Player Matchup

Artemis
Artemis
Hayd8n
Artemis
Level 4
God Stats
5W - 4L
1,532 SR
Queue Stats
7W - 4L
1,434 Elo+
Party 1
Amaterasu
Amaterasu
Sage1911
Amaterasu
Level 7
God Stats
60W - 61L
1,609 SR
Queue Stats
280W - 257L
1,444 Elo+
Party 1
Agni
Agni
Tortoisee
Agni
Level 56
God Stats
11W - 6L
1,451 SR
Queue Stats
125W - 124L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
derpingcat
Cthulhu
Level 61
God Stats
2W - 2L
1,360 SR
Queue Stats
64W - 59L
1,481 Elo+
Party 1
Chaac
Chaac
nolimitstx
Chaac
Level 17
God Stats
132W - 88L
1,702 SR
Queue Stats
221W - 157L
1,738 Elo+
Solo
Team Averages
Level 29
1,531 SR
1,503 Elo+

VS

Team Averages
Level 21
1,415 SR
1,457 Elo+
Sol
Sol
Aryelius
Sol
Level 29
God Stats
26W - 30L
1,358 SR
Queue Stats
35W - 40L
1,363 Elo+
Solo
Cerberus
Cerberus
BigOLeRedPanda
Cerberus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
MuMuFresser
Anubis
Level 9
God Stats
9W - 23L
1,215 SR
Queue Stats
13W - 25L
1,220 Elo+
Solo
Guan Yu
Guan Yu
shadesniper6
Guan Yu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,780 Elo+
Party 2
Fenrir
Fenrir
tonyozzymania
Fenrir
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
9W - 10L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hayd8n
Artemis
18
3 / 3 / 25
10,864
1,086
18,842
11,048
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
Sage1911
Amaterasu
18
6 / 2 / 26
11,322
1,132
11,611
13,887
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
19
10 / 0 / 22
12,158
1,216
25,379
6,958
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
derpingcat
Cthulhu
16
6 / 3 / 19
10,723
1,072
13,746
10,531
9,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
20
20 / 0 / 17
13,748
1,375
26,876
12,298
11,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

317

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 2
9,610
961
15,135
23,722
8,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
16
3 / 5 / 4
10,249
1,025
8,546
25,562
27,571
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
15
0 / 11 / 2
9,122
912
4,216
17,186
7,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
shadesniper6
Guan Yu
16
4 / 4 / 3
10,145
1,015
7,914
18,958
22,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 14 / 1
8,786
879
8,977
22,557
14,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
20
45
Kills
8
8
Deaths
45
109
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
L
Cerberus
3
5
4
1
W
Artemis
Hayd8n
Artemis
3
3
25
5.17
L
Anubis
0
11
2
0.09
W
Amaterasu
Sage1911
Amaterasu
6
2
26
9.5
W
Agni
10
0
22
21
W
Cthulhu
derpingcat
Cthulhu
6
3
19
5.17
W
Chaac
20
0
17
28.5
L
Guan Yu
shadesniper6
Guan Yu
4
4
3
1.38
L
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,454
Damage
44,788
54,722
Taken
107,985
35,760
Mitigated
79,230
16,279
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,135
5,252
0
5,210
23,722
8,210
0
7,467
16,049
38,291
0
L
Cerberus
8,546
538
254
3,984
25,562
27,571
0
12,497
12,917
12,404
0
W
Artemis
Hayd8n
Artemis
18,842
13,998
0
3,139
11,048
4,036
0
4,836
6,137
0
31,167
L
Anubis
4,216
760
0
1,393
17,186
7,292
0
4,136
12,822
22,317
0
W
Amaterasu
Sage1911
Amaterasu
11,611
7,899
0
2,525
13,887
8,940
0
8,076
5,690
0
13,947
W
Agni
25,379
2,114
0
0
6,958
2,607
0
3,315
3,593
41,000
0
W
Cthulhu
derpingcat
Cthulhu
13,746
760
3,309
1,494
10,531
9,112
0
4,899
4,673
23,185
0
W
Chaac
26,876
8,712
0
5,812
12,298
11,065
0
6,771
5,377
0
50,186
L
Guan Yu
shadesniper6
Guan Yu
7,914
1,636
1,495
2,900
18,958
22,015
0
8,387
10,187
0
21,927
L
8,977
2,371
0
335
22,557
14,142
0
6,006
16,201
0
15,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,815
Gold Earned
47,912
142
Minions Killed
138
4
Camps Cleared
4
1,088,873
Distance Traveled
860,298
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,610
961
55
6
1
139,317
0
L
Cerberus
10,249
1,025
15
2
0
190,146
0
W
Artemis
10,864
1,086
20
2
1
191,422
0
L
Anubis
9,122
912
44
4
1
135,422
0
W
Amaterasu
11,322
1,132
6
1
0
231,753
0
W
Agni
12,158
1,216
27
3
1
240,633
0
W
Cthulhu
10,723
1,072
27
3
2
210,461
1
W
Chaac
13,748
1,375
62
6
0
214,604
0
L
Guan Yu
10,145
1,015
13
1
0
215,909
0
L
Fenrir
8,786
879
11
1
2
179,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role