Player Matchup

Chernobog
Chernobog
Blackroller89
Chernobog
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 138L
1,509 Elo+
Party 1
Sol
Sol
NarutoRunner51
Sol
Level 88
God Stats
2W - 2L
1,189 SR
Queue Stats
487W - 352L
1,595 Elo+
Party 1
Achilles
Achilles
tenticalmonster
Achilles
Level 67
God Stats
4W - 4L
1,512 SR
Queue Stats
156W - 132L
1,563 Elo+
Party 1
Team Averages
Level 70
1,400 SR
1,556 Elo+

VS

Team Averages
Level 70
1,434 SR
1,457 Elo+
Chaac
Chaac
Brorimir
Chaac
Level 126
God Stats
13W - 9L
1,626 SR
Queue Stats
218W - 174L
1,556 Elo+
Party 2
Nu Wa
Nu Wa
ImOverIt
Nu Wa
Level 65
God Stats
4W - 5L
1,328 SR
Queue Stats
190W - 171L
1,546 Elo+
Party 2
Bakasura
Bakasura
semour
Bakasura
Level 18
God Stats
5W - 3L
1,347 SR
Queue Stats
19W - 23L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Blackroller89
Chernobog
15
2 / 4 / 7
11,169
621
11,376
15,853
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 8
12,208
678
21,878
20,329
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
16
7 / 4 / 4
12,551
697
10,245
17,339
15,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Brorimir
Chaac
15
2 / 3 / 7
10,935
608
22,398
26,085
33,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
ImOverIt
Nu Wa
14
2 / 6 / 7
10,804
600
12,486
11,647
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
semour
Bakasura
13
5 / 5 / 2
11,165
620
8,596
16,229
7,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
14
Kills
9
9
Deaths
14
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Blackroller89
Chernobog
2
4
7
1.38
L
Chaac
Brorimir
Chaac
2
3
7
1.83
L
Nu Wa
ImOverIt
Nu Wa
2
6
7
0.92
W
5
1
8
9
L
Bakasura
semour
Bakasura
5
5
2
1.2
W
Achilles
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,499
Damage
43,480
53,521
Taken
53,961
27,177
Mitigated
45,336
22,028
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Blackroller89
Chernobog
11,376
7,975
0
4,651
15,853
4,917
715
3,770
10,981
0
43,276
L
Chaac
Brorimir
Chaac
22,398
3,977
0
12,454
26,085
33,463
143
10,162
15,923
0
58,172
L
Nu Wa
ImOverIt
Nu Wa
12,486
2,562
0
1,071
11,647
4,349
459
4,586
7,061
48,086
0
W
21,878
4,321
0
15,419
20,329
6,805
2,168
3,183
15,591
93,515
0
L
Bakasura
semour
Bakasura
8,596
5,985
0
4,499
16,229
7,524
0
7,238
8,991
0
32,371
W
Achilles
10,245
1,950
0
1,958
17,339
15,455
0
4,938
10,616
0
25,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
32,904
199
Minions Killed
213
0
Camps Cleared
0
956,308
Distance Traveled
932,755
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,169
621
70
4
0
281,238
1
L
Chaac
10,935
608
68
4
0
339,581
1
L
Nu Wa
10,804
600
93
5
0
274,599
0
W
Sol
12,208
678
113
6
0
331,634
4
L
Bakasura
11,165
620
52
3
0
318,575
4
W
Achilles
12,551
697
16
1
0
343,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role