Player Matchup

Sol
Sol
 
Sol
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
DrunkenSniperG
The Morrigan
Level 25
God Stats
1W - 1L
1,403 SR
Queue Stats
17W - 31L
1,304 Elo+
Solo
Scylla
Scylla
EpicShot804
Scylla
Level 28
God Stats
4W - 0L
1,705 SR
Queue Stats
19W - 19L
1,451 Elo+
Solo
Danzaburou
Danzaburou
HummptyDumpty
Danzaburou
Level 17
God Stats
5W - 6L
1,341 SR
Queue Stats
89W - 159L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
MitchsSidePiece
Jormungandr
Level 19
God Stats
13W - 10L
1,550 SR
Queue Stats
79W - 116L
1,424 Elo+
Party 1
Team Averages
Level 23
1,500 SR
1,428 Elo+

VS

Team Averages
Level 18
1,483 SR
1,278 Elo+
Hou Yi
Hou Yi
PrettyBoy4141
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,359 Elo+
Solo
Ymir
Ymir
ViscidReaper
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,452 Elo+
Solo
Thor
Thor
kliikkaz
Thor
Level 26
God Stats
8W - 14L
1,445 SR
Queue Stats
35W - 60L
1,346 Elo+
Solo
Pele
Pele
sageofpixels
Pele
Level 28
God Stats
29W - 28L
1,471 SR
Queue Stats
228W - 355L
1,328 Elo+
Solo
Merlin
Merlin
singular_sea
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
905 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 1 / 7
11,084
554
11,751
13,757
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
DrunkenSniperG
The Morrigan
10
2 / 7 / 4
8,372
419
2,384
8,767
2,691
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
15
9 / 2 / 9
10,291
515
15,144
3,919
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
HummptyDumpty
Danzaburou
15
11 / 1 / 4
11,349
567
12,981
8,949
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
MitchsSidePiece
Jormungandr
13
2 / 5 / 15
10,090
505
5,771
13,611
11,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,678
384
5,736
13,739
3,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 1
7,354
368
7,340
14,432
5,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
13
2 / 5 / 3
8,418
421
3,545
11,558
6,712
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

16
9 / 5 / 2
10,763
538
13,241
18,676
7,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
9
2 / 12 / 0
7,000
350
2,466
10,938
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
34
Kills
16
16
Deaths
35
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
7
13.5
W
The Morrigan
DrunkenSniperG
The Morrigan
2
7
4
0.57
W
Scylla
9
2
9
6.75
W
Danzaburou
HummptyDumpty
Danzaburou
11
1
4
13
W
Jormungandr
MitchsSidePiece
Jormungandr
2
5
15
1.9
L
1
5
2
0.4
L
2
8
1
0.31
L
Thor
2
5
3
0.7
L
9
5
2
2
L
Merlin
2
12
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,031
Damage
32,328
49,003
Taken
69,343
23,863
Mitigated
26,494
15,101
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,751
3,666
0
8,905
13,757
4,743
1,826
3,921
9,836
53,067
0
W
The Morrigan
DrunkenSniperG
The Morrigan
2,384
1,339
0
1,431
8,767
2,691
527
1,030
7,737
20,165
0
W
Scylla
15,144
948
0
140
3,919
1,088
2,685
1,081
2,838
40,250
0
W
Danzaburou
HummptyDumpty
Danzaburou
12,981
5,887
0
3,690
8,949
3,448
4,136
1,140
7,809
0
50,975
W
Jormungandr
MitchsSidePiece
Jormungandr
5,771
1,992
0
935
13,611
11,893
594
2,634
10,977
27,155
0
L
5,736
1,555
0
3,247
13,739
3,934
276
9,488
4,065
0
33,463
L
7,340
2,790
0
499
14,432
5,603
0
9,852
4,453
22,261
0
L
Thor
3,545
836
0
2,107
11,558
6,712
0
4,179
7,281
0
35,338
L
13,241
3,890
0
7,366
18,676
7,209
274
7,451
11,073
0
69,106
L
Merlin
2,466
509
0
737
10,938
3,036
0
3,315
7,421
22,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,186
Gold Earned
41,213
314
Minions Killed
301
0
Camps Cleared
0
1,582,828
Distance Traveled
1,625,903
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,084
554
87
4
0
325,566
0
W
The Morrigan
8,372
419
35
2
0
210,943
0
W
Scylla
10,291
515
79
4
0
350,634
0
W
Danzaburou
11,349
567
71
4
0
339,619
0
W
Jormungandr
10,090
505
42
2
0
356,066
0
L
Hou Yi
7,678
384
60
3
0
340,052
1
L
Ymir
7,354
368
33
2
0
309,752
1
L
Thor
8,418
421
75
4
0
294,066
3
L
Pele
10,763
538
109
5
0
347,789
0
L
Merlin
7,000
350
24
1
0
334,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role