Player Matchup

Izanami
Izanami
InvaderKurama
Izanami
Level 36
God Stats
10W - 7L
1,626 SR
Queue Stats
21W - 29L
1,550 Elo+
Party 1
Fafnir
Fafnir
Jm_Jr_Boi
Fafnir
Level 24
God Stats
6W - 7L
1,515 SR
Queue Stats
8W - 14L
1,550 Elo+
Party 1
Thor
Thor
TheBakedBaker
Thor
Level 26
God Stats
4W - 4L
1,665 SR
Queue Stats
165W - 174L
1,628 Elo+
Solo
Set
Set
hefty-dilation1
Set
Level 7
God Stats
1W - 1L
1,673 SR
Queue Stats
25W - 43L
1,418 Elo+
Solo
Achilles
Achilles
u_su_ck_bad
Achilles
Level 18
God Stats
3W - 4L
1,688 SR
Queue Stats
7W - 8L
1,651 Elo+
Party 1
Team Averages
Level 22
1,634 SR
1,560 Elo+

VS

Team Averages
Level 23
1,515 SR
1,527 Elo+
Hel
Hel
Chadica12
Hel
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,432 Elo+
Solo
Kukulkan
Kukulkan
ItsJerry_TTV
Kukulkan
Level 27
God Stats
3W - 0L
1,650 SR
Queue Stats
79W - 82L
1,533 Elo+
Solo
Hun Batz
Hun Batz
Jamaica__Power
Hun Batz
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
355W - 298L
1,733 Elo+
Solo
Arachne
Arachne
Vladimir718020
Arachne
Level 28
God Stats
11W - 12L
1,290 SR
Queue Stats
219W - 256L
1,441 Elo+
Solo
Artemis
Artemis
Zasudark98
Artemis
Level 26
God Stats
10W - 7L
1,637 SR
Queue Stats
114W - 138L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 1 / 1
5,189
472
1,093
3,902
858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
Jm_Jr_Boi
Fafnir
7
0 / 1 / 1
5,194
472
3,661
7,130
4,696
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
3 / 3 / 0
6,120
556
3,402
7,752
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 0
4,479
407
1,417
4,231
1,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
u_su_ck_bad
Achilles
8
0 / 3 / 1
5,002
455
4,602
8,532
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,904
537
3,190
4,676
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kukulkan
ItsJerry_TTV
Kukulkan
11
1 / 0 / 1
5,999
545
2,807
3,556
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
12
6 / 0 / 2
7,113
647
7,715
6,657
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
5,498
500
2,364
6,347
1,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Zasudark98
Artemis
11
0 / 1 / 1
5,920
538
2,964
4,910
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
10
10
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Izanami
0
1
1
0.5
W
Kukulkan
ItsJerry_TTV
Kukulkan
1
0
1
1.5
W
Hun Batz
6
0
2
7
L
Fafnir
Jm_Jr_Boi
Fafnir
0
1
1
0.5
L
3
3
0
1
W
2
1
2
3
W
Artemis
Zasudark98
Artemis
0
1
1
0.5
L
0
2
0
0
L
Achilles
u_su_ck_bad
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,175
Damage
19,040
31,547
Taken
26,146
13,673
Mitigated
8,174
9,695
Healing
10,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,190
328
692
1,686
4,676
1,434
1,263
122
4,504
22,416
0
L
Izanami
1,093
366
0
1,201
3,902
858
0
235
3,637
0
21,444
W
Kukulkan
ItsJerry_TTV
Kukulkan
2,807
654
0
1,192
3,556
1,092
170
0
3,381
30,448
0
W
Hun Batz
7,715
3,218
0
2,320
6,657
2,302
0
1,931
4,726
0
43,557
L
Fafnir
Jm_Jr_Boi
Fafnir
3,661
1,017
0
2,816
7,130
4,696
0
247
6,871
13,511
0
L
3,402
545
0
2,682
7,752
2,423
0
708
6,892
0
31,525
W
2,364
2,074
0
3,118
6,347
1,810
0
995
5,277
0
15,414
W
Artemis
Zasudark98
Artemis
2,964
1,525
0
1,988
4,910
1,536
445
613
4,297
0
32,578
L
1,417
780
0
0
4,231
1,311
360
1,097
3,134
0
15,423
L
Achilles
u_su_ck_bad
Achilles
4,602
1,379
0
2,996
8,532
4,385
0
3,390
5,016
0
21,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,984
Gold Earned
30,434
220
Minions Killed
307
0
Camps Cleared
0
1,025,662
Distance Traveled
1,007,488
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,904
537
59
5
0
189,245
0
L
Izanami
5,189
472
57
5
0
211,952
0
W
Kukulkan
5,999
545
57
5
0
181,763
3
W
Hun Batz
7,113
647
92
8
0
230,252
0
L
Fafnir
5,194
472
23
2
0
208,312
1
L
Thor
6,120
556
66
6
0
202,445
0
W
Arachne
5,498
500
38
3
0
226,548
0
W
Artemis
5,920
538
61
6
0
179,680
2
L
Set
4,479
407
27
2
0
216,680
0
L
Achilles
5,002
455
47
4
0
186,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role