Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
GoatedDae
Zhong Kui
Level 86
God Stats
3W - 3L
1,599 SR
Queue Stats
133W - 132L
1,599 Elo+
Party 2
Bacchus
Bacchus
GoatedFveo
Bacchus
Level 24
God Stats
3W - 1L
1,893 SR
Queue Stats
22W - 15L
1,635 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GoatedJive
Ah Muzen Cab
Level 104
God Stats
1W - 2L
1,547 SR
Queue Stats
26W - 13L
1,852 Elo+
Party 2
Vamana
Vamana
RyukoSatu
Vamana
Level 16
God Stats
11W - 7L
1,385 SR
Queue Stats
405W - 364L
1,632 Elo+
Party 3
Team Averages
Level 71
1,585 SR
1,643 Elo+

VS

Team Averages
Level 87
1,524 SR
1,696 Elo+
Apollo
Apollo
BeACarrot
Apollo
Level 27
God Stats
2W - 0L
1,647 SR
Queue Stats
2W - 2L
1,708 Elo+
Party 1
Achilles
Achilles
ImmortalRaptor
Achilles
Level 127
God Stats
2W - 1L
1,769 SR
Queue Stats
57W - 53L
1,931 Elo+
Party 1
Bellona
Bellona
Xodeias
Bellona
Level 128
God Stats
15W - 14L
1,500 SR
Queue Stats
613W - 560L
1,652 Elo+
Party 1
Sobek
Sobek
filthypipe
Sobek
Level 106
God Stats
6W - 9L
1,407 SR
Queue Stats
288W - 269L
1,666 Elo+
Party 1
Ra
Ra
nanatsuYORO
Ra
Level 45
God Stats
1W - 1L
1,298 SR
Queue Stats
12W - 8L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 2 / 5
9,302
547
7,122
13,525
5,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
GoatedDae
Zhong Kui
14
4 / 4 / 4
8,782
517
12,354
12,796
7,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
GoatedFveo
Bacchus
11
1 / 5 / 4
7,263
427
4,411
10,996
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
GoatedJive
Ah Muzen Cab
16
4 / 3 / 0
9,512
560
11,208
11,144
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
RyukoSatu
Vamana
14
3 / 4 / 4
8,727
513
6,337
13,995
7,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BeACarrot
Apollo
15
1 / 3 / 3
9,034
531
4,207
10,941
3,347
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
16
3 / 4 / 1
9,496
559
11,292
12,626
10,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Xodeias
Bellona
15
3 / 2 / 8
9,262
545
10,040
15,726
9,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
13
4 / 3 / 6
9,059
533
4,716
16,376
14,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 5 / 4
9,633
567
8,113
10,502
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
17
Kills
16
18
Deaths
17
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
5
3.75
W
Apollo
BeACarrot
Apollo
1
3
3
0.83
L
Zhong Kui
GoatedDae
Zhong Kui
4
4
4
1.5
L
Bacchus
GoatedFveo
Bacchus
1
5
4
0.6
L
Ah Muzen Cab
GoatedJive
Ah Muzen Cab
4
3
0
1.33
W
Achilles
3
4
1
0.88
L
Vamana
RyukoSatu
Vamana
3
4
4
1.25
W
Bellona
Xodeias
Bellona
3
2
8
3.5
W
Sobek
4
3
6
2.33
W
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,432
Damage
38,368
62,456
Taken
66,171
34,757
Mitigated
42,026
19,295
Healing
24,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,122
1,525
0
2,009
13,525
5,853
681
3,107
10,225
0
64,912
W
Apollo
BeACarrot
Apollo
4,207
3,123
0
5,493
10,941
3,347
0
465
10,476
0
60,366
L
Zhong Kui
GoatedDae
Zhong Kui
12,354
951
0
5,245
12,796
7,976
0
5,350
7,221
59,193
0
L
Bacchus
GoatedFveo
Bacchus
4,411
306
0
1,188
10,996
8,435
0
5,450
5,450
15,096
0
L
Ah Muzen Cab
GoatedJive
Ah Muzen Cab
11,208
7,414
0
4,462
11,144
5,065
980
1,390
9,703
0
74,920
W
Achilles
11,292
3,441
0
4,164
12,626
10,847
61
407
12,219
0
54,125
L
Vamana
RyukoSatu
Vamana
6,337
3,164
0
6,391
13,995
7,428
463
3,151
10,417
0
37,984
W
Bellona
Xodeias
Bellona
10,040
2,852
0
4,988
15,726
9,146
225
5,305
10,421
0
67,011
W
Sobek
4,716
660
0
4,307
16,376
14,081
0
6,198
10,178
24,390
0
W
8,113
1,085
2,478
3,464
10,502
4,605
283
4,390
6,112
61,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,586
Gold Earned
46,484
428
Minions Killed
512
0
Camps Cleared
0
1,592,660
Distance Traveled
1,605,608
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,302
547
99
6
0
328,964
0
W
Apollo
9,034
531
128
8
0
310,268
3
L
Zhong Kui
8,782
517
106
6
0
314,098
4
L
Bacchus
7,263
427
22
1
0
350,049
5
L
Ah Muzen Cab
9,512
560
128
8
0
300,223
4
W
Achilles
9,496
559
110
6
0
297,513
2
L
Vamana
8,727
513
73
4
0
299,326
0
W
Bellona
9,262
545
96
6
0
373,258
6
W
Sobek
9,059
533
43
3
0
320,191
1
W
Ra
9,633
567
135
8
0
304,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role