Player Matchup

Bellona
Bellona
D4NG3RXM4N16
Bellona
Level 74
God Stats
2W - 1L
1,808 SR
Queue Stats
16W - 14L
1,489 Elo+
Solo
Nemesis
Nemesis
MonkeyVEVO
Nemesis
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Danzaburou
Danzaburou
OldBessyDaCow
Danzaburou
Level 79
God Stats
35W - 45L
1,399 SR
Queue Stats
160W - 167L
1,411 Elo+
Solo
Nu Wa
Nu Wa
TaylorRaynes
Nu Wa
Level 83
God Stats
18W - 29L
1,403 SR
Queue Stats
253W - 286L
1,417 Elo+
Solo
Chaac
Chaac
infamousbeast99
Chaac
Level 108
God Stats
3W - 6L
1,608 SR
Queue Stats
207W - 210L
1,503 Elo+
Solo
Team Averages
Level 84
1,544 SR
1,464 Elo+

VS

Team Averages
Level 64
1,576 SR
1,717 Elo+
Cabrakan
Cabrakan
DaddySkousen
Cabrakan
Level 69
God Stats
11W - 7L
1,733 SR
Queue Stats
558W - 364L
1,759 Elo+
Party 1
Tyr
Tyr
KingMalino808
Tyr
Level 66
God Stats
19W - 2L
1,772 SR
Queue Stats
574W - 382L
1,692 Elo+
Party 1
Cernunnos
Cernunnos
LethalChapo
Cernunnos
Level 55
God Stats
32W - 14L
1,610 SR
Queue Stats
258W - 148L
1,730 Elo+
Party 1
Jormungandr
Jormungandr
M9jesticUnic0rn
Jormungandr
Level 82
God Stats
1W - 1L
1,148 SR
Queue Stats
259W - 125L
1,694 Elo+
Party 1
Chronos
Chronos
jaydensresume
Chronos
Level 47
God Stats
40W - 21L
1,619 SR
Queue Stats
320W - 195L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D4NG3RXM4N16
Bellona
12
1 / 6 / 2
7,653
450
5,101
13,075
9,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
MonkeyVEVO
Nemesis
11
3 / 7 / 5
8,094
476
4,337
10,929
3,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
OldBessyDaCow
Danzaburou
14
3 / 5 / 2
8,862
521
6,698
11,993
3,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 5 / 3
9,263
545
11,097
10,100
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
6,863
404
6,851
14,852
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DaddySkousen
Cabrakan
16
8 / 2 / 7
9,869
581
10,973
12,658
8,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 3 / 6
9,743
573
8,602
15,329
10,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
LethalChapo
Cernunnos
14
3 / 2 / 6
8,336
490
7,387
9,854
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
M9jesticUnic0rn
Jormungandr
12
3 / 3 / 3
7,744
456
8,173
12,783
6,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
17
6 / 1 / 4
9,733
573
7,846
8,009
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
11
Kills
25
26
Deaths
11
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
D4NG3RXM4N16
Bellona
1
6
2
0.33
W
Cabrakan
DaddySkousen
Cabrakan
8
2
7
5.75
W
5
3
6
2.67
W
Cernunnos
LethalChapo
Cernunnos
3
2
6
3
W
Jormungandr
M9jesticUnic0rn
Jormungandr
3
3
3
1.5
L
Nemesis
MonkeyVEVO
Nemesis
3
7
5
0.79
L
Danzaburou
OldBessyDaCow
Danzaburou
3
5
2
0.8
L
4
5
3
1.1
L
0
3
1
0.17
W
Chronos
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
42,981
60,949
Taken
58,633
30,354
Mitigated
32,199
17,351
Healing
19,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
D4NG3RXM4N16
Bellona
5,101
1,528
0
1,965
13,075
9,207
0
5,323
7,752
0
39,772
W
Cabrakan
DaddySkousen
Cabrakan
10,973
1,360
0
4,749
12,658
8,184
0
2,844
9,581
65,160
0
W
8,602
1,145
0
4,902
15,329
10,544
1,402
1,757
13,419
0
57,164
W
Cernunnos
LethalChapo
Cernunnos
7,387
2,750
696
4,022
9,854
3,233
864
1,261
8,515
0
43,816
W
Jormungandr
M9jesticUnic0rn
Jormungandr
8,173
769
273
1,625
12,783
6,960
0
2,659
9,865
33,837
0
L
Nemesis
MonkeyVEVO
Nemesis
4,337
1,671
0
1,750
10,929
3,757
0
3,501
7,428
0
21,767
L
Danzaburou
OldBessyDaCow
Danzaburou
6,698
1,856
0
4,524
11,993
3,472
716
5,130
6,863
0
49,077
L
11,097
1,416
0
1,213
10,100
3,378
0
7,950
2,150
43,015
0
L
6,851
1,242
99
7,800
14,852
10,540
50
5,088
9,764
0
31,869
W
Chronos
7,846
2,399
0
3,019
8,009
3,278
732
1,800
6,025
69,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,735
Gold Earned
45,425
358
Minions Killed
472
0
Camps Cleared
0
1,501,861
Distance Traveled
1,478,845
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,653
450
93
5
0
274,576
1
W
Cabrakan
9,869
581
113
7
0
296,775
6
W
Tyr
9,743
573
100
6
0
302,755
4
W
Cernunnos
8,336
490
76
4
0
280,870
3
W
Jormungandr
7,744
456
54
3
0
300,554
0
L
Nemesis
8,094
476
38
2
0
344,764
3
L
Danzaburou
8,862
521
104
6
0
272,113
4
L
Nu Wa
9,263
545
81
5
0
257,872
0
L
Chaac
6,863
404
42
2
0
352,536
9
W
Chronos
9,733
573
129
8
0
297,891
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role