Player Matchup

Ne Zha
Ne Zha
Coulrophiliac
Ne Zha
Level 128
God Stats
4W - 6L
1,472 SR
Queue Stats
571W - 617L
1,469 Elo+
Solo
Bastet
Bastet
EDandFlow
Bastet
Level 112
God Stats
4W - 4L
1,500 SR
Queue Stats
64W - 73L
1,491 Elo+
Solo
Anhur
Anhur
Knoqz lx
Anhur
Level 159
God Stats
16W - 12L
1,598 SR
Queue Stats
88W - 102L
1,481 Elo+
Party 2
Xbalanque
Xbalanque
oP Sanjii
Xbalanque
Level 149
God Stats
22W - 15L
1,939 SR
Queue Stats
426W - 486L
1,476 Elo+
Party 2
Bacchus
Bacchus
pedz420
Bacchus
Level 68
God Stats
16W - 15L
1,547 SR
Queue Stats
274W - 322L
1,437 Elo+
Solo
Team Averages
Level 123
1,611 SR
1,471 Elo+

VS

Team Averages
Level 86
1,555 SR
1,537 Elo+
Fenrir
Fenrir
AusFrost
Fenrir
Level 25
God Stats
1W - 3L
1,144 SR
Queue Stats
18W - 33L
1,371 Elo+
Party 3
Apollo
Apollo
Dagnyt
Apollo
Level 154
God Stats
12W - 3L
1,965 SR
Queue Stats
807W - 388L
1,716 Elo+
Party 1
Janus
Janus
EdmundusSex
Janus
Level 149
God Stats
23W - 16L
1,583 SR
Queue Stats
414W - 242L
1,671 Elo+
Party 1
Tyr
Tyr
Marking
Tyr
Level 86
God Stats
27W - 5L
1,582 SR
Queue Stats
522W - 200L
1,651 Elo+
Party 1
Cabrakan
Cabrakan
Rhouk03
Cabrakan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 33L
1,278 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,221
433
6,699
17,257
9,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
EDandFlow
Bastet
14
4 / 5 / 1
9,034
475
9,485
14,871
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Anhur
Knoqz lx
Anhur
13
1 / 5 / 2
8,171
430
4,622
11,393
3,301
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xbalanque
oP Sanjii
Xbalanque
14
1 / 7 / 2
9,035
476
13,078
15,029
5,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
pedz420
Bacchus
10
0 / 6 / 0
7,079
373
5,388
13,884
10,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AusFrost
Fenrir
17
8 / 3 / 6
10,689
563
11,026
15,106
7,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Dagnyt
Apollo
19
9 / 1 / 5
12,214
643
12,520
15,641
8,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
8 / 0 / 10
12,231
644
14,770
11,476
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
18
1 / 0 / 4
11,079
583
11,441
14,206
14,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
Rhouk03
Cabrakan
14
1 / 2 / 15
9,683
510
4,273
10,783
11,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
6
Kills
27
27
Deaths
6
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AusFrost
Fenrir
8
3
6
3.67
L
0
4
1
0.13
W
Apollo
Dagnyt
Apollo
9
1
5
11.5
L
Bastet
EDandFlow
Bastet
4
5
1
0.9
W
8
0
10
13
L
Anhur
Knoqz lx
Anhur
1
5
2
0.4
W
Tyr
1
0
4
3
W
Cabrakan
Rhouk03
Cabrakan
1
2
15
4.25
L
Xbalanque
oP Sanjii
Xbalanque
1
7
2
0.29
L
Bacchus
pedz420
Bacchus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,272
Damage
54,030
72,434
Taken
67,212
34,275
Mitigated
47,463
16,713
Healing
26,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AusFrost
Fenrir
11,026
2,071
0
4,128
15,106
7,816
656
814
14,292
0
59,133
L
6,699
1,574
0
4,650
17,257
9,788
0
2,919
14,061
0
53,109
W
Apollo
Dagnyt
Apollo
12,520
7,770
0
10,843
15,641
8,658
5,400
1,325
14,316
0
118,310
L
Bastet
EDandFlow
Bastet
9,485
1,924
0
3,626
14,871
4,856
15
4,401
10,384
0
50,696
W
14,770
1,050
0
1,934
11,476
4,914
82
1,128
10,348
89,324
0
L
Anhur
Knoqz lx
Anhur
4,622
3,314
0
1,950
11,393
3,301
759
3,305
8,032
0
52,134
W
Tyr
11,441
1,984
0
6,939
14,206
14,319
0
931
13,275
0
79,280
W
Cabrakan
Rhouk03
Cabrakan
4,273
249
0
2,270
10,783
11,756
0
1,190
9,593
18,212
0
L
Xbalanque
oP Sanjii
Xbalanque
13,078
6,679
0
3,397
15,029
5,342
0
3,551
11,312
0
61,085
L
Bacchus
pedz420
Bacchus
5,388
591
0
3,090
13,884
10,988
0
4,354
9,409
23,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,540
Gold Earned
55,896
451
Minions Killed
642
0
Camps Cleared
0
1,664,216
Distance Traveled
1,958,320
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,689
563
96
5
0
406,382
3
L
Ne Zha
8,221
433
98
5
0
357,645
2
W
Apollo
12,214
643
191
10
0
363,158
4
L
Bastet
9,034
475
90
5
0
344,345
1
W
Janus
12,231
644
172
9
0
427,555
3
L
Anhur
8,171
430
105
6
0
309,206
4
W
Tyr
11,079
583
161
8
0
415,317
1
W
Cabrakan
9,683
510
22
1
0
345,908
0
L
Xbalanque
9,035
476
113
6
0
298,096
6
L
Bacchus
7,079
373
45
2
0
354,924
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role