Player Matchup

Ra
Ra
DaddyRising
Ra
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 13L
1,306 Elo+
Solo
Ymir
Ymir
FirewielderB360
Ymir
Level 104
God Stats
4W - 3L
1,631 SR
Queue Stats
63W - 71L
1,483 Elo+
Party 2
Fenrir
Fenrir
buddy_BIGTIME
Fenrir
Level 29
God Stats
8W - 10L
1,255 SR
Queue Stats
47W - 44L
1,428 Elo+
Party 2
Team Averages
Level 47
1,462 SR
1,406 Elo+

VS

Team Averages
Level 45
1,457 SR
1,325 Elo+
Achilles
Achilles
 
Achilles
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Einjarr
Nemesis
Level 27
God Stats
3W - 2L
1,614 SR
Queue Stats
76W - 91L
1,367 Elo+
Party 1
Hel
Hel
potapkin_pik
Hel
Level 8
God Stats
0W - 3L
1,258 SR
Queue Stats
5W - 20L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 4
8,204
820
6,129
3,568
1,353
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 7
7,093
709
3,514
6,763
5,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 1 / 5
7,511
751
1,681
6,354
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 3 / 2
6,410
641
2,509
6,355
3,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nemesis
Einjarr
Nemesis
7
0 / 4 / 0
5,846
585
2,452
5,095
1,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 2 / 1
6,022
602
363
4,537
1,424

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
0
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
2
0.33
W
5
0
4
7
L
Nemesis
Einjarr
Nemesis
0
4
0
0
W
1
1
7
4.5
W
3
1
5
5.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,324
Damage
5,324
16,685
Taken
15,987
9,589
Mitigated
6,990
6,806
Healing
986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,509
225
0
675
6,355
3,699
0
2,989
3,366
0
17,225
W
6,129
270
672
1,423
3,568
1,353
903
30
3,488
35,488
0
L
Nemesis
Einjarr
Nemesis
2,452
556
0
311
5,095
1,867
0
3,200
1,895
0
8,916
W
3,514
264
0
1,956
6,763
5,702
364
231
6,400
18,130
0
W
1,681
151
0
2,755
6,354
2,534
736
209
6,070
0
15,026
L
363
275
0
0
4,537
1,424
0
3,474
1,063
3,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,808
Gold Earned
18,278
100
Minions Killed
46
0
Camps Cleared
0
584,014
Distance Traveled
440,015
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,410
641
26
3
0
145,371
2
W
Ra
8,204
820
58
6
0
196,189
2
L
Nemesis
5,846
585
15
2
0
159,733
2
W
Ymir
7,093
709
21
2
0
183,129
1
W
Fenrir
7,511
751
21
2
0
204,696
0
L
Hel
6,022
602
5
1
0
134,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role