Player Matchup

Hercules
Hercules
Eetea
Hercules
Level 114
God Stats
14W - 9L
1,500 SR
Queue Stats
663W - 627L
1,490 Elo+
Solo
Achilles
Achilles
Juezmuerte
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Martinka
Mercury
Level 160
God Stats
4W - 5L
1,594 SR
Queue Stats
133W - 140L
1,488 Elo+
Solo
Ra
Ra
NUAHULI
Ra
Level 45
God Stats
5W - 3L
1,307 SR
Queue Stats
100W - 93L
1,506 Elo+
Party 2
Neith
Neith
Подчиняйся
Neith
Level 87
God Stats
6W - 5L
1,515 SR
Queue Stats
172W - 162L
1,504 Elo+
Party 2
Team Averages
Level 109
1,483 SR
1,498 Elo+

VS

Team Averages
Level 51
1,557 SR
1,430 Elo+
Susano
Susano
DavidTHEWarriorr
Susano
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 153L
1,474 Elo+
Solo
Danzaburou
Danzaburou
MAKEDONSKY13
Danzaburou
Level 41
God Stats
0W - 3L
1,263 SR
Queue Stats
162W - 206L
1,365 Elo+
Solo
Izanami
Izanami
legacy els
Izanami
Level 67
God Stats
30W - 32L
1,448 SR
Queue Stats
514W - 520L
1,431 Elo+
Party 1
Discordia
Discordia
xDRGxMolten
Discordia
Level 14
God Stats
8W - 7L
1,805 SR
Queue Stats
253W - 270L
1,508 Elo+
Party 1
Aphrodite
Aphrodite
世界骚浪代表
Aphrodite
Level 103
God Stats
3W - 2L
1,767 SR
Queue Stats
7W - 6L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Eetea
Hercules
14
8 / 0 / 0
8,482
565
10,789
15,166
15,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Juezmuerte
Achilles
11
0 / 1 / 1
6,474
432
2,690
8,738
4,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Martinka
Mercury
13
0 / 1 / 2
7,505
500
2,898
9,290
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 1
7,528
502
3,129
4,436
1,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
2 / 1 / 0
8,118
541
7,177
6,136
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,810
454
5,456
10,111
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
MAKEDONSKY13
Danzaburou
9
1 / 0 / 3
6,169
411
7,068
9,103
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
legacy els
Izanami
11
0 / 4 / 0
6,851
457
5,325
10,064
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
xDRGxMolten
Discordia
13
0 / 0 / 1
7,267
484
2,146
2,139
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 3
7,223
482
1,629
7,071
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
10
Kills
5
5
Deaths
10
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Hercules
Eetea
Hercules
8
0
0
8
W
Achilles
Juezmuerte
Achilles
0
1
1
0.5
L
Danzaburou
MAKEDONSKY13
Danzaburou
1
0
3
2.5
W
Mercury
Martinka
Mercury
0
1
2
1
W
0
2
1
0.25
L
Izanami
legacy els
Izanami
0
4
0
0
L
Discordia
xDRGxMolten
Discordia
0
0
1
0.5
W
2
1
0
2
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
21,624
43,766
Taken
38,488
27,916
Mitigated
13,131
18,080
Healing
15,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,456
874
0
2,270
10,111
3,711
0
780
9,156
0
30,399
W
Hercules
Eetea
Hercules
10,789
3,489
0
7,318
15,166
15,913
0
0
15,166
0
44,136
W
Achilles
Juezmuerte
Achilles
2,690
513
282
1,872
8,738
4,966
0
919
7,749
0
27,216
L
Danzaburou
MAKEDONSKY13
Danzaburou
7,068
2,356
0
4,077
9,103
2,415
556
408
8,645
0
30,978
W
Mercury
Martinka
Mercury
2,898
667
0
3,640
9,290
2,831
938
426
8,818
0
51,240
W
3,129
89
210
1,264
4,436
1,375
240
1,336
2,778
48,519
0
L
Izanami
legacy els
Izanami
5,325
3,242
0
3,881
10,064
3,316
673
965
8,799
0
41,760
L
Discordia
xDRGxMolten
Discordia
2,146
123
0
405
2,139
641
144
704
1,435
41,223
0
W
7,177
2,866
0
3,494
6,136
2,831
766
656
5,480
0
64,088
L
1,629
235
1,934
3,426
7,071
3,048
62
272
6,799
25,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,107
Gold Earned
34,320
418
Minions Killed
356
0
Camps Cleared
0
1,442,406
Distance Traveled
1,401,577
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,810
454
54
4
0
310,321
2
W
Hercules
8,482
565
80
5
0
281,186
1
W
Achilles
6,474
432
36
2
0
301,851
6
L
Danzaburou
6,169
411
57
4
0
273,785
3
W
Mercury
7,505
500
91
6
0
307,316
2
W
Ra
7,528
502
92
6
0
293,094
3
L
Izanami
6,851
457
84
6
0
266,316
4
L
Discordia
7,267
484
100
7
0
287,098
2
W
Neith
8,118
541
119
8
0
258,959
5
L
Aphrodite
7,223
482
61
4
0
264,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role