Player Matchup

Pele
Pele
Frick312
Pele
Level 16
God Stats
2W - 1L
1,468 SR
Queue Stats
21W - 38L
1,350 Elo+
Solo
Nu Wa
Nu Wa
Gor0vich
Nu Wa
Level 18
God Stats
16W - 14L
1,613 SR
Queue Stats
54W - 82L
1,516 Elo+
Solo
Neith
Neith
SleepAndsSee
Neith
Level 22
God Stats
2W - 0L
1,542 SR
Queue Stats
3W - 5L
1,411 Elo+
Solo
Cerberus
Cerberus
soteras88
Cerberus
Level 8
God Stats
2W - 4L
1,759 SR
Queue Stats
14W - 15L
1,117 Elo+
Solo
Anubis
Anubis
xNeTroK
Anubis
Level 27
God Stats
22W - 17L
1,754 SR
Queue Stats
212W - 212L
1,472 Elo+
Solo
Team Averages
Level 18
1,627 SR
1,373 Elo+

VS

Team Averages
Level 14
1,533 SR
1,424 Elo+
Neith
Neith
GHULKL
Neith
Level 27
God Stats
49W - 35L
1,677 SR
Queue Stats
102W - 85L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
HanderRF
Sun Wukong
Level 12
God Stats
0W - 4L
1,500 SR
Queue Stats
71W - 95L
1,335 Elo+
Solo
Nemesis
Nemesis
KannekienOo
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Khepri
Khepri
Kokolinno
Khepri
Level 13
God Stats
2W - 3L
1,712 SR
Queue Stats
21W - 17L
1,441 Elo+
Party 1
Ra
Ra
RoDarkness
Ra
Level 15
God Stats
0W - 1L
1,276 SR
Queue Stats
15W - 10L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
9 / 3 / 12
12,869
536
13,869
19,800
8,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Gor0vich
Nu Wa
3
0 / 0 / 0
6,987
291
0
0
0
20
6 / 5 / 5
13,292
554
11,391
14,142
5,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
soteras88
Cerberus
18
5 / 4 / 15
12,563
523
10,120
20,181
17,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
xNeTroK
Anubis
20
13 / 1 / 5
13,768
574
22,620
15,624
8,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GHULKL
Neith
19
6 / 4 / 2
12,282
512
14,740
16,131
5,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
HanderRF
Sun Wukong
12
0 / 12 / 0
8,208
342
5,283
19,195
9,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
KannekienOo
Nemesis
11
1 / 7 / 2
8,589
358
3,883
13,585
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Kokolinno
Khepri
17
3 / 4 / 2
11,648
485
6,725
16,212
14,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 6 / 8
11,787
491
14,404
12,039
4,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
33
Kills
12
13
Deaths
33
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
9
3
12
5
L
Neith
GHULKL
Neith
6
4
2
1.75
W
Nu Wa
Gor0vich
Nu Wa
0
0
0
0
L
Sun Wukong
HanderRF
Sun Wukong
0
12
0
0
L
Nemesis
KannekienOo
Nemesis
1
7
2
0.29
L
Khepri
Kokolinno
Khepri
3
4
2
1
L
2
6
8
1
W
6
5
5
1.7
W
Cerberus
soteras88
Cerberus
5
4
15
3.13
W
Anubis
xNeTroK
Anubis
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,000
Damage
45,035
69,747
Taken
77,162
40,246
Mitigated
37,011
27,498
Healing
11,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
13,869
3,354
0
7,827
19,800
8,424
3,946
4,291
15,409
0
88,847
L
Neith
GHULKL
Neith
14,740
6,744
0
3,946
16,131
5,210
238
5,244
10,887
0
93,459
W
Nu Wa
Gor0vich
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
HanderRF
Sun Wukong
5,283
1,006
0
1,801
19,195
9,532
516
8,350
10,845
0
33,086
L
Nemesis
KannekienOo
Nemesis
3,883
676
0
2,750
13,585
3,369
0
5,182
8,403
0
32,771
L
Khepri
Kokolinno
Khepri
6,725
244
0
765
16,212
14,793
329
7,132
9,080
28,746
0
L
14,404
1,555
1,301
999
12,039
4,107
2,407
6,832
5,207
88,510
0
W
11,391
6,684
0
2,938
14,142
5,810
5,781
4,052
10,065
0
92,872
W
Cerberus
soteras88
Cerberus
10,120
480
0
6,265
20,181
17,795
1,146
7,452
12,654
28,750
0
W
Anubis
xNeTroK
Anubis
22,620
739
1,530
8,938
15,624
8,217
2,033
5,334
10,090
102,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,479
Gold Earned
52,514
523
Minions Killed
448
0
Camps Cleared
0
1,624,763
Distance Traveled
1,946,718
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,869
536
128
5
0
440,605
5
L
Neith
12,282
512
147
6
0
346,485
2
W
Nu Wa
6,987
291
0
0
0
0
0
L
Sun Wukong
8,208
342
48
2
0
368,387
1
L
Nemesis
8,589
358
51
2
0
347,905
5
L
Khepri
11,648
485
48
2
0
468,974
6
L
Ra
11,787
491
154
6
0
414,967
3
W
Neith
13,292
554
181
8
0
380,491
0
W
Cerberus
12,563
523
43
2
0
443,762
8
W
Anubis
13,768
574
171
7
0
359,905
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role