L
Vulcan
10,919
520
149
7
0
408,472
7
W
Da Ji
11,824
563
144
7
0
423,323
8
W
Bacchus
11,111
529
22
1
0
318,300
5
W
Odin
12,129
578
158
8
0
364,236
4
L
Bellona
8,551
407
67
3
0
188,657
4
W
Ra
12,722
606
185
9
0
430,059
13
L
Kuzenbo
8,254
393
35
2
0
385,249
6
W
Izanami
13,050
621
204
10
0
359,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role