Player Matchup

He Bo
He Bo
Aurorafae
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Mactalon
Cerberus
Level 146
God Stats
1W - 0L
1,262 SR
Queue Stats
6W - 2L
1,704 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
pcb444
Ah Muzen Cab
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,704 Elo+
Party 2
Team Averages
Level 147
1,421 SR
1,636 Elo+

VS

Team Averages
Level 39
1,536 SR
1,581 Elo+
Ra
Ra
EmeraldClawrine
Ra
Level 46
God Stats
7W - 4L
1,609 SR
Queue Stats
363W - 216L
1,512 Elo+
Party 1
Horus
Horus
SOCKPUPPETBOIIII
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,694 Elo+
Party 1
Set
Set
ice11107
Set
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 194L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aurorafae
He Bo
16
7 / 1 / 4
12,065
710
15,879
10,789
3,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Mactalon
Cerberus
14
1 / 0 / 10
10,623
625
11,097
15,443
16,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
pcb444
Ah Muzen Cab
16
4 / 0 / 8
11,746
691
13,279
10,796
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
10,143
597
10,524
10,339
4,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
10,552
621
5,736
18,108
13,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 6 / 0
9,674
569
7,959
14,576
7,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
Aurorafae
He Bo
7
1
4
9
L
0
2
1
0.25
W
Cerberus
Mactalon
Cerberus
1
0
10
6
L
0
4
1
0.13
L
1
6
0
0.17
W
Ah Muzen Cab
pcb444
Ah Muzen Cab
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,255
Damage
24,219
37,028
Taken
43,023
24,465
Mitigated
26,193
15,256
Healing
13,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Aurorafae
He Bo
15,879
400
0
2,674
10,789
3,907
1,052
3,085
7,474
59,534
0
L
10,524
632
2,039
3,506
10,339
4,996
0
7,237
2,912
69,232
0
W
Cerberus
Mactalon
Cerberus
11,097
1,031
1,411
4,748
15,443
16,525
330
4,303
10,725
37,115
0
L
5,736
2,569
535
5,593
18,108
13,296
0
10,078
7,680
0
12,638
L
7,959
2,552
0
2,301
14,576
7,901
0
8,862
5,388
0
40,417
W
Ah Muzen Cab
pcb444
Ah Muzen Cab
13,279
4,856
0
6,423
10,796
4,033
2,524
2,667
7,919
0
84,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
30,369
253
Minions Killed
230
0
Camps Cleared
0
1,005,903
Distance Traveled
967,054
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,065
710
81
5
0
328,218
4
L
Ra
10,143
597
158
9
0
289,973
7
W
Cerberus
10,623
625
52
3
0
346,754
6
L
Horus
10,552
621
13
1
0
348,479
1
L
Set
9,674
569
59
3
0
328,602
3
W
Ah Muzen Cab
11,746
691
120
7
0
330,931
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role