Player Matchup

Fenrir
Fenrir
Berlin47
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
YaTvoyBoh
Zhong Kui
Level 23
God Stats
1W - 1L
1,784 SR
Queue Stats
70W - 70L
1,570 Elo+
Party 1
Ares
Ares
Zalupinis
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,557 Elo+
Solo
Anubis
Anubis
ædáı
Anubis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 36L
1,949 Elo+
Solo
Artemis
Artemis
Прочтешьпидор
Artemis
Level 29
God Stats
0W - 3L
1,223 SR
Queue Stats
118W - 114L
1,588 Elo+
Party 1
Team Averages
Level 19
1,501 SR
1,633 Elo+

VS

Team Averages
Level 23
1,477 SR
1,686 Elo+
Sun Wukong
Sun Wukong
BoniVirus
Sun Wukong
Level 16
God Stats
1W - 2L
1,301 SR
Queue Stats
26W - 15L
1,594 Elo+
Solo
Neith
Neith
VainukoiraV2
Neith
Level 28
God Stats
2W - 1L
1,269 SR
Queue Stats
71W - 27L
1,765 Elo+
Solo
Khepri
Khepri
Vindycator
Khepri
Level 29
God Stats
3W - 2L
1,588 SR
Queue Stats
12W - 7L
1,798 Elo+
Solo
Tiamat
Tiamat
WhereIsTheMap
Tiamat
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
izzackk
Fenrir
Level 28
God Stats
2W - 0L
1,727 SR
Queue Stats
277W - 179L
1,773 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Berlin47
Fenrir
15
0 / 5 / 0
9,115
434
2,738
17,038
7,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
YaTvoyBoh
Zhong Kui
16
1 / 3 / 0
10,070
480
11,297
13,963
15,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
14
1 / 5 / 2
8,943
426
5,074
15,638
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
ædáı
Anubis
14
0 / 8 / 1
8,901
424
6,589
15,031
8,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 9 / 1
8,920
425
6,306
13,871
4,727
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoniVirus
Sun Wukong
19
1 / 1 / 2
12,601
600
8,065
19,365
16,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
8 / 1 / 7
12,520
596
11,474
10,523
4,875
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Vindycator
Khepri
17
0 / 2 / 9
10,379
494
4,009
10,148
7,703
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
6 / 1 / 8
13,993
666
10,471
11,158
9,468
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
izzackk
Fenrir
20
15 / 0 / 5
14,704
700
18,673
15,175
9,207
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
5
Kills
30
30
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Berlin47
Fenrir
0
5
0
0
W
Sun Wukong
BoniVirus
Sun Wukong
1
1
2
2
W
8
1
7
11.5
W
Khepri
Vindycator
Khepri
0
2
9
2.25
W
6
1
8
10
L
Zhong Kui
YaTvoyBoh
Zhong Kui
1
3
0
0.33
L
Ares
1
5
2
0.4
W
Fenrir
izzackk
Fenrir
15
0
5
17.5
L
Anubis
ædáı
Anubis
0
8
1
0.06
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,004
Damage
52,692
75,541
Taken
66,369
49,043
Mitigated
47,643
20,168
Healing
31,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Berlin47
Fenrir
2,738
1,188
0
4,184
17,038
7,780
0
1,556
15,430
0
69,106
W
Sun Wukong
BoniVirus
Sun Wukong
8,065
1,409
0
10,141
19,365
16,390
1,269
9,905
8,675
0
84,859
W
11,474
5,529
0
4,560
10,523
4,875
8,571
4,003
6,520
0
102,840
W
Khepri
Vindycator
Khepri
4,009
719
810
1,512
10,148
7,703
1,463
2,516
7,632
25,439
0
W
10,471
1,511
0
6,650
11,158
9,468
815
4,614
6,494
98,049
0
L
Zhong Kui
YaTvoyBoh
Zhong Kui
11,297
2,064
0
7,153
13,963
15,323
1,607
1,797
12,110
67,857
0
L
Ares
5,074
107
0
1,272
15,638
12,821
0
2,405
13,143
41,412
0
W
Fenrir
izzackk
Fenrir
18,673
10,666
0
8,183
15,175
9,207
3,954
5,834
9,341
0
115,356
L
Anubis
ædáı
Anubis
6,589
736
0
5,073
15,031
8,392
306
3,890
10,873
67,469
0
L
6,306
2,690
0
2,486
13,871
4,727
1,248
4,258
9,505
0
39,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,949
Gold Earned
64,197
534
Minions Killed
678
0
Camps Cleared
0
1,683,037
Distance Traveled
2,138,174
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,115
434
115
5
0
409,759
1
W
Sun Wukong
12,601
600
153
7
0
381,862
2
W
Neith
12,520
596
165
8
0
387,599
4
W
Khepri
10,379
494
37
2
0
430,672
4
W
Tiamat
13,993
666
172
8
0
435,897
3
L
Zhong Kui
10,070
480
164
8
0
335,696
2
L
Ares
8,943
426
50
2
0
363,121
3
W
Fenrir
14,704
700
151
7
0
502,144
2
L
Anubis
8,901
424
136
6
0
256,693
5
L
Artemis
8,920
425
69
3
0
317,768
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role